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				<title>Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ Hi! I'm new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and have opted for a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army to play in social games at a local gaming group that has a focus on fun, not all-out competion.<br /> <br /> So far I've begged/borrowed/stolen a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook (from a friend's Kill Team box set), a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex from a charity shop, and a small package of assorted <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 'bits'.<br /> <br /> I managed to get my hands on my first miniatures today for a cut price, unboxed but still on the sprue, from the same friend who gave me the rulebook. They're miniatures he's had gathering dust for months and from what I understand they're cobbled together from various box sets & unwanted gifts. I'm obviously no expert, though.<br /> <br /> I now have a Chaos Lord, x5 Chosen, x20 Cultists & a Helbrute. I've yet to actually see the sprues so know nothing more than that I'm afraid.<br /> <br /> I'm not sure if these models make up a cohesive or logical army list as they are, so please be gentle, but what would you think of scrapping or adding next?<br /> <br /> I'm focussing on a smaller army that would be effective in social games, not a vast tournament list. Not sure yet what 'flavour' or overall feel I want so all suggestions welcome.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 20:19:32]]> GMT</pubDate>
				<author><![CDATA[ SaltySeaDog]]></author>
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				<title>Re:Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ If you run your chosen as chaos marines you have an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 troop choices.  The base of a Combined Arms Detachment.<br /> <br /> You could use standard space marines as chaos. Just sprinkle some of you bits in or deface symbols  on the armor. <br /> <br /> One direction you could go is: if you run the chaos lord and you marines as your <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> there's a helbrute formation that consists of a helbrute and 2 squads of c ultists. Min size of cultists unit is 10 so your pretty much there.<br /> <br /> The HELBRUTE formation  was a pdf a few years ago and may still be a free download. It's a good formation that makes the HELBRUTE more durable. <br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>Gl</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 20:36:02]]> GMT</pubDate>
				<author><![CDATA[ Phydox]]></author>
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				<title>Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ So...further investigation suggests I have actually bought the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> half of the Dark Vengeance box set (which makes sense as my friend collects <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as one of her main armies).<br /> <br /> Not withstanding this discovery my question still stands...where do I go from here?]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 20:46:04]]> GMT</pubDate>
				<author><![CDATA[ SaltySeaDog]]></author>
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				<title>Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/709032/9034854.page"><b>SaltySeaDog wrote:</b></a><br/>So...further investigation suggests I have actually bought the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> half of the Dark Vengeance box set (which makes sense as my friend collects <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as one of her main armies).<br /> <br /> Not withstanding this discovery my question still stands...where do I go from here?</div></blockquote><br /> Well us <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players are getting two supplement in December which could change up how the whole army plays. We'll be getting new rules for models, new weapons, new artifacts and new army configerations. Plus we are getting the first daemon primarch: Magnus, which is basically the most powerful sorceror in the galaxy.<br /> <br /> So my advise: keep one eye on the new releases, take a look at some of the tactics and army lists after the supplements are released and come back and ask again once we are all settled with the new stuff. In the mean time? Paint your models, play some games with the models you have to get a feel for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and cross your fingers that all the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players who could have helped you haven't left after this release. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 22:07:00]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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				<title>Re:Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ It depends on what do you want to play, what kind of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> you are interested in. <br /> <br /> You like it classic, you prefer vannila <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads and Heretics like Black Legion, Alpha Legion or Word Bearers? You pick up classic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex and wait for Traitor Legions Supplement.<br /> Your love is in Khorne? You get <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> Codex, and buy two boxes of Khorne Berzerkers, making considerably cool and enjoyable start of your army. <br /> You like Tzeentch, or saw the new releases of Thousand Sons <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>? You just wait for Wrath of Magnus and new boxes  and get for a start one-two sets of Rubric Marines.<br /> <br /> From what I can see it seems you want to want your army eco-friendly, not spending that high amount of cash on them - which is very reasonable approach. If I were you, I'd buy a box of Chaos Space Marines, split them into two 5-man squads, and either get a standard issue <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex if you don't have one lying around, or get yourself Chaos Raptors box - which are both fun to play unit, and pack very good amount of addditional bits to pretty up your Heretic Marines. Either that, or you can consider getting fancy Start Collecting! Chaos Space Marines set - which gives you another Hellbrute, 10 Chaos Space Marines and Chaos Lord / Chaos Sorcerer clad in Terminator Armour. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 07:14:12]]> GMT</pubDate>
