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		<title><![CDATA[Latest posts for the thread "[3000] - Ultramarines 10th Company"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[3000] - Ultramarines 10th Company"]]></description>
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				<title>[3000] - Ultramarines 10th Company</title>
				<description><![CDATA[ So for a long time now I have been debating a space marine scout list theme. I decided to finally complete one using a model slightly based off US military calvary scouts. Heavy on infantry (obviously), with a little bit of ground/air support. I goes along well with Space Marine fluff following with the company structure per the codex. Let me know what you think and enjoy! <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Captain (150) <br /> Bolt pistol, Power axe, Artificer armour, Storm shield, Digital weapons <br /> <br /> Sgt. Telion (50) <br /> <br /> Elites: <br /> <br /> Command Squad w/Heavy bolter Razorback (260) <br /> <br /> Apothecary, Company Standard, 3 Power weapons, thunder hammer <br /> <br /> Troops: <br /> <br /> Scout Snipers x10 (164) <br /> 9 Sniper Rifles, Missile launcher w/flakk missiles, Camo cloaks<br /> <br /> Scout Snipers x10 (140) <br /> 10 Sniper Rifles, Camo cloaks<br /> <br /> Scout Squad x5 (140) <br /> 4 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Bolt pistol, Veteran Sgt. w/powerfist/combi-flamer, Camo cloaks<br /> Land Speeder Storm w/Heavy flamer <br /> <br /> Scout Squad x5 (140) <br /> 4 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/bolt pistols, Veteran Sgt. w/powerfist/combi-flamer, Camo cloaks <br /> Land Speeder Storm w/Heavy flamer <br /> <br /> Scout Squad x5 (160) <br /> 4 Space Marine Shotguns, Sgt. w/powerfist/plasma pistol, Camo cloaks<br /> Land Speeder Storm w/Assault cannon <br /> <br /> Scout Squad x5 (145) <br /> 4 Space Marine Shotguns, Sgt. w/powerfist/bolt pistol, Camo cloaks<br /> Land Speeder Storm w/Assault cannon <br /> <br /> Scout Squad x5 (133) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks<br /> Land Speeder Storm w/Assault Cannon<br /> <br /> Scout Squad x5 (133) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks<br /> Land Speeder Storm w/Assault Cannon<br /> <br /> Scout Squad x5 (133) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks<br /> Land Speeder Storm w/Assault Cannon<br /> <br /> Scout Squad x5 (78) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Veteran Sgt. w/Bolter, Camo cloaks<br /> <br /> Scout Squad x5 (78) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter <br /> <br /> Scout Squad x5 (78) <br /> 3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks<br /> <br /> Fast Attack: <br /> <br /> Space Marine Scout Bike Squad (179) <br /> 7 Scout Bikes, Veteran Sgt. w/power weapon/Melta bombs, Astartes Grenade Launcher<br /> <br /> Stormtalon Gunship (115) <br /> Twin-linked Assault cannon/Skyhammer Missile Launcher<br /> <br /> Stormtalon Gunship (125) <br /> Twin-linked Assault cannon/Skyhammer Missile Launcher<br /> <br /> Heavy Support: <br /> <br /> Thunderfire Cannons (300)<br /> 3 Thunderfire Cannons with Tech Marine Gunners<br /> <br /> Predators (330) <br /> 3 Predators w/Autocannon/sponson Heavy bolters/Storm bolted/Hunter-killer Missile<br /> <br /> Total: 3,000 pos.<br /> <br /> The Stormtalons simulate Apache attack helicopters and the Predators simulate Bradley fighting vehicles to go along with modern military fluff. Bikers are just….fun! <br /> Also, who doesn't love a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> artillery battery for long range support and helping out those scout snipers in ruins by giving them a 2+ cover save with their camp cloaks and bolster defenses.<br /> <br /> Tactics: <br /> Able to control battlefield at close (assault), medium (bolters), and long ranges (snipers). Able to control skies with talons and any tank/monstrous creature threats with Preds. Use infiltrate/scout/outflank rules as needed per specific game needs, and have ability to cover mod of board quickly with speed of bikes, speeders, talons. Command squad is heavy hitting units capable of some good damage if able to get in right position. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s will lay down firepower wherever needed!]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 07:24:59]]> GMT</pubDate>
				<author><![CDATA[ Scoutmaster]]></author>
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				<title>[3000] - Ultramarines 10th Company</title>
				<description><![CDATA[ You might want to look into formations.<br /> <br /> The 10th company TF is the first one.  You do give up ObSec for the troops (which is non-trivial) but gain some nice boosts.  You don’t need to move everyone, but some guys would benefit.  The armored TF is another one.  Split off the tanks and <span class="glossaryitem" onmouseover='gp(127);'>TFGs</span>, add a techmarine to shepherd them, and free special rules.  There are a few with flyers as well.  If you are willing to include some normal speeders, more open up.<br /> <br /> On to the units:<br /> If taking the <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, I’d just go for a fist/hammer rather then an axe and digital weapon.  Or call the axe a relic blade, if you like how it’s modeled.<br /> <br /> Talion is fluffy and cool.<br /> <br /> If you are doing a chapter company, you need your chaplain.  (I’d have to check the books to see if the 10th has dreads.  I don’t think so, but could see it going either way)<br /> <br /> Company champion for the command squad?  It’s a no-brainer if going for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> The troop picks are a healthy mix of firepower.  I’m not a fan of powerfists on 1W guys who pay full price, or plasma pistols ever.  I’d also try to work some melta into them.  Some things still need it to take down.<br /> <br /> Bikes are fine.<br /> <br /> Talons are fine.<br /> <br />  <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> I’d not group unless I had to.  And you don’t, as you should be running 2 CADs as written, and if you go formations that frees them up as well.<br /> <br /> Preds I would not squadron as well.  The big drawback of all having to shoot the same thing is a big high.  The squadron rules aren’t worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  These guys are also the only serious long range <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in your list.  I’d go full <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on them.  Or at the very least auto/las.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 13:16:41]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[3000] - Ultramarines 10th Company</title>
				<description><![CDATA[ Appreciate the critiques. I will check out the formations and will likely move some stuff around. <br /> <br /> I understand some things may not be the best option competition wise but I was going for a fluff theme and I have actually been surprisingly quite successful with the army at multiple point levels. <br /> <br /> I like the idea of running the Chaplain to fit the company theme with the command squad. I don't really care for the Champion and having to declare and accept challenges, also being a scout company didn't think a Champion went with structure of the company.<br /> <br /> The Power Fists are expensive for the model that has them but I figured with 7 Land Speeder Storms and an Alpha Strike with them and the bikers I'd get them in position to assault where they could do some damage against vehicles since as you noted I lack Melta weapons. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2016 04:48:00]]> GMT</pubDate>
				<author><![CDATA[ Scoutmaster]]></author>
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