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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ So I really like big flying daemons - the fact that Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s are so shooting resistant makes me really like them!<br /> <br /> I'm pretty sure the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> will do what they need to do (against infantry, anyways) what I'm worried about it what  I should use for crowd control. I will be ordering all the models for (whatever finalized version of) this list in the next day or two.<br /> <br /> Right off the bat, my concerns are tanks, as only the thirster or a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with the right GR result can really do much, and getting swarmed a giant tarpit.<br /> <br /> I'd like to make the list as competitive as possible while staying with the idea of big flying scary demons.... I've penned alternates with plague drones w/ icons and a bunch of nurglings to handle a mob of enemies, but I think what's below is probably better (and to be honest I'm not a big fan of the plague drone models).<br /> <br /> Any input is appreciated, even if its, &quot;There's no saving this list&quot;<br /> <br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 2 ]</b><br /> <br /> <b><u>Great Unclean One (190pt.)</u></b> Mastery level 1; <br />                 <br /> <br /> <b><u>Bloodthirster of Insensate Rage (335pt.)</u></b> Warp-forged armour; Armour of Scorn; Lesser Rewards; Greater Rewards; Great axe of Khorne; <br />                 <br /> <b>@Elites [ 2 ]</b><br /> <br /> <b><u>3x - Flamers of Tzeentch (69pt.)</u></b> <br /> &gt; <b>3x - Flamer of Tzeentch (23pt.);</b> Flames of Tzeentch; <br />                 <br /> <br /> <b><u>3x - Flamers of Tzeentch (69pt.)</u></b> <br /> &gt; <b>3x - Flamer of Tzeentch (23pt.);</b> Flames of Tzeentch; <br />                 <br /> <b>@Troops [ 4 ]</b><br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <b>@Fast attack [ 2 ]</b><br /> <br /> <b><u>8x - Flesh Hounds of Khorne (128pt.)</u></b> <br /> &gt; <b>8x - Flesh Hound (16pt.);</b> Collar of Khorne; <br />                 <br /> <br /> <b><u>8x - Flesh Hounds of Khorne (128pt.)</u></b> <br /> &gt; <b>8x - Flesh Hound (16pt.);</b> Collar of Khorne; <br />                 <br /> <b>@Heavy support [ 3 ]</b><br /> <br /> <b><u>Daemon Prince (250pt.)</u></b> Daemon of Nurgle; Daemonic flight; Warp-forged armour; Lesser Rewards; Greater Rewards; <br />                 <br /> <br /> <b><u>Daemon Prince (250pt.)</u></b> Daemon of Nurgle; Daemonic flight; Warp-forged armour; Lesser Rewards; Greater Rewards; <br />                 <br /> <br /> <b><u>Daemon Prince (250pt.)</u></b> Daemon of Nurgle; Daemonic flight; Warp-forged armour; Lesser Rewards; Greater Rewards; ]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2016 22:52:18]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> is way too much of a tax just to unlock heavy support Nurgle Princes and you already bought enough Nurglings for 2 CADs. Split into 2, drop the flamers and use all points to but max 3 Mastery Levels and 2x Greater, 1x Lesser for each Nurgle Prince. Even then it's not *that* competitive. Best way to take a Flying Circus these days is to look into the Infernal Tetrad formation. It consists of 4 Daemon Princes, one of each alignment, and they get bonuses depending on how many are alive and on the field. Taking a D Thirster these days pretty much means you HAVE to take Be'Lakor for guaranteed invisibility since he can't buff himself. Too many lists these days can gun down/smack down a Prince or greater daemon these days before they get to swing without some serious durability buffing. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 03:31:20]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fdc5ed6dd64400a381045b6946d3b6cd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/708940/9033311.page"><b>astro_nomicon wrote:</b></a><br/>Too many lists these days can gun down/smack down a Prince or greater daemon these days before they get to swing without some serious durability buffing. </div></blockquote><br /> <br /> Thanks for the input. I haven't really played since just after 7th was released, so I'm sure the meta has changed a lot since then... I get it on the splitting into two <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> model is a nightmare to find nowadays anyhow. <br /> <br /> Would something like what's below be a step in the right direction? Use Be'Lakor and the Grimoire to buff the two Khornate baddies who need the support?<br /> <br /> <b>@Primary Detachment [ 2 ]</b><br /> <br /> <b> Chaos Daemons (Combined arms detachment) </b><br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 2 ]</b><br /> <br /> <b><u>Daemon Prince (345pt.)</u></b> Daemon of Nurgle; Daemonic flight; Warp-forged armour; Mastery level 3; Lesser Rewards; Greater Rewards (x2); <br />                 <br /> <br /> <b><u>Daemon Prince (335pt.)</u></b> Daemon of Nurgle; Daemonic flight; Warp-forged armour; Mastery level 3; Lesser Rewards; Exalted Rewards; <br />                 <br /> <b>@Troops [ 2 ]</b><br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b> Chaos Daemons (Combined arms detachment) </b><br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 2 ]</b><br /> <br /> <b><u>Bloodthirster of Insensate Rage (355pt.)</u></b> Warp-forged armour; Armour of Scorn; Lesser Rewards; Greater Rewards (x2); Great axe of Khorne; <br />                 <br /> <br /> <b><u>Be'lakor (350pt.)</u></b> The Blade of Shadow; <br />                 <br /> <b>@Troops [ 2 ]</b><br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <br /> <b><u>3x - Nurglings (45pt.)