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		<title><![CDATA[Latest posts for the thread "[2000] - CSM - March of the dark mechanicus"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - CSM - March of the dark mechanicus"]]></description>
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				<title>[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ I found myself with a big pile of <span class="glossaryitem" onmouseover='gp(437);'>DV</span> Hellbrutes and nothing to do with them.  Really, who in their right mind is going to throw a bunch of them on the table and watch them get shot to death before they get anywhere. Similar situation with a Maulerfiend. It's a cool model, but it has never done anything useful for me on its own. Clearly the only option is to buy more crap, throw it all together, and laugh. 1 Warpsmith, another Fiend, and a box of Imperial Knight Renegade later, and I had this:<br /> <br /> Forsworn knight detachment:<br /> 380:<b>Renegade knight</b> avenger gattling cannon, melta gun, reaper chainsword<br /> 375: <b>Renegade knight</b> Thermal cannon, melta gun, reaper chainsword<br /> <br /> Daemon Engine Pack:<br /> 225:<b>Warpsmith </b>Aura of dark glory, burning brand, combat familiar, dimensional key, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(644);'>VoTLW</span><br /> 200: <b>Forgefiend</b> 2 hades auto cannons, extra ectoplasma cannon<br /> 135: <b>Maulerfiend</b> lasher tendrils<br /> <br /> Mayhem Pack<br /> 110: <b>Hellbrute</b> powerfist, power scourge<br /> 115:<b> Hellbrute</b> powerfist, heavy flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 115:<b> Hellbrute</b> powerfist, heavy flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> Mayhem Pack<br /> 115:<b> Hellbrute</b> powerfist, heavy flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 115:<b> Hellbrute</b> powerfist, heavy flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 115:<b> Hellbrute</b> powerfist, heavy flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> In my mind, Hellbrutes falling from the sky and causing mayhem in random spots on the table is glorious. The Warpsmith lets the Fiends actually hit stuff and maybe he will kill something and have the falling Hellbrutes not scatter off the table. Knights are there to provide a third option for giant walking robots. Also, they are probably the only things that will do any real heavy lifting. <br /> <br /> This is one of those lists that will probably either be a ton of fun or totally useless. Either way, should be fun.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2016 21:38:09]]> GMT</pubDate>
				<author><![CDATA[ ghulli]]></author>
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				<title>Re:[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ A version of your idea, but without the Warpsmith tax, would be to replace him with sorcerers. Either as a formation or as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.<br /> <br /> If you want to keep the Smith my recommendation would be to max Maulerfiends and put the Smith on a bike. That way you keep up the pressure on the opponent while your Hellbrutes rips apart his rear units.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2016 21:51:35]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>Re:[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ Unfortunately, there's no option to put the Warpsmith on a bike or any other kind of thing (Disc, Jugg, etc.) that I am aware of.<br /> <br /> Otherwise, he might not be such a tax and could actually keep up with things like Maulerfiends.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 13:14:38]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
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				<title>[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ Per the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> I thought you couldn't give a character more than 1 relic? So warpsmith can't have dimension key and burning brand?]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 14:04:09]]> GMT</pubDate>
				<author><![CDATA[ Gashead1105]]></author>
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				<title>[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ Another option, if you're using Forgeworld, could be to consider using the Purge as your primary detachment.<br /> <br /> 1-2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, 2-6 Elites, 0-8 Troops, 0-4 Heavy Support, and 0-1 Fortifications.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 14:16:26]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[2000] - CSM - March of the dark mechanicus</title>
				<description><![CDATA[ You need to attach the 'smith to some sort of ablative wounds, or he will get picked off quick.  My first choice would be a helcult, both to use up another helbrute from your  vast stock of them, and to add a few meatshields to the board.  Outside of that,  I  would suggest a auxiliary Chaos Spawn formation from Traitors' Hate: this will give your smith some nice sandbags, as well as a quick way to grab objectives at the end of the game.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 22:06:03]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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