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		<title><![CDATA[Latest posts for the thread "Flying Hive Tyrant and Tyrannocyte"]]></title>
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				<title>Flying Hive Tyrant and Tyrannocyte</title>
				<description><![CDATA[ If you put a FHT in a T it must come out 6 inches from the T. Does it count as being in swooping or flying mode? I get that most people wouldn't do this because you can get it in swooping mode turn 1 etc but I'm curious to know if you can. Might give you a chance to get your <span class="glossaryitem" onmouseover='gp(154);'>HT</span> in the perfect position that it couldn't have been at the start of deployment. Or facing the rear armour of something you really want to destroy like a dreadnaught, pred or rhino with gravcannons inside. <br /> <br /> So basically what flying mode is a flying hive tyrant coming out a tyrannocyte going to be in? ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710425/9064882.page</link>
				<pubDate><![CDATA[Thu, 8 Dec 2016 10:33:32]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Flying Hive Tyrant and Tyrannocyte</title>
				<description><![CDATA[ I believe you can only put a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in a tyrannocyte and not a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. In the rulebook their two separate kind of models, just like beasts and bikes are not the same.<br /> <br /> But even if you could...why would you ever want to do that? Hive tyrant can fly 24 inch first turn (and flat out/run 2xd6) and another 24 second turn...so your pretty much there where you want to be second turn.   ]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2016 11:17:28]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Flying Hive Tyrant and Tyrannocyte</title>
				<description><![CDATA[ Yeah, you can't put an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> in a drop pod. But you don't need to, mainly for the reasons shogun has already mentioned, and also because <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> all get deepstrike.<br /> So if you really want to lose out on at least a turn of shooting with your flyrant, you can still drop in.<br /> <br /> Only time I might even consider this is if I was going second against something like 3 wraithknights.  Can't afford to spend the first turn on the ground against that, getting hit by D cannons.<br /> <br /> Deepstriking <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> always arrive in swoop mode.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2016 18:46:02]]> GMT</pubDate>
				<author><![CDATA[ Arson Fire]]></author>
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