<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Chaos Space Marines (Beginner needs help)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chaos Space Marines (Beginner needs help)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Hello fellow brothers,<br /> <br /> It has been a few years since I got into warhammer. And recently I picked up a new army. (chaos space marines)<br /> I'm trying to get into the rules and such but since it's been so long my memory has failed me at some points.<br /> I want to create an army that I can play with, in my area the players are very limited so my army choices have to be precise.<br /> <br /> Right now I have some Khorne Berzerkers as a first squad. <br /> But my recent upgrade was buying a set which contains a chaos terminator lord, helbrute and chaos space marines.<br /> <br /> I am now left with the choice of gearing up my lord and brute.<br /> But I do not have the knowledge (yet)  to decide what the best choice is for them.<br /> <br /> I will start with the terminator lord / sorcerer.<br /> <br /> Choices.. Too many of them<br /> <br /> What are your recommendations for assembling a terminator lord or sorcerer because I have no idea where to start.<br /> I can't seem to find the information on my own, that's why I am asking on this forum.<br /> <br /> Next is the helbrute, same question for this. What are the best options in terms of weapon choices.<br /> <br /> I'm a clueless minion in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075192.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075192.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 13:20:22]]> GMT</pubDate>
				<author><![CDATA[ Def'Bringa]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ If you are running khorne, the sorcerer is out.<br /> <br /> I would suggest lightning claw and chainfist for the Lord <br /> <br /> Multimelta and power fist would be the first choice on the brute.<br /> <br /> but. Use magnets. Keep options open ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075195.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075195.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 13:24:20]]> GMT</pubDate>
				<author><![CDATA[ Captyn_Bob]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Err, there are a lot more choices now then there were a few weeks ago <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Are you using any supplements or just the codex on it's own? That makes a quite a difference now.<br /> <br /> Also the sorcerer is not out when using khorne, he can still join them just fine. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075207.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075207.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 13:32:45]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Thanks for the responses! I appreciate it.<br /> <br /> @ Captyn_Bob<br /> I understand magnets are the best option, but I don't have the money to order them. So I'm used to permanently choose my loadout when assembling a unit. <br /> <br /> @ Roknar<br /> I currently have the chaos space marines codex. That's all. It's been so long since I last got into this amazing game (I blame responsobilities) that I forgot how it all worked. And with all the changes I am left in the dark when it comes to choices like these. I have zero experience with Chaos Space Marines, I used to play orks in the olden days. So their strengths in forming an army are a little bit unknown to me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075216.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075216.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 13:42:18]]> GMT</pubDate>
				<author><![CDATA[ Def'Bringa]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ The new traitor legions book has provided a lot of options for chaos players. It's definitely worth getting early on. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075230.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 13:51:31]]> GMT</pubDate>
				<author><![CDATA[ Captyn_Bob]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ What is the difference for running Khorne? <br /> <br /> What makes things limited if I run them?<br /> <br /> If I were to choose the lightning claw and chainfist for the Lord, what would that mean? What are those weapons good for?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075385.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075385.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 15:11:31]]> GMT</pubDate>
				<author><![CDATA[ Def'Bringa]]></author>
			</item>
			<item>
				<title>Re:Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ With base codex you're probably best just sticking to lightning claw and powerfist or chainfist, I doubt anybody would give you any issues when counting it as a powerfist if you need to drop points for some list.<br /> You get the extra attack and the best of both worlds. At least for a lord. If you want to make it a sorcerer I would stick with either the force axe or force maul. The axe is better on it's own, but if you plan to roll on biomancy the extra strength pays off with iron arm and you're not stuck at iniative 1. Then either take a power weapon in the other hand or just keep the combi bolter to keep things cheaper.<br /> <br /> Of course, most people don't really use terminator <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> at all. Not in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> anyway. They would use them in a terminator annihilation force ( a formation in one of the supplements), where you get the terminator upgrade for free. But then they usually give them the brand of skalatrax since you get to shoot twice in that formation. In that case the sorcerer doesn't really change, you would pick the brand instead of the bolter. The lord would switch the combi bolter with the brand and probably stick with the axe due it's <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2.<br /> <br /> Though if you're not planning on getting any supplements yet, you're ok with the basic lord or sorc. I would lean towards making it a lord, since you would only have 1 psyker, which doesn't leave you with a whole lot of warp charges to work with. But either would work.<br /> The sorcerer could cast cheaper spells and without other terminators to deepstrike with or a transport, the lord is going to have trouble getting into combat.<br /> <br /> As for the helbrute, just stick with multimelta and powerfist, that way you're not boned when you have to stand and shoot or charge. I'd probably build the powerfists with heavy flamers, but I wouldn't necessarily actually upgrade them.<br /> The flamers could be great, but their also 15 points. They're not a priority, but nice to have if you happen to have the points available.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/710940/9075385.page"><b><span class="glossaryitem" onmouseover='gp(186);'>Def</span>'Bringa wrote:</b></a><br/>What is the difference for running Khorne? <br /> <br /> What makes things limited if I run them?<br /> <br /> If I were to choose the lightning claw and chainfist for the Lord, what would that mean? What are those weapons good for?