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		<title><![CDATA[Latest posts for the thread "[2000] - Tau Farsight Enclaves - CAD Battlesuit list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[2000] - Tau Farsight Enclaves - CAD Battlesuit list"]]></description>
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				<title>[2000] - Tau Farsight Enclaves - CAD Battlesuit list</title>
				<description><![CDATA[ Our playgroup is having a sort of throwback game where we banned Formations (and Formations within Formations) entirely and everyone had to use either the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or more traditional detachments like the Grey Knights Nemesis Strike Force. As I started playing Farsight Enclaves only after the Mont'ka book dropped with the Dawnblade detachment, I'm kinda in an awkward spot since most of my Enclaves lists were built around the Dawnblade Decurion but I don't want to go back to playing traditonal Tau (once you go Red you never go back <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ). Nevertheless, I came up with the following with a few forge-world entires from my collection to take advantage of the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> allowing them to be taken. Note that bond-knife tax is not reflected since everybody who can take them must take them.<br /> <br /> <u>++Farsight Enclaves Combined Arms Detachment (1994)++</u><br /> <br /> <u>+<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (214)+</u><br /> <br /> Battlesuit Commander (214)<br /> -2x Marker Drones<br /> -1X Fusion Blaster<br /> -Iridium Armour<br /> -C&C node<br /> -Neuroweb system jammer<br /> -Drone Controller<br /> -Shield Generator<br /> -Stimulant Injector<br /> <br /> <u>+Elites (397)+</u><br /> <br /> Ghostkeel Battlesuit (141)<br /> -Cyclic Ion Raker<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Burst Cannon<br /> -Counterfire Detection System<br /> <br /> Riptide Battlesuit (256)<br /> -Earth Caste Pilot Array<br /> -Ion Accelerator<br /> -Early Warning Override<br /> -Stimulants Injector<br /> <br /> <u>+Troops (632)+</u><br /> <br /> Team of 3x Crisis Battlesuits (169)<br /> -Shas'vre upgrade<br /> -All with 2x Fusion Blasters each<br /> <br /> Team of 3x Crisis Battlesuits (207)<br /> -5x Gun drones<br /> -Shas'vre upgrade<br /> -Drone Controller<br /> -All with 2x Burst Cannons each<br /> <br /> Team of 3x Crisis Battlesuits (256)<br /> -6x Marker Drones<br /> -Shas'vre upgrade<br /> -All with 2x Plasma Rifles each<br /> -All with Target Locks<br /> <br /> <u>+Fast Attack (480)+</u><br /> <br /> 2x Team of 3 Tetra Scout Speeders (105 each)(Forge World)<br /> <br /> Y'vahra Battlesuit (270)(Forge World)<br /> -Stimulant Injector<br /> -Early Warning Override<br /> <br /> <u>+Heavy Support (271)+</u><br /> <br /> Team of 3x Broadside Battlesuits (271)<br /> -4x Missile Drone<br /> -All with High-Yield Missiles and Smart-Missile <br /> -All with Early Warning Override<br /> <br /> Not sure if I'm over-spending on the Buffmander, it's probably a bad habit carried over from the days of Farsight-Bombing. Forge-World stuff could be replaced with another Riptide and some Pathfinders but I'll have to get another Riptide model <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> . Also, not sure if the drone makeup of my Crisis teams are good, since I'm too used to the Drone Net Auxillary formation and haven't really put them back into Crisis Teams much nowadays. Any criticism and advice are really welcome.]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 07:20:09]]> GMT</pubDate>
				<author><![CDATA[ arbiter7x]]></author>
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