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		<title><![CDATA[Latest posts for the thread "[200] - Blood Angels - Kill Team"]]></title>
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				<title>[200] - Blood Angels - Kill Team</title>
				<description><![CDATA[ Troops Choice: Scouts<br /> 5x Scouts.  2x Sniper Rifle, 1x Heavy Bolter w Hellfire Shells, 1x Shotgun, 1x Bolter (75pts)<br /> <br /> Fast Attack Choice:  Assault Marines<br /> 6x Assault Marines. 1x Melta, 1x Flamer, Remove jump packs for Rhino.<br /> <br /> Melta and Flamer stay in the rhino, and take advantage of the 12" combat speed to keep the melta and flamer in close range of the large number of open top transports.  The remaining 4 assault marines pop out on an objective while the scouts lay down covering fire (the shotgun scout infiltrates)  (1 assault marine with murderous blows, 1 assault marine with fleshblane, melta-gun has ignores cover)<br /> <br /> I went 4-0 in a tournament this week at my local game store with this Kill Team list, but I'm looking for any improvements I may have missed.]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2016 04:38:51]]> GMT</pubDate>
				<author><![CDATA[ Archerd]]></author>
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				<title>[200] - Blood Angels - Kill Team</title>
				<description><![CDATA[ Nice to hear that <span class="glossaryitem" onmouseover='gp(10);'>BA</span> wins, but this is over 200 point list. You can't remove jump packs for free rhino anymore. Angel's blade supplement has new dataslate for assault marines reducing them to same point cost as tacticals with an option to take jump packs with same point cost as death company gets them. Rhino must be bought with normal points like tacticals do it. Also your scouts are counted wrong unless you forgot to mention melta bombs.<br /> <br /> I've played kill team thrice so far with blood angels and won every single time. Lists I've been using have been:<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ jump packs<br /> 6 scouts w/ 4 snipers, 1 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>&<span class="glossaryitem" onmouseover='gp(260);'>bp</span> and missile launcher<br /> <br /> 5 tacs w/ grav gun and rhino<br /> 5 scouts w/ 4 snipers and heavy bolter<br /> <br /> 5 sternguard w/ 1 multi-melta<br /> 6 scouts w/ 4 snipers, 1 heavy bolter, 1 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>&<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> The middle one murdeded chaos. Enemy yielded T2 before <span class="glossaryitem" onmouseover='gp(22);'>csm</span> turn. <br /> <br /> Dice rolling game <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2016 08:01:57]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[200] - Blood Angels - Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/708599/9025784.page"><b>Xirax wrote:</b></a><br/>Nice to hear that <span class="glossaryitem" onmouseover='gp(10);'>BA</span> wins, but this is over 200 point list. You can't remove jump packs for free rhino anymore. Angel's blade supplement has new dataslate for assault marines reducing them to same point cost as tacticals with an option to take jump packs with same point cost as death company gets them. Rhino must be bought with normal points like tacticals do it. Also your scouts are counted wrong unless you forgot to mention melta bombs.<br /> <br /> I've played kill team thrice so far with blood angels and won every single time. Lists I've been using have been:<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ jump packs<br /> 6 scouts w/ 4 snipers, 1 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>&<span class="glossaryitem" onmouseover='gp(260);'>bp</span> and missile launcher<br /> <br /> 5 tacs w/ grav gun and rhino<br /> 5 scouts w/ 4 snipers and heavy bolter<br /> <br /> 5 sternguard w/ 1 multi-melta<br /> 6 scouts w/ 4 snipers, 1 heavy bolter, 1 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>&<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> The middle one murdeded chaos. Enemy yielded T2 before <span class="glossaryitem" onmouseover='gp(22);'>csm</span> turn. <br /> <br /> Dice rolling game <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> What was the Chaos list? Was it the Chosen Plasma Gun spam or something different?]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 20:05:41]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>[200] - Blood Angels - Kill Team</title>
				<description><![CDATA[ If I remember correctly chaos has been like:<br /> <br /> 7 plague marines and two plasma pistols<br /> <br /> 5 zerkers + 5 <span class="glossaryitem" onmouseover='gp(732);'>CS</span> marines with <span class="glossaryitem" onmouseover='gp(644);'>VOTLW</span> and a plasma gun]]></description>
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				<pubDate><![CDATA[Tue, 29 Nov 2016 10:05:45]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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