</u></b> <br /> &gt; <b>3x - Nurglings (15pt.);</b> <br />                 <br /> <b>@Secondary Detachment [ 1 ]</b><br /> <br /> <b> Chaos Space Marines (Allied detachment) </b><br /> <i>Chaos Space Marines; </i><br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 1 ]</b><br /> <br /> <b><u>Daemon Prince (235pt.)</u></b> Veterans of the Long War; Daemon of Khorne; Axe of Blind Fury; Wings; <br />                 <br /> <b>@Troops [ 1 ]</b><br /> <br /> <b><u>10x - Chaos Cultists (50pt.)</u></b> <br /> &gt; <b>1x - Cultist Champion (14pt.);</b> Improvised armour; Close combat weapon; Autopistol; <br /> &gt; <b>9x - Chaos Cultist (4pt.);</b> Improvised armour; Close combat weapon; Autopistol; <br /> <br /> All input is appreciated... wanna build something new to get back into the game and am clearly behind the curve on my meta.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 03:55:43]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ Grimoire is a no go in my book unless you've got Fateweaver. Even then, a 3++ alone isn't going to save you're Khorne Prince. He'll get drowned in High S High <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting all the same. <br /> <br /> The levels of defense for a Flying Circus that you should be considering are as such:<br /> <br /> -Invisibility + a decent save<br /> -2++ Rerollable  (available to Tzeentch Princes with impossible robe + Cursed Earth)<br /> - 2+ Jink + 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (think Nurgle Princes with Endurance or the 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> greater reward) <br /> - Iron Arm + save buffing <br /> <br /> Basically you need to be either extremely hard to hit via Invis along with a decent save, or you need to be layering saves as much as possible between rerolls on saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. If one or more of you're big flying baddies isn't roughly as tough to kill as the others, the weakest link is just going to get focused down with relative ease. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> +++ Flying Circus (Warhammer 40,000 7th Edition v2007) (1840pts) +++<br /> <br /> ++ Combined Arms Detachment (Chaos Daemons: Codex v2001) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> ········Be'lakor, The Dark Master<br /> <br /> ········Kairos Fateweaver<br /> <br /> + Troops +<br /> <br /> ········Nurglings [3x Nurglings]<br /> <br /> ········Nurglings [3x Nurglings]<br /> <br /> + Heavy Support +<br /> <br /> ········Daemon Prince - Heavy Support<br /> ············Daemon Prince of Tzeentch [<span class="glossaryitem" onmouseover='gp(24);'>D6</span> Exalted Daemonic Reward, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Lesser Daemonic Reward, Daemonic Flight, Mastery 3, The Impossible Robe]<br /> <br /> ++ Combined Arms Detachment (Chaos Daemons: Codex v2001) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> ········Bloodthirster of Insensate Rage [2x <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Greater Daemonic Reward, Great Axe of Khorne]<br /> <br /> ········Daemon Prince<br /> ············Daemon Prince of Nurgle [2x <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Greater Daemonic Reward, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Lesser Daemonic Reward, Daemonic Flight, Mastery 3, Warp-forged Armour]<br /> <br /> + Troops +<br /> <br /> ········Nurglings [3x Nurglings]<br /> <br /> ········Nurglings [3x Nurglings]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still not top tier, but a step in the right direction. Fatey stays airborne and keeps warpstorm in check and dishes out witchfires when possible. Belakor invises Thirster and waits for an opening to land. Fish for cursed (for 2++ rerollable) with Tzeentch Prince who can hand out Grimoire and go punch things with S8 AP2 attacks. Nurgle Prince rolls on Biomancy and does what a Nurgle Prince does. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 04:26:46]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ I absolutely get what you're saying. Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s with ML3 Biomancy are 80% to get one of the two powers they need; what would you think about a list running strictly 3 of those (so no weak link) and a horde of other demons behind them?<br /> <br /> Essentially use the big guys to draw S8+ fire (protecting multi wound T4 daemons) and force the opponent to choose...<br /> <br /> The next question would be what the right supporting daemons to run are.<br /> <br /> I think I've got my friendly 'play a game' list written, which won't involve a ton of psychic powers, but it'd be easy to crank that list into a (somewhat competitive) pain in the ass if called for.]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 16:23:17]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ Hounds are a solid choice for that strategy. Tough enough, scout to put on in the pressure, and can tie up shooty stuff so you're big guys get in safe. <br /> <br /> The only problem with spamming Nurgle Princes is that if there's something one of them can't handle well (knights, certain hordes, tough tarpit etc) you won't really have much else to deal with it  ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 20:14:44]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - CD - Big Flying Daemons</title>
				<description><![CDATA[ One thing to keep in mind, Slaanesh <span class="glossaryitem" onmouseover='gp(262);'>Dp</span> with the Greater Reward lash (guaranteed to get) is a 12" <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> assault, with iron arm on its S9. Tank busting is easy enough at that point.]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 20:28:21]]> GMT</pubDate>
				<author><![CDATA[ WikkedTiki]]></author>
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