				<author><![CDATA[ Veskern]]></author>
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				<title>Re:Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ This post may get depthy, so bear with me? I have a few suggestions to voice; some of which echoes the above:<br /> <br /> what you have there is possibly the most common handful of miniatures fledgling chaos players own. <br /> Half of dark vengeance is quite possibly the cheapest way of buying into chaos, and is massively cheaper than any other alternative for dark angels. <br /> I myself supplied a younger sibling with the same set, and have been helping him build an army that he enjoys playing.<br /> <br /> first up: the dark vengeance box set was possibly the most horrendous mismatch in boxset history. The chaos got boned big time in that set, featuring a few mediocre units against all aspects of a reasonable dark angles force. this isn't to say that you have a 'poor' unit selection by any means, just that they lack synergy and damage output.<br /> <br /> 7th Ed is very much a shooting edition. Assaults can work, but the vast majority of damage is done by shooting attacks. unfortunately, the shot output of the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> Chaos is rather poor. S3 Autoguns/Pistols, S4 Bolter Rounds, a S4 Flamer, a S5? Heavy stubber, a Plasma Pistol (S7 AP2) and a Multi-Melta (S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1). basically, you've got a little punch; but not a whole lot. also, the majority of your force is rocking a 5+ save, which is negated by most shooting weapons. this means that the body of your force wants to hug cover. Chosen are often considered one of the weaker units in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex as they're very expensive for a regular marine stat line and access to very expensive combat weapons. <br /> Where The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> had mobility in bikers & deep striking capabilities from the Helbrute: all of your miniatures are fairly slow too at standard 6" moves.  people may disagee? but I feel the chaos were there to look cool; but ultimately be a cool-looking punching bag.<br /> <br /> so where do we go from here?<br /> <br /> Personally I found that the cultists died very quickly, but had a value in their board control. 20 soldiers, however fragile -have a value. run them unupgraded, and as one blob squad and sit them on an objective.<br /> <br /> -you will want some basic power armoured marines. they're tougher; and hit harder, and have the ability to take special weapons that hit harder than the stubber and flamer options. marks invested into these squads will increase their value, but be wary of the points cost increase. when the traitor legions book drops, these power armoured guys are likely going to get cheaper (points wise), and better on the board. I'd start my investment here, either to compliment the cultists as a fellow troop, or to eventually replace them. bear in mind that cultists make a good meatshield and mobile cover save as your space marines advance if you're not looking to invest loads of cash into transports.<br /> <br /> Chosen are suboptimal, particularly the loadout from the box. however: they look sweet, and if you want to run them, consider the mark of Khorne to generate extra attacks on those weapons you paid so much for.<br /> <br /> Helbrute. leave this guy alone. field him stock, add a heavy flamer if you're facing hordes. otherwise he's a min-beatstick, that doesn't take punishment well but should be okay in smaller skirmish games. like all lightly armoured, semi-cheap vehicles, his worth increases if there's a multiple? target saturation gives some inherent survivability.<br /> <br /> -You may want something to take the heat off of your troops, something scary, that packs a punch. hint: helbrutes get better too when they're not the primary target for your enemy. I'd consider looking at the daemon engines, either a forgefiend, maulerfiend or Defiler?<br /> in friendly/friendly-ish games, a defiler will threaten space marine armies (see: most common army out there) with S8 AP3 Large Blasts, giving you area denial, a nasty nut to crack open, and also a sweet aesthetic centrepiece to a small force.<br /> <br /> going forward, I would suggest:<br /> Pick up a box of chaos space marines, and build two squads of 5 men. (boltguns, not close combat)(1 with meltagun & 1 plasmagun?)<br /> Pick up a Defiler.<br /> <br /> Now you have something to put a punch out there, a distraction, smaller punch, 2 small but tougher troops, an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with his retinue. and 20 meatshields to advance in front of the Marine statliners?<br /> just a suggested build...<br /> <br /> Not sure how much my advice is worth, and apologies fro the long response; just trying to help!<br /> GamerGuy<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 16:51:07]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>Do I have a reasonable foundation for a CSM army?</title>
				<description><![CDATA[ I'm going to agree with most of what GamerGuy just said, with one exception: defilers are too costly and their weapon loadout, while diverse, doesn't synergize with itself.  You're much better off with Maulerfiends and/or Obliterators for either close combat or long distance versatility.  I will say that multiple Helbrutes can be quite effective, especially with the Mayhem Pack formation from the Helbrute dataslate.<br /> <br /> Heldrakes are also incredible, their baleflamer is a marine squad killer, and they can vector strike other flyers to death.<br /> <br /> Overall, though, you must recognize that generally speaking, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are overpriced and underpowered in game relative to most factions, so you will have to accept that and either outwit your opponent or focus more on having fun and not worrying about who wins.<br /> <br /> Your other option is to play Khorne Daemonkin, who combine some of the best of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Khorne daemons, with some great special rules and formations that allow you to have a chance against all but the cheesiest top tier faction army lists.<br /> <br /> Either way, welcome to the forces of chaos, and death to the false emperor!]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 00:15:58]]> GMT</pubDate>
				<author><![CDATA[ MegaVikingMan]]></author>
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