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		<title><![CDATA[Latest posts for the thread "[2000] - orks - help with comp list"]]></title>
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				<title>[2000] - orks - help with comp list</title>
				<description><![CDATA[ I am going for two strategic traits most of them will help with out flanking and just keeping my guys alive first turn. i am not sure if this list will cut it or scrap it and just bring a stompa.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 	Warboss - eavy armor, finkin’ kap, power klaw, shoota<br />         <br />         Pain boss<br /> <br /> ELITES<br /> 	6 Nobz with eavy armor<br /> 	  1 nob - banner, big choppa, shoota<br /> 	  2 nob - big choppa, skorcha kombi weapon<br /> 	  1 nob - big choppa, shoota<br /> 	  2 nob - Power Klaw, shoota<br /> 	  Trukk - Boarding planks, ram, Big Shoota<br /> <br /> <br /> 	11 Tankbustas<br /> 	  1 Nob - big choppa, bosspole<br /> 	  1 bomb squig<br /> 	  Trukk - ram<br /> <br /> TROOPS<br /> 	19 boyz - Eavy armor, chopa<br /> 	  Nob - power klaw, boss pole<br /> <br /> <br /> 	18 boyz - Eavy armor, chopa<br /> 	  Nob - power klaw, boss pole<br /> <br /> <br /> FAST<br /> 	3 Warbuggies - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> big shootas<br /> <br /> <br /> HEAVY<br /> 	Battle Wagon - 2 big shootas, ram<br /> <br /> <br /> 	Battle Wagon - 2 big shootas, ram<br /> <br /> <br /> 	Mek Gunz<br /> 	  3 Traktor Kannon<br /> 	  5 extra gretchin<br /> <br /> <br /> Boss Snikrot’s red skull Kommandos<br /> <br /> 	3 units of <br /> 	  5 komandos - 2 big shootas<br /> <br /> 	1 unit of<br /> 	  14 komandos - 2 burnas and 1 nob - power klaw<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2016 13:46:17]]> GMT</pubDate>
				<author><![CDATA[ redcake]]></author>
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				<title>[2000] - orks - help with comp list</title>
				<description><![CDATA[ Quick and dirty, looks good but I'd trade the nobz for <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>. They're more resistant to transport explosions and in general. Better return on points too. By the time you've given a nob arm our, a shiny gun, and a big choppa he's ten points less than a <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> and half as good at everything.<br /> <br /> Swap buggies for copters. Swap all your big shootas for rokkits. Swap the mek guns for lootas, they're better range and anti air. Stick a mega armour character with them so they benefit from S&P. And switch the kommandos for more <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, tankbustas, lootas, war bikes, or koptas. If you go mek gunz go lobbas or <span class="glossaryitem" onmouseover='gp(684);'>kmk</span>. Don't bother with a nob for the tankbustas, they shouldn't be in combat.<br /> <br /> If you want to go next level dump the boyz and min your troop slots with grots. You can get more of the listed units or a second cad of grots and some more war bosses for a death star kind of set up.<br /> <br /> That's uhhh... If you mean "comp" as in competitive. You might not score great in composition, but it'll do pretty ok on the table.]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2016 21:13:31]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>Re:[2000] - orks - help with comp list</title>
				<description><![CDATA[ Thanks for the info! i went and made a new list with that here is is.<br /> <br /> 2 pain boiz<br /> <br /> 12 tank bustas in a trukk with 2 squigs<br /> <br /> 2 min squads of gretchin<br /> <br /> 5 rokkit deff coptas<br /> <br /> 15 lootas<br /> <br /> 14 lootas<br /> <br /> Ghazghkull's bullyboyz<br /> squad 1<br />   3 skorchas<br />   3 twin shootas<br />   battle waggon with 3 rokkets, ram, bording planks<br /> <br /> squad 2<br />   3 skorchas<br />   3 twin shootas<br />   battle waggon with 3 rokkets, ram, bording planks<br /> <br /> squad 3<br />   2 skorchas<br />   4 twin shootas<br />   trukk with  ram, bording planks<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2016 04:49:00]]> GMT</pubDate>
				<author><![CDATA[ redcake]]></author>
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				<title>[2000] - orks - help with comp list</title>
				<description><![CDATA[ Now that is a savage list. Bullyboyz are great. Fear, fearless, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> bonus. Painboyz so they are rockin a 2+/5+++ on 2 w, they can tank like a beast and bury literally anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Maybe give the trukk unit a kill saw instead of the skorchas. That unit can be on anti Titan duty. I don't usually like boarding planks but you've found a great place for them. I dig it.<br /> <br /> Your shooting phase is actually going to be pretty fething awesome. Potentially ~90 s7 shots, 25 s8 armour bane or <span class="glossaryitem" onmouseover='