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				<title>[1850] - Daemons - Semi Competitive.</title>
				<description><![CDATA[ Hey dakka, once I get all of blood bowl painted and the such, then I will be onto planning out my daemons. <br /> <br /> I have the codex that comes with all the stuff from Curse of the Wulfen, but honestly, it is pretty overwhelming. I want a list that is pretty competitive, but I don't want to bother with allies. <br /> <br /> I am thinking:<br /> <br /> <b>Daemonic Incursion: </b><br /> <br /> <b>Flayer Troupe Core:</b><br /> <br /> Four units of daemonette with instruments. <br /> <br /> Two units of three fiends of Slannesh<br /> <br /> Herald with Exalted Loci, Greater and Lesser Reward, ML2. (Biomancy or Malefic) <br /> <br /> <b>Auxiliary:</b> Min unit of furries. <br /> <br /> <b>Four Daemon lord command choices:</b><br /> <br /> Be'lakor<br /> <br /> Two Daemon Princes of Slannesh with Flight and Armour, and a Greater reward. <br /> <br /> Keeper of Secrets with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, exalted reward (Either Biomancy or Malefic) <br /> <br /> Any thoughts? I wanted a slannesh theme, and the <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> is only there because I really like the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model. The general plan is Be'lakor does his thing and flies around ruining people's days, Daemon princes destroy anything small, or face the heavy hitters with Psychic buffs. <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> ruins what it can, it'll stay invisible because it isn't very tough. Daemonetters attack infantry and use Daemonic Corruption to score, same with the fiends. Sadly, I didn't have points for banners, but I think Cursed Earth should be able to alleviate the risk of scatter for the Daemonettes. <br /> <br /> Maybe drop the Psychic on the <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> and get some biomancy on the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>? <br /> <br /> Any help is greatly appreciated!<br /> <br /> ~Mikey<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 18:39:26]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>[1850] - Daemons - Need a list with some teeth.</title>
				<description><![CDATA[ You are going to want to use the warpflame host as it just gives some of the best units in the game a lot of bonuses. - If you want a list with some teeth.<br /> <br /> The real power of daemons comes from tzeentch. re-rolling saves of 1 is highly abusable in this army.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 18:56:54]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[1850] - Daemons - Need a list with some teeth.</title>
				<description><![CDATA[ Yeah, I thought about Tzeentch, he is my second choice, but I really like Slannesh a lot more. And I don't want polygod. <br /> <br /> Any comments on a semi-competetive Slannesh list? ]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 19:41:18]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Re:[1850] - Daemons - Semi Competitive.</title>
				<description><![CDATA[ Why not try the Cavalcade formation - six <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units with extra speed. Seekers of Slannesh are very cheap for what they offer.<br /> <br /> Add a Herald with Jewel (Steed, Greather Etherblade etc) for character killing. Equip the <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> with the sword that restores a wound each turn the <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> killed someone, and send him against the opponents <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 23:33:32]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>[1850] - Daemons - Semi Competitive.</title>
				<description><![CDATA[ Yeah that formation seems really mean, I am just stuck on how to fill out the six unit options. I have the same issue with the Flayer Troupe, as I don't want six units of Daemonettes but the fiends just seem like a tax. <br /> <br /> The seeks are insane, especially with up to 30" movement in a turn, and a minimum of 25" especially at just 12 points a model. <br /> <br /> And the Exalted seeker chariot is just mean, <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> S4 Rending <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, yes please!<br /> <br /> Any thoughts on what I should drop, I like the idea of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> because I have some cool conversions in mind, but none of the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> have to stay. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Nov 2016 17:29:53]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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