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		<title><![CDATA[Latest posts for the thread "Genestealer cult summoning"]]></title>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ If you roll the warp charge 3 summoning do you think it's better to take:<br /> <br />  20 neophytes with a couple of seismic cannons and a couple of flamers/webbers/nade launchers with an icon and leader with webpistol and power maul/pick<br /> <br /> 10 accolytes with a combination of 4 powerfist type weapons and/or demolition charges along with a leader with LWBS a cult icon and the remaining models (including icon) having hand flamers<br /> <br /> 10 metamorhps with a combination of claws and whips with a leader with a bone-sword and 10 hand flamers  (so many limbs) This would essentially give you a strength six leader with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 and lifedrain on a 6 with 4 attacks, 5 on the charge <br /> <br /> 4 abberants <br /> <br /> 8 genestealers with scything talons<br /> <br /> Leaning towards the metamorphs or accolytes <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> but I guess they all have their different uses ]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 11:01:48]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ <i>I believe acolytes can get 1 special weapon for each 5 models so that will be 2 max.</i><br /> Edit: no its not, take that back..<br /> <br /> Its very situational. Most cases its nice to have sum supporting shooting right away so your better of with the 20 neophytes. Apart from that your better of with the fully tooled 10 metamorphs but you have to realise that your probably going to use them next turn. I would only summon genestealers if I got a nice piece of ruin close to the enemy and theirs a lot of flamers around.      ]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 11:28:04]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ What shogun said.  What you bring in depends on what you're using the power for.  If you're replacing lost <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units or want a Distraction Carnifex then go for tooled-up Morphs, whereas if you need to shoot at something or want to clog up midfield then go for 20 Neophytes with all Specials and Heavies.]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 13:10:22]]> GMT</pubDate>
				<author><![CDATA[ BBAP]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Acolytes make better summoned units than Metamorphs because of the weapons they get. a 10 man squad can get 4 Rocksaws (a cool 100 points) for free in addition to all of the hand flamers/icon/LWBS that metas get. 4 rocksaws &gt; 9 claws to me. Of course, if you happen to be playing against <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> or harlequins then Stealers become good. 20 neophytes are also great late game when you want objectives more than killpower. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 17:08:39]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ Cheers guys makes sense, now I just need to buy the models for these summoning. Extending the topic further would you guys ever take an unbound army of maguses or magi, hope you roll summons on a bunch of them and just summon heaps of units onto the battlefield every single turn?]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 22:12:14]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8855f3d864db906eab76d034d37d2101.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710217/9061409.page"><b>jifel wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Acolytes make better summoned units than Metamorphs because of the weapons they get. a 10 man squad can get 4 Rocksaws (a cool 100 points) for free in addition to all of the hand flamers/icon/LWBS that metas get. 4 rocksaws &gt; 9 claws to me. Of course, if you happen to be playing against <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> or harlequins then Stealers become good. 20 neophytes are also great late game when you want objectives more than killpower. </div></blockquote><br /> <br /> Rocksaws are AP2.  Attack a vehicle with them and you'll likely blow it up, plus most of your Acolytes along with it - I ended up dropping mine because I wiped out half a SubUp while killing a Wave Serpent in my first game with <span class="glossaryitem" onmouseover='gp(722);'>GSC</span>.  Claws don't have that problem.   They also get a lot more attacks at Initiative, which means things like D-sword Knights aren't going to swipe them without taking some damage.<br /> <br /> Seriously - Claw-Morphs are extremely nasty units.  I don't know why everyone's become so blah-blah about them all of a sudden.<br /> <br /> I'd never recommend summoning Genestealers either - you don't get enough to make it worthwhile.  Morphs and Acolytes work just fine against Harlies and <span class="glossaryitem" onmouseover='gp(722);'>GSC</span>.  Just don't charge them into a First Curse, at least not before you've Hypnotised it a couple of times.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/710217/9062054.page"><b>ravenerioli wrote:</b></a><br/>would you guys ever take an unbound army of maguses or magi, hope you roll summons on a bunch of them and just summon heaps of units onto the battlefield every single turn?</div></blockquote><br /> <br /> You'd get, what... 28 Maguses at 1850pts?  You'd get a fair few Summons in that lot, but would you get enough to make it worthwhile?  If you're only bringing in like 6 or 7 units a turn that's probably not going to be enough to swamp an opponent - unless you make it all Aberrants and Genestealers, maybe.-]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 01:29:49]]> GMT</pubDate>