</div></blockquote><br /> <br /> I'm almost certain he was referring to World Eaters. The new traitor legion supplement lets you dedicate a detachment to one of the legions and that particular one doesn't allow psykers.<br /> Normally adding a mark of khorne just means you get rage and counterattack on that model and maybe furious charge if it joins a unit with an icon of wrath.<br /> A sorcerer can't take a mark of khorne, but they can join any unit they want to, but only as long as they don't have a different mark of chaos.<br /> <br /> So if you were to give the sorcerer a mark of nurgle, it wouldn't be able to join the berzerkers for example.<br /> Running marks or not depends on your playstyle and which legion (if any) you want to be playing. And of course if you can afford to pay the exta cost.<br /> Marks of khorne give you more attacks in close combat, but is otherwise useless. Mark of nurgle in contrast makes you harder to kill, which is almost always a good thing.  I say almost always, because a powerfist or tau Railgun probably doesn't care and still wounds you just as easily as before.<br /> <br /> In the base codex there aren't really any limitations beyond not being able to mix marks in a unit.<br /> As for the claw and chainfist, you want both because they are specialist weapons. Normally you get an extra attack if you have two close combat weapons, but not with specialist weapons.<br /> You do get the extra attack if you are using two specialist weapons though, which the claw and fists are. You only need one of each though.<br /> You can have two claws, but with a claw and fist you have the exact same attacks when using the claw. <br /> However, you now also have the option to use the fist instead if you're going up against something tougher. Be it other terminators or vehicles where the claw won't be much use.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075390.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 15:13:55]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Alright, I think I'll make it a lord instead of a sorcerer.<br /> I am going to build a  lightning claw and chainfist on the lord.<br /> <br /> Since I have no supplements I am going to stick to a "basic" army. <br /> <br /> What would you recommend for a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075437.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075437.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 15:34:26]]> GMT</pubDate>
				<author><![CDATA[ Def'Bringa]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ You only have a terminator lord/sorc. You're not exactly spoiled for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices it seems <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Personally I go out of my way to include a Khorne lord on a juggernaut of khorne with the axe of blind fury. There isn't a model for that though, so you would have to make it yourself (they have plastic juggernauts, just none that are ridden by a chaos space marine.)<br /> <br /> I still try to use that even with all the new artefact options in traitor legions. He can't be put into a tansport though, so he needs either bikes or chaos spawn to escort him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075457.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9075457.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2016 15:49:37]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Coming back to the choice of putting:<br /> <br /> - Lighting Claw<br /> - Chainfist<br /> <br /> On my Chaos Terminator Lord<br /> Which I got from the Chaos Space Marines starter box<br /> <br /> (Correct me if I'm wrong) <br /> But why is the best choice 2 melee weapons?<br /> There's options for distance weapons too, why not put 1 melee and 1 gun on him? <br /> <br /> Or am I missing something here?<br /> <br /> I apologise for my lack of knowledge, I'm trying to catch up on everything as fast as I can. <br /> <br /> Thank you<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093471.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093471.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2016 12:35:16]]> GMT</pubDate>
				<author><![CDATA[ Def'Bringa]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ba53f98d01f0dd9690aa82bd78246ce.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/710940/9075207.page"><b>Roknar wrote:</b></a><br/><br /> Also the sorcerer is not out when using khorne, he can still join them just fine. </div></blockquote><br /> <br /> Ohh, a heresy within the heresy! I love it!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093704.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093704.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2016 14:58:25]]> GMT</pubDate>
				<author><![CDATA[ Fayric]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ Generally, it's the best idea to customize your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to be good at one job, rather than just OK at multiple jobs. A Khorne lord already gets bonus close combat attacks, so most people give him 2 close combat weapons. That way, he is really good in melee against guys in power armor (thanks to lightning claw) and he can also hurt vehicles and guys in terminator armor (thanks to the chainfist).<br /> <br /> Someone correct me if I'm wrong, but I think you can also add the Burning Brand of Skalathrax to an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with 2 melee weapons if you really want him to have a shooting attack.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093933.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093933.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2016 16:49:21]]> GMT</pubDate>
				<author><![CDATA[ Fisher001]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ No, the Brand replaces a weapon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093947.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2016 16:52:57]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
			</item>
			<item>
				<title>Chaos Space Marines (Beginner needs help)</title>
				<description><![CDATA[ A few words of advice:<br /> <br /> 1) Magnetize the Chaos Lord so you can use the weapons you like, when you like. Here's a video showing how to:<br /> <br /> <a href="https://www.youtube.com/watch?v=Jyo74oD5548" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=Jyo74oD5548</a><br /> <br /> 2) Magnetize the helbrute, with the understanding this involves a bit more work. Here's a set of videos showing you how to:<br /> <br /> <a href="https://www.youtube.com/watch?v=DJSc5nqhZDM" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=DJSc5nqhZDM</a><br /> <br /> 3) Familiarize yourself with Chaos Legions. Going forward, legion rules are going to matter. It would be totally possible to do a World Eaters army with the models you have. They are very close-combat oriented. It would not be possible to do a Word Bearers army, because Khorne Berzerers must have a mark. <br /> <br /> 4) Stop apologizing we have all been there.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093959.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/710940/9093959.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2016 16:57:05]]> GMT</pubDate>
				<author><![CDATA[ techsoldaten]]></author>
			</item>
	</channel>
</rss>