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		<title><![CDATA[Latest posts for the thread "[2000] - Necron - Dark harvest mechanical bugs"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Necron - Dark harvest mechanical bugs"]]></description>
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				<title>[2000] - Necron - Dark harvest mechanical bugs</title>
				<description><![CDATA[ This list is designed to play like mecha tyranids. I wanted big evil T7 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam. I love the models in this list and need am excuse to field them. <br /> <br /> The big question: is this good?<br /> <br /> <br /> <br /> +++ Necron <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam (Warhammer 40,000 7th Edition v64) (1995pts) +++<br /> <br /> ++ Combined Arms Detachment (Necrons: <span class="glossaryitem" onmouseover='gp(39);'>FW</span> <span class="glossaryitem" onmouseover='gp(753);'>IA12</span> - Dark Harvest (2014) v7) (1705pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (195pts) +<br /> <br /> ········Destroyer Lord (195pts) [Mindshackle Scarabs, Resurrection Orb, Sempiternal Weave, Voidblade]<br /> <br /> + Elites (660pts) +<br /> <br /> ········Canoptek Tomb Stalker [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (220pts) [Phase Tunnelling, Sense Cluster, Sepulchral Scarabs, Two Gauss Flayers]<br /> <br /> ········Canoptek Tomb Stalker [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (220pts) [Phase Tunnelling, Sense Cluster, Sepulchral Scarabs, Two Gauss Flayers]<br /> <br /> ········Canoptek Tomb Stalker [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (220pts) [Phase Tunnelling, Sense Cluster, Sepulchral Scarabs, Two Gauss Flayers]<br /> <br /> + Troops (280pts) +<br /> <br /> ········Maynarkh Flayed One Pack (140pts) [10x Flayed One, Flensing Scarabs]<br /> <br /> ········Maynarkh Flayed One Pack (140pts) [10x Flayed One, Flensing Scarabs]<br /> <br /> + Fast Attack (570pts) +<br /> <br /> ········Canoptek Acanthrites [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (150pts)<br /> ············3x Canoptek Acanthrite [3x Cutting Beam and Voidblade]<br /> <br /> ········Canoptek Tomb Sentinel [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (210pts) [Exile Cannon, Phase Tunnelling, Sepulchral Scarabs]<br /> <br /> ········Canoptek Tomb Sentinel [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (210pts) [Exile Cannon, Phase Tunnelling, Sepulchral Scarabs]<br /> <br /> ++ Formation Detachment (Necrons: Codex (2015) v19) (290pts) ++<br /> <br /> + Formation (290pts) +<br /> <br /> ········Canoptek Harvest (290pts)<br /> ············Canoptek Scarabs [4x Canoptek Scarab]<br /> ············Canoptek Spyder [Twin-Linked Particle Beamer]<br /> ············Canoptek Wraiths<br /> ················Canoptek Wraith [Transdimensional Beamer]<br /> ················Canoptek Wraith [Transdimensional Beamer]<br /> ················Canoptek Wraith [Transdimensional Beamer]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> <br /> <br /> So, this lis is designed to use Tyranid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> saturation tactics to tie up huge portions of the enemy in hopeless assault. It has some fast units, scarab, acanthrites w/destroyer lord, and wraiths. And it has some decent shooting, (admittedly based on the Exile Cannon... I dunno how well this works, honestly I'm hoping someone with experience can give testimony on it.)<br /> <br /> Anything to improve while keeping get the feel of giant mechanical bugs? I don't have any of the models yet, but I want un-tyranids to mostly face off against tyranids. And occasionally Space Marines, Tau, and Eldar (all kinds, even corsairs). <br /> <br /> Yeah... I know flayed ones suck. Sell me on warriors? To bad dark harvest can't ake immortalso as compulsory.  Otherwise I'd have taken 5 with tesla in night scythes x2. <br /> <br /> I'm willing to take this list to the standard codex to fix the troops issue... but it juggles which slots the stalkers and sentinels use, which may or may not be an issue.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 23:11:09]]> GMT</pubDate>
				<author><![CDATA[ Niloc]]></author>
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				<title>[2000] - Necron - Dark harvest mechanical bugs</title>
				<description><![CDATA[ Weirdly I don't think new flayed ones suck all that bad. They come with shred, have 5 attacks on a charge, 4+ armor 4+ reanimation, and as a bonus they cause fear. The problem is I2 which sucks. <br /> <br /> I think in an all assault list I think they really could work, but they are the old crappy flayed ones, albeit maynark ones. They loose an attack each and they have to pay 10 points for shred only the first round of combat. <br /> <br /> The list is cool but I have none of those forgeworld models. So I wouldn't know about an exile cannons effectiveness. The rules sound kind of gimmicky but also kinda awesome. The phrases "pass a strength test or be removed" and "No saves of any kind" grab my attention. For most monsterous creatures don't matter but since it uses base strength, a strength 4 hero could fail 1/3 times. But again. Never used it before. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 18:29:44]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>[2000] - Necron - Dark harvest mechanical bugs</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/708382/9022767.page"><b>Epartalis wrote:</b></a><br/>Weirdly I don't think new flayed ones suck all that bad.</div></blockquote><br /> Maynarkh Flayed Ones from the Dark Harvest list use the 5th ed. Statline - so only one close combat weapon, no AP5, no shred as base (flensing scarabs only work in the first round, once per game), no fear, higher minimum unit size.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 19:53:18]]> GMT</pubDate>
				<author><![CDATA[ Lord Damocles]]></author>
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