				<author><![CDATA[ BBAP]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ in summoning Acolytes with option is the Swiss army knife. You need large blast for blobs you have it. You need something to take care of IK on the first try you can.<br /> <br /> Genestealer are my o to summon unit as they allow me to be a threat in my opponents back field no mater if I charge them or they charge me. They are the most survivable unit with a 3 + cover save. <br /> <br /> Meta's with claws are a great unit as well I like putting whips in the unit as well.<br /> <br /> All of the summoning option are good in the right instance.<br /> <br /> Getting all the models is a big hit to the pocket book though. If you can do it more power to you.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 01:45:28]]> GMT</pubDate>
				<author><![CDATA[ shadowfinder]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a7b55654b48daa5dd8b4279dedec4917.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710217/9062356.page"><b>BBAP wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8855f3d864db906eab76d034d37d2101.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710217/9061409.page"><b>jifel wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Acolytes make better summoned units than Metamorphs because of the weapons they get. a 10 man squad can get 4 Rocksaws (a cool 100 points) for free in addition to all of the hand flamers/icon/LWBS that metas get. 4 rocksaws &gt; 9 claws to me. Of course, if you happen to be playing against <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> or harlequins then Stealers become good. 20 neophytes are also great late game when you want objectives more than killpower. </div></blockquote><br /> <br /> Rocksaws are AP2.  Attack a vehicle with them and you'll likely blow it up, plus most of your Acolytes along with it - I ended up dropping mine because I wiped out half a SubUp while killing a Wave Serpent in my first game with <span class="glossaryitem" onmouseover='gp(722);'>GSC</span>.  Claws don't have that problem.   They also get a lot more attacks at Initiative, which means things like D-sword Knights aren't going to swipe them without taking some damage.<br /> <br /> Seriously - Claw-Morphs are extremely nasty units.  I don't know why everyone's become so blah-blah about them all of a sudden.<br /> <br /> I'd never recommend summoning Genestealers either - you don't get enough to make it worthwhile.  Morphs and Acolytes work just fine against Harlies and <span class="glossaryitem" onmouseover='gp(722);'>GSC</span>.  Just don't charge them into a First Curse, at least not before you've Hypnotised it a couple of times.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/710217/9062054.page"><b>ravenerioli wrote:</b></a><br/>would you guys ever take an unbound army of maguses or magi, hope you roll summons on a bunch of them and just summon heaps of units onto the battlefield every single turn?</div></blockquote><br /> <br /> You'd get, what... 28 Maguses at 1850pts?  You'd get a fair few Summons in that lot, but would you get enough to make it worthwhile?  If you're only bringing in like 6 or 7 units a turn that's probably not going to be enough to swamp an opponent - unless you make it all Aberrants and Genestealers, maybe.-</div></blockquote><br /> <br /> I in definitely not blah blah on Metamorphs with Claws. They're anazing! But, if I were summoning I like the Rock Cutters and Saws because my meta has pretty much no vehicles besides the Imperial Knight in it, so exploding a rhino never really happens. The rock cutters are there for the stupid number of Riptides and WK I see!]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 02:58:50]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ Haha, fair enough - although I still think Acolytes and Claw-Morphs are your most efficient punt.  Pour enough of them on and they'll kill a Gargant eventually, although they'll likely lose every round of combat while doing so.  The Rock Saws make Patriarch bubbles less important.<br /> <br /> All that said - I forget we're talking about Summoned units.  You don't pay for the Rock Saws or the dudes using them, so who cares if they die?]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 14:46:05]]> GMT</pubDate>
				<author><![CDATA[ BBAP]]></author>
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				<title>Genestealer cult summoning</title>
				<description><![CDATA[ The correct answer is 'what do you need at that moment?'  That's the strength and point of GCult summoning. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 14:47:29]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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