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		<title><![CDATA[Latest posts for the thread "[1000] - Blood Angels - Tourney"]]></title>
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				<title>[1000] - Blood Angels - Tourney</title>
				<description><![CDATA[ Hello,<br /> <br /> I have a special detachment tourney coming up - general rules for army selection are as follows:<br /> 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 1-2 Troop, 0-1 Elite, 0-1 Fast Attack, 0-1 Heavy Support.  May only contain up to one flyer, one <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, and one vehicle with AV13 or higher.<br /> <br /> I'm going Blood Angels, and want to have fun but still be reasonably competitive.  I've been out of the scene for a while, so I just want to make sure I'm not going to be completely outdone. My current thinking is as follows:<br /> <br /> Sanguinary Priest - <br /> Bike, AP2 sword, melta bombs, bolt pistol<br /> <i>Rides with other bikes</i><br /> <br /> 10 x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> Drop pod, melta, heavy flamer, 2 inferno pistols and melta bombs on the serg<br /> <br /> 5 x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines <br /> Heavy bolter, Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Razorback<br /> <br /> 10 x Death Company  <br /> Jumppacks, 1 Pwr Fist, 1 Pwr Sword<br /> <br /> 3 x Marine Bikes<br /> 2 Grav guns, 1 combi grav<br /> <br /> 1 x Predator<br /> 2 Lascannons, Auto cannon, Overcharged Engines<br /> <br /> I feel like I'm covering all my bases here - but would appreciate feedback on any obvious holes I've missed, or things you would do differently.<br /> <br /> Tourney itself uses a sum of Maelstrom points, Kill points and secondary objectives (Slay warlord, Line breaker and First blood) to determine the winner.<br /> <br /> Thanks in advance!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 09:50:17]]> GMT</pubDate>
				<author><![CDATA[ slice'n'dice]]></author>
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				<title>Re:[1000] - Blood Angels - Tourney</title>
				<description><![CDATA[ I presume the priest is going with the bikes? He's equipped for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with valour's edge, and the unit benefits in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from his +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, but that's a shooty squad who really don't want to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Either, drop the sword or find a different squad for him. With <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads, I always run 5 men with Heavy Flamer, or 10 men with Heavy Flamer and Flamer; and always in a pod. I wouldn't bother with upgrades on the serg, apart from maybe melta-bombs and a combi-weapon. The inferno pistols are expensive and short ranged, I wouldn't bother with them on a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad. maybe on a unit of Vanguard Vets or on Sanguinary Guard, but not on the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sergeant. I probably wouldn't bother with the Heavy Bolter either. A heavy flamer will generally do better against infantry, and a meltagun/gravgun/plasmagun will do better against 2+ saves and vehicles. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are pretty much what you wan't, except I'd swap the Sword for another Fist.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 14:42:13]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[1000] - Blood Angels - Tourney</title>
				<description><![CDATA[ Thanks for the reply snykyninja.<br /> <br /> The Priest will run with the bikers.  I thought the sword might come in handy to stop the unit getting charged, but I suppose the death company will probably keep people out of assault range most of the game.   What do you think about giving him a combi grav instead?  Or do you think the Priest isn't really worth the points just to give the bikes <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and I should look at bringing a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> librarian or Chaplain to go with the death company?<br /> <br /> With the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines in drop pod: I could swap the serg's pistols for a combi-melta - this would save 20 points (which when combined  with the 10 saved on the priest could buy me another fist or a thunder hammer for the death company) and give me a squad that I can split up into 5 man with heavy flamer and 5 man with melta, combi melta and melta bombs.  I would prefer to keep the melta as I always seem to struggle with armour more than troops, but perhaps I'm just playing it wrong?<br /> <br /> With the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad in the Razorback, I agree the Heavy bolter is probably not the best option there.  I don't think they'll get in too close (I want them to take mid field objectives), so maybe plasma is the way to go there...<br /> <br /> So in summary:<br /> Swap Sword for combi-grav on priest<br /> Swap pistols for combi melta on drop pod serg<br /> Swap heavy bolter for plasma gun on razor back marines<br /> add powerfist to deathcompany<br /> <br /> What do you think of these proposed changes?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2016 09:33:51]]> GMT</pubDate>
				<author><![CDATA[ slice'n'dice]]></author>
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				<title>Re:[1000] - Blood Angels - Tourney</title>
				<description><![CDATA[ With little less tweaking, how about:<br /> <br /> Sanguinary priest + Valour's edge + bike<br /> 3man bike squad + 2x grav gun + combi-grav<br /> <br /> 10man tactical squad + heavy flamer + melta gun + combi-melta + melta bombs<br /> drop pod<br /> <br /> 5man tactical squad + heavy flamer<br /> Razorback + las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> <br /> 10man death company + jump packs + power fist + power sword<br /> <br /> Predator + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannon + lascannon sponsons + overcharged engines<br /> <br /> Valour's edge is ok weapon if you run into a challenge or close combat with your bikers. Dunno if you have that sword/combi-grav arm of the priest magnetized.. then it's a case of taste. I'd combat squad  like your propose the 10man unit after drop. heavy flamer on one and two melta's in other. Try to pop some transport with melta's and maybe supporting trilas pred/razorback and barbecue the insides with the other combat squad. Give cover to your advancing dc blob (270p unit will draw a lot of enemy fire) with your razorback up till middlefield and let the heavy flamer 5man squad sit on an objective. Can you use baal strike force if the list composition is inside the tourney restrictions or is the red thirst unavailable here? <span class="glossaryitem" onmouseover='gp(10);'>BA</span> usually requires the red thirst to reach mid tier, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. If you want to save those points, give a plain chainsword to priest and predator doesn't really need the overcharged engines with las range. Veritas vitae is a neat and cheap upgrade for the warlord. <br /> <br /> Snykyninja's suggestions are also good, but if you don't have the models or magnets <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> This could be just a minor tweak. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2016 10:38:18]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1000] - Blood Angels - Tourney</title>
				<description><![CDATA[ I agree with Xirax about the predator, get rid of the autocannon as its out of place. Switch it for the twin linked lascannon. Otherwise, it looks like a pretty solid list to me.]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2016 13:53:02]]> GMT</pubDate>
				<author><![CDATA[ Adime]]></author>
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