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		<title><![CDATA[Latest posts for the thread "Imperial Guard Cadian Command Squads"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard Cadian Command Squads"]]></description>
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				<title>Imperial Guard Cadian Command Squads</title>
				<description><![CDATA[ Just read the cadian detatchment rules recently as I just started collecting <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. When using just the normal <span class="glossaryitem" onmouseover='gp(682);'>AM</span> codex you can add Creed and Kell to your list so you can have 3 orders, rerolling at leadership 8. Using the cadian detatchment non named company commanders get 3 orders without a reroll but get to make orders happen by 3 dice being rolled and the lowest two being picked. When it comes to heavy weapons teams that can't get vox casters both these perks are extremely useful. Also he get's 24 inch range. If you add Creed and Kell into this you get rerolling <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> 24 inch range on leadership 8. <br /> <br /> My question for you is it overkill and a waste of points now to take creed and kell because the perks are good enough with the detatchment command bonuses. All other models that need to be commanded such as a veterans team, a tempestus team or say a big combined infantry squad of like 27 lasguns and 3 lascannons can take 5 point voxcasters which make it pretty hard to fail orders.  <br /> <br /> With creed and kell it's pretty much a guarantee you pass every order and you get some good wargear in the powerfist and regimental standard. And getting two warlord traits can be really useful. <br /> <br /> You could also just take creed, though for that price you can get another command squad with 3 orders at 24 inch range that aren't restricted to only senior orders. <br /> <br /> By taking creed you're essentially paying 80 points for rerolling 3 senior orders, having 2 warlord traits, one better leadership and carapace armour standard in a cadian detatchment. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 00:15:23]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Imperial Guard Cadian Command Squads</title>
				<description><![CDATA[ Creed, and Kell especially, are typically seen as overpriced. For the price you pay for both, you could easily have two company command squads with special weapons. The other problem with Creed is that he's really only good with Foot Guard (as in mass infantry guard lists) which is not super popular given how expensive it is and situationally effective they can be in a meta that has increasingly tougher models with Knights, Wraithknights, etc. Also, as you pointed out, a generic command squad is almost on par with Creed in a Cadian detachment. <br /> <br /> Kell, frankly, is terrible as his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess is actually worse than a Lord Commissar's and has no invuln. to fall back on. A command squad in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is typically one that is dead, and Kell does nothing to change that. His ability for other units to use his <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> for orders would be better if he wasn't only Ld8. As is, that only matters for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, who already are a dubious pick for an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army anyways.<br /> <br /> It's simply better to have multiple <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in chimeras doing double time giving out orders rather than have all your eggs in one basket with Creed, who isn't anymore survivable and has less flexibility due to lack of access to relics and his high price-tag.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 02:02:56]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Imperial Guard Cadian Command Squads</title>
				<description><![CDATA[ Yeah those were my thoughts exactly, I'm just annoyed that I read these rules that have been out for ages a few days after I bought creed and kell second hand online. Oh well at least I can use their models as regular commanders and a vet with a platoon standard if I want. I don't find heavy weapons teams that dubious if you cast presience on them and give the ignores cover with 3 lascannons they can be pretty powerful for 105 points ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 02:39:23]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Re:Imperial Guard Cadian Command Squads</title>
				<description><![CDATA[ Lulz... if you want to have a good time, just play an army of <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with a Vox, Master of Ordnance, and maybe a Lascannon or something. Buy an Aegis line, and just bomb the gak out of things. If you go the Lascannon route, you can buy an Aegis, and 14 Artillery pieces that can order each other to ignore cover.<br /> <br /> I mean, what more could you want? Sure they're inaccurate, but the first turn will be Glorious as random scatter lands on other models.<br /> <br /> Use "Move Move Move!" from turn 4 onwards to swarm objectives? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 02:47:05]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Imperial Guard Cadian Command Squads</title>
				<description><![CDATA[ Creed and Kell are overpriced for what you're trying to do. Think about it in terms of how much just creed and kell cost alone, they cost as much as a full squad, before you even count that you still need to buy their squad in the first place.<br /> <br /> Almost all the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> characters are overpriced sadly, and the ones who weren't (like Al'Rahem and Marbo) were removed.<br /> <br /> You would be far better served just investing those points into more guardsmen, and perhaps even relics for your commanders to buff their rolls, like the staff that lets you pass on anything but boxcars with any order in 6" or the acquila that lets you get inspired tactics on any doubles. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 03:53:48]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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