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		<title><![CDATA[Latest posts for the thread "Deathwatch Vanguard Vets..."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Deathwatch Vanguard Vets..."]]></description>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ So I am looking for ideas to kit out Deathwatch Vanguard vets. My Killteam is reg vets and a bike but my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list has Assault marines with packs for <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits and works so I thought if vets plus Vanguard for Killteam, but what about a regular list as well?<br /> <br /> Looking for input on both game styles...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 00:04:52]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ From my limited deathwatch experience, <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> are definitely the way to go. <br /> <br /> maybe something like 2 heavy thunder hammers and the rest normal, maybe throw in a hand flamer or two, and you're golden.<br /> <br /> I'd also kit them out to be in various different Kill team formations, because a few need them so keep that in mind.<br /> <br /> You can also be a dick and kit them out all seperately and use then in really tiny units as harassment, that seems mean and annoying.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 00:18:49]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ One of the cool things with this codex is that Terminators and Vanguard units can consist of one model, this way Killteams can be set up so many ways. <br /> I need to grab some <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> as I have not gotten the Killteam kit or anything just got one upgrade spru from the captain box and one is in the box of Vanguard I got today.]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 01:35:45]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ Yup <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The <span class="glossaryitem" onmouseover='gp(58);'>hth</span> is probably one of, if not, the best melee weapons available, and throwing one or two in any squad makes that unit a whole lot scarier to everything besides basic gribblies. <br /> <br /> Although, if you run around with single VGV, then I suspect dual hand flamers is the way to go, but that's just my $0.02]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 02:31:48]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ I personally like the fact that all the lightning claws they put in the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> kit are actually cost-effective under the Deathwatch book (35pts for a Veteran with a pair of lightning claws).<br /> <br /> Generally I'd recommend giving everyone a power weapon over leaving most of them with chainswords simply because of the price, 5pt power weapons on Veteran statlines are simply excellent and they're better for adding power weapons to killteam formations than giving them to regular veterans are.]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 02:35:04]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ Oh jeez!<br /> <br /> I didn't realize the power weapons on vanguard were 5 points, I don't know how that happened...<br /> <br /> Thank you Anomander Rake, that just made me a little extra excited to get home and brutally remove all of my vanguard's arms!]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 02:37:24]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ I was thinking claws actually....]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 03:22:05]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ yeah, I thin double claws might be the way to go, I still would do one bullet catcher but that's just me.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 07:36:31]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Deathwatch Vanguard Vets...</title>
				<description><![CDATA[ Well for Killteam it's easy. Two with claws are 70 points so I have 20 to work with for my vets, so 2 Stalkers and a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> exploding 2+ poison small template is great for weak scaredy cats hiding in Killteam... Ugh but that game is another story... <br /> <br /> So I started the two claw dudes. Thing I LOVE about Killteams is a.) buy models (a couple kits one <span class="glossaryitem" onmouseover='gp(119);'>SM</span> vets and a captain) b.) Make models with back stories! Like my <span class="glossaryitem" onmouseover='gp(51);'>HB</span> model. He is in current Devastator armor and painting that black is fluff/dex adherent.<br /> <br /> I have to say I am happy with the upgrade sprues. You can make all kinds of dudes with your extras. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 07:47:23]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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