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		<title><![CDATA[Latest posts for the thread "[1850] - GSC - Pure GSC"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - GSC - Pure GSC"]]></description>
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				<title>[1850] - GSC - Pure GSC</title>
				<description><![CDATA[ First Curse<br /> -20 purestrain<br /> -lv 2 primarch w/2 familiar<br /> <br /> Demo Claw<br /> -6 acolytes (2x demo charges)<br /> -6 acolytes (2x demo charges)<br /> -2x rock grinders<br /> <br /> Cavalcade<br /> -10 Neophytes w/autoguns, mining laser, <span class="glossaryitem" onmouseover='gp(380);'>gl</span><br /> -10 Neophytes w/autoguns, mining laser, <span class="glossaryitem" onmouseover='gp(380);'>gl</span><br /> -2 chimera w/heavy flamer<br /> -1 leman Russ with nova eradicator<br /> -2 scout sentinel w/heavy flamer<br /> <br /> Subterranean Uprising<br /> -Primus<br /> -5 Acolytes (3 hand flame, 1 rock drill)<br /> -5 Acolytes (3 hand flame, 1 rock drill)<br /> -5 metamorphs (2 claw, 3 hand flame)<br /> <br /> Doting Throng<br /> -Magus<br /> -5 Acolytes (3 hand flame, 1 rock saw)<br /> -5 Acolytes (3 hand flame, 1 rock saw)<br /> -10 Neophytes w/shottys and a flamer<br /> -10 Neophytes w/shottys and a flamer<br /> <br /> Not sure what my strat is, I guess just cult ambush the poop out of stuff  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I play mostly against eldar with batteries and aspects.<br /> <br /> I have lots of other models to field, suggestions/h8 welcome. &lt;3<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 19:45:42]]> GMT</pubDate>
				<author><![CDATA[ iplaywithtoys]]></author>
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				<title>[1850] - GSC - Pure GSC</title>
				<description><![CDATA[ Never been a fan of the First Curse.  I don't think the <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> book is built to accomodate big expensive <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units like that, and Cult Ambush isn't really reliable enough to get this unit into combat before it can be cut off and ignored/ boltered to death.  In my opinion 1-2 min squads of Purestrains is enough; you have plenty of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power elsewhere, the Stealers are mainly a distraction unit.<br /> <br /> If you want to run a light mech army (i.e. a Cavalcade Insurrection rather than a Brood Cycle one), I'd look to maximise the number of S6/7 shots you're getting per turn and spread it across as many vehicles as possible.  Use these units as stand-off shooting units.  Keep a couple of Claw-Morph-heavy Uprisings on hand to cap objectives and help your guns deal damage early in the game - these and the transports are your "first wave".  Then, when the transports start dying, you can start Ambushing with the dudes who fall out - this way you replenish any casualties caused by Explodes results and retain that Cult Ambush mobility.  A couple of Dakka-Russes (all Heavy Bolters, Exterminator Autocannon turrets) should provide you with a solid enough firebase to hold all this down, and gives you a couple of tough units to leave on the board in case you get the opportunity to Ambush your entire infantry contingent.<br /> <br /> Start by dropping the wargear and giving Claws to all of your Metamorphs.  I really don't see the point of Template weapons in a <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> army, and the Rock Saws/ Drills aren't super-necessary if you max out your Claw-Morphs.  There's not much in the game S7 Rending won't shred.]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 21:49:05]]> GMT</pubDate>
				<author><![CDATA[ BBAP]]></author>
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				<title>[1850] - GSC - Pure GSC</title>
				<description><![CDATA[ Awesome, Thanks for the advice, some excellent points made. Now to re-tweak.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 14:50:38]]> GMT</pubDate>
				<author><![CDATA[ iplaywithtoys]]></author>
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