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		<title><![CDATA[Latest posts for the thread "[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld"]]></title>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ This is the list I think I'll try out, wondering your thoughts guys, thanks! <br /> <br /> Platoon sits on a home objective, conscript blob of 50 can tie up assaulters, or get issued run run run, to make their way across to middle or enemy objectives, units in chimeras support whatever's needed, artillery in the back, rains down hell from the skies. All my models are Death Korp of Krieg. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thoughts?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <br /> Company Command Squad A:<br /> Company Commander<br /> 3 Plasma veterans<br /> Vox Caster Veteran<br /> In a Chimera with multi laser, and heavy bolter with dozer blades<br /> <br /> Company Command Squad B:<br /> Company Commander<br /> 3 Plasma veterans<br /> Vox Caster veteran<br /> In a Chimera with multi laser, and heavy bolter with dozer blades<br /> <br /> <br /> Troops:<br /> <br /> Company Platoon:<br /> <br /> Platoon Command squad<br /> <br /> Commissar<br /> Infantry Squad, lascannon team<br /> Infantry Squad, lascannon team<br /> Infantry Squad, lascannon team<br /> Infantry Squad, lascannon team<br /> Infantry Squad, lascannon team<br /> <br /> Commissar with 50 conscripts<br /> <br /> <br /> Veteran Squad:<br /> 3 Melta gun veterans<br /> 7 normal veterans<br /> In a Chimera with multi laser, and heavy bolter with dozer blades<br /> <br /> Veteran Squad:<br /> 3 Melta gun veterans<br /> 7 normal veterans<br /> In a Chimera with multi laser, and heavy bolter with dozer blades<br /> <br /> <br /> <br /> Heavy Support:<br /> <br /> 3 Wyvern, with heavy flamer<br /> <br /> Medusa Artillery carriage, with 3 extra guardsman<br /> Medusa Artillery Carriage, with 3 extra guardsman<br /> <br /> Forgeworld Manticore(<span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 ap2 massive blast one)<br /> Forgeworld Manticore(<span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 ap2 massive blast one)<br /> <br /> <br /> EDIT: There's also an aegis defense line in here.]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2016 16:35:03]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ 50 <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> conscripts... My wallet just cringed my friend. In all seriousness though, not a bad list. Very similar to my own, though I can't exactly afford that many bodies. I would maybe do something a little bit cheaper with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> though, maybe instead of plasma guns, you could put thise points towards the Grenadiers doctrine for your vets. Heck, maybe even use actual grenadier models! Also, the only worthwhile place to take a power fist would be that Commissar in that blob of Conscripts.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 17:11:18]]> GMT</pubDate>
				<author><![CDATA[ Chef_of_Cadia]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/853ff948ab8160882f6605c36bc3ad4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710238/9063534.page"><b>Chef_of_Cadia wrote:</b></a><br/>50 <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> conscripts... My wallet just cringed my friend. In all seriousness though, not a bad list. Very similar to my own, though I can't exactly afford that many bodies. I would maybe do something a little bit cheaper with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> though, maybe instead of plasma guns, you could put thise points towards the Grenadiers doctrine for your vets. Heck, maybe even use actual grenadier models! Also, the only worthwhile place to take a power fist would be that Commissar in that blob of Conscripts.</div></blockquote><br /> <br /> Thanks for the feedback! I appreciate it!<br /> <br /> I have 200 <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> infantry, including 6 lascannon heavy teams, 6 autocannon heavy teams, 10 plasma gunners, 10 melta gunners!... No grenadiers though, because I don't run stormtroopers..<br /> <br /> I'm essentially ignoring flyers in favor of objectives. Packing tons of anti infantry and anti tank, with a bunch of bodies. I'm actually not using <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> models as my conscripts even though I have enough to do it, cultists have the gas masks/krieg convict prisoner look, so I'm running the cultists as krieg prisoners/conscripts!]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 17:21:50]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ Bump! <br /> <br /> Anymore thoughts? ]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2016 01:43:01]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ This might be a silly question... but what are you doing with the Voxes on your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> if your vets/platoons don't have one?]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 05:41:11]]> GMT</pubDate>
				<author><![CDATA[ mtcwalker]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ It's nearly the same exact list but I'd look into a cad and emporers wrath artillery formation. Regardless I like the list it's similar to mine but you have a bit more krieg models. I use my old steel legion troopers as conscripts. <br /> <br /> In order words turn the two medusas carriages into two basilisks and take the second company command squad and a manticore and move it to the formation.<br /> <br /> This way you now have artillery that is twinlinked and ignores cover saves and with volkavs cane on the company commander never fails orders.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 11:42:51]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ Makes sense, but then again since he's arty, he can accept orders already on the Medusas, and wyverns are relatively independent from the bonuses... the manticores would benefit greatly though, but you're looking at the difference of 50 points, and I'm not sure you could use the a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Manticore in that formation technically..<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 12:34:06]]> GMT</pubDate>
				<author><![CDATA[ mtcwalker]]></author>
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				<title>[1850] - Death Korp of Krieg  - Using Imperial guard codex with some forgeworld</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a3cb1d54f2756944377dd07aa4206a23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710238/9116820.page"><b>mtcwalker wrote:</b></a><br/>Makes sense, but then again since he's arty, he can accept orders already on the Medusas, and wyverns are relatively independent from the bonuses... the manticores would benefit greatly though, but you're looking at the difference of 50 points, and I'm not sure you could use the a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Manticore in that formation technically..<br /> <br /> </div></blockquote><br /> It's a trade off for sure going from 2x medusa at str10 ap2 36" range direct only to str9 ap3 twinlinked ignores cover basically unlimited range basilisks that can fire indirectly.<br /> I'm not sure on the <span class="glossaryitem" onmouseover='gp(39);'>fw</span> manticores upgrade either it depends how it is written in <span class="glossaryitem" onmouseover='gp(61);'>IA1</span>. He can still purchase 1 <span class="glossaryitem" onmouseover='gp(39);'>fw</span> variant in the cad however and 1 basic version in the formation that uses d3large blasts with ignores cover and twinlinked. regardless volkavs cane makes orders automatically pass whereas the carriages are only ld7 and not reliable for orders, he should take the cane but it's cadia not krieg.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 17:24:25]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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