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		<title><![CDATA[Latest posts for the thread "Crisis Battlesuit Tau Missle or Cylic ion blaster"]]></title>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ I have a team of crisis body guards with 2 x missile pods and a couple others with 2 x Cyclic ion blaster while giving each target lock. Is losing the 18" worth it for the extra shot, in reference missile to ion blaster. Both are a S7. I was also think of having some with missile and ion blaster. I have usually deep struck with commander farsight, so the 18" wasn't an issue. I am planning on getting 4 more and want to hear the options.  What are your thoughts? Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 01:56:03]]> GMT</pubDate>
				<author><![CDATA[ davefromcamp]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ If you're going to keep using them for deepstriking purposes, the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> seems like your best bet - not only are you getting more shots, you have an alternative fire mode.<br /> <br /> Double <span class="glossaryitem" onmouseover='gp(518);'>MP</span> suits seem better suited for playing peekaBOOM in your back field, popping off shots and hiding completely from return fire behind terrain.<br /> <br /> I'm contemplating that choice myself, and I'm leaning towards <span class="glossaryitem" onmouseover='gp(268);'>CIBs</span>. They've got the range to make deepstrike inaccuracy a fairly small worry and the dakka to make each suit a potential tank-popper on their own. for a fairly reasonable cost.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 02:01:10]]> GMT</pubDate>
				<author><![CDATA[ Unusual Suspect]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ Ions are my new favorite weapon system for Crisis Suits and the completely outclass Missile Pods and Burst Cannons. If i want long range ill bring Broadsides and if i want dakka ill bring the <span class="glossaryitem" onmouseover='gp(268);'>CIBs</span> on crisis suits. AP2 is handled by plasma while vehicle popping is handled by Fusions. That being said I play my Crisis Suits as deep strike hammer units that drop in and unleash shooting up close (12 to 18" away) with overwhelming firepower. In a Farsight Enclave style list where your Crisis Suits are acting as your troops and some might be more concerned with holding areas of the map so having extra range might be more of a benefit over extra firepower.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 17:20:58]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Re:Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ My clear preference is the humble old Missile Pod. Thing is that before you have to worry about whether you are wounded or pass\fail your save, even before you have to worry about whether or not you can be <i>hit</i>, you have to worry about range. Worried about lasguns or Bolters? the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> has to worry because you are inside their range, and odds are good that unless you have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blockers to shift behind, that you are not going to get outside their range. Not so with the Missile Pod. You have more decisive range and more reach on the Missile pod than the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, which is how it wins in my book. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 02:09:50]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ If you want missile pods use broadsides. If you want flexible anti everything that isn't T8, front armor 14 or 2+ armor, take <span class="glossaryitem" onmouseover='gp(268);'>CiBs</span>. <br /> <br /> Ion blasters mulchveverything pretty much at the cost of being squish. I run them with drones and target locks and a commander with puretide, drone controller, lock and 2 blasters. Deep strike, have the drones mulch something and pin while the suits do real hunting. Then shuffle around so the drones die in the next shooting phase. <br /> <br /> Broadsides out perform crisis missile pods unless you use a commander bomb or buffmander.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 09:23:38]]> GMT</pubDate>
				<author><![CDATA[ Jaxler]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(518);'>MPs</span> are good if your group/<span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> uses a lot of impassable terrain and you can stick behind them, capturing nearby objectives.<br /> <br /> If they rather use few terrain (or see-through), then deepstriking <span class="glossaryitem" onmouseover='gp(268);'>CIBs</span> will be better]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 10:51:00]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f55e63b9444da8441c1b8b41935df073.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709151/9041390.page"><b>Jaxler wrote:</b></a><br/>If you want missile pods use broadsides.</div></blockquote><br /> If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> anymore?', well I do.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 12:00:55]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709151/9041553.page"><b>carldooley wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f55e63b9444da8441c1b8b41935df073.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709151/9041390.page"><b>Jaxler wrote:</b></a><br/>If you want missile pods use broadsides.</div></blockquote><br /> If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> anymore?', well I do.</div></blockquote><br /> <br /> There are so many formations that use broadsides that if you can't fit them in then your at a loss. Also the only good heavy supports are broadsides barracudas and skyrays. if you can't find a way to fit in broadsides your not thinking big enough. <br /> <br /> I use a cad with formations to take whatever I want. I think having a skyray and flamer riptide is better than coordinated firepower, especially with all the tax units.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 20:38:45]]> GMT</pubDate>
				<author><![CDATA[ Jaxler]]></author>
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				<title>Crisis Battlesuit Tau Missle or Cylic ion blaster</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709151/9041553.page"><b>carldooley wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f55e63b9444da8441c1b8b41935df073.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709151/9041390.page"><b>Jaxler wrote:</b></a><br/>If you want missile pods use broadsides.</div></blockquote><br /> If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> anymore?', well I do.</div></blockquote><br /> <br /> For Tau I find the Heavy Support Slots to be far less contested than the super competitive Elite or the utility focused Fast Attack slots. In terms of being competitive it really only comes down to Broadsides and Skyrays while both of them tend to fill the same role of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and Fire Support. Hammerheads tend to not live up to their fluff (although the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> seems to make Ionheads a bit better with the Gets Hot being easier to reroll). As Jaxler said there are a fair amount of formations that include Broadsides so its not all that difficult to fit them in but I don't really know what sort of units you tend to run so it might be a harder fit.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2016 03:37:23]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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