<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Kill Team, Purchasing Models Individually"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Kill Team, Purchasing Models Individually"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ I find the standard way of choosing forces awfully limiting. Having to buy full squads really restrains a lot what sort of teams you can build. As figuring point costs for individual models is not terribly hard, would it cause any unforeseen problems if instead of buying full squads the players would compose their teams by buying individual models? I think this would lead to more characterful teams.<br /> <br /> There probably could be an additional limitation that you could not start another squad until you have enough models to meet the minimum requirements of one squad of that type (IE, you could not buy a second tactical marine with a special weapon before you have bought three bolter tacticals and a sergeant.)<br /> <br /> Has anyone tried this? Does it work?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067657.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067657.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 19:21:10]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ There's another set of fan-made Kill Team rules (I think it's HORT or Hotr or something like that), and those rules significantly change up kill team compositions to allow for exactly this. I think the main reason <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Kill Team rules are the way they are here is to help with balance. It's very hard to take multiple different kinds of units. Having lots of options is powerful, but not every army can do this either.<br /> <br /> That said, I think it'd be a lot of fun to try out with smaller unit sizes! Try keeping the same force org caps, but with the ability to take units in any size.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067662.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067662.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 19:25:36]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ Yeah, I know of Heralds of Ruin rules, but that's way more extensive set of changes than what I was considering.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067672.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 19:30:32]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ I personally like that you HAVE to buy the minimum unit size and abide by the weapon allotment restrictions.  I stops players for putting a melta or plasma gun on every Marine (not a terribly <span class="glossaryitem" onmouseover='gp(280);'>OP</span> example, but you get what I am saying).<br /> <br /> One of the common complaints about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is how "messy" it is.  I attribute most of this to the lack of restrictions in list building.<br /> I appreciate and applaud <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for placing the restrictions on Kill Team as a clear contrast to normal <span class="glossaryitem" onmouseover='gp(3);'>40K</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067705.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067705.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 19:48:25]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710568/9067705.page"><b>Galef wrote:</b></a><br/>I personally like that you HAVE to buy the minimum unit size and abide by the weapon allotment restrictions.  I stops players for putting a melta or plasma gun on every Marine (not a terribly <span class="glossaryitem" onmouseover='gp(280);'>OP</span> example, but you get what I am saying).<br /> <br /> One of the common complaints about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is how "messy" it is.  I attribute most of this to the lack of restrictions in list building.<br /> I appreciate and applaud <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for placing the restrictions on Kill Team as a clear contrast to normal <span class="glossaryitem" onmouseover='gp(3);'>40K</span></div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(809);'>KT</span> can be abused in that regard, too, but as a general rule, this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067721.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067721.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 19:55:27]]> GMT</pubDate>
				<author><![CDATA[ Kaiyanwang]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ Note, due to Kill Team rules, the Kill Team Detachments puts an upper limit on how many units you can take. I think it's 1-3 Troops, and 0-1 Elite and Fast Attack. That means, even if you completely take away the unit size restrictions, and load up every guy with a special weapon, often times you'll just be left with 5 models in your force.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067749.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067749.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 20:07:28]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ I already addressed the 'all dudes just take a special weapon' thing.  In any case, my desire for doing this is to create more 'fluffy' and varied teams; to be able to include one or two Sicarians in a Skitarii team and stuff like that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067788.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9067788.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 20:28:07]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
			</item>
			<item>
				<title>Kill Team, Purchasing Models Individually</title>
				<description><![CDATA[ I would recommend you try heralds of ruin <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. I know you said its more changes than you were considering but they're mostly all for the better.<br /> <br /> They take a lot of the random rolling out for example (like having to roll to move through terrain) and it helps the game a lot. In addition, you're able to bring a wider variety of troops and horde armies like orks and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> get certain units taken as fireteams (essentially tiny squads) so that smaller armies can fight them. That way your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine with a heavy bolter doesn't have to shoot one guardsman at a time, he can shoot 5 guardsmen who are part of a squad instead.<br /> <br /> Essentially, Heralds of ruin has done all your work for you when it comes to the math anyways. May as well try its other rules as well. It really is a nice system. I pretty much only use vanilla kill team because we have new players and that's what they're used to. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9068034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710568/9068034.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2016 22:31:24]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
			</item>
	</channel>
</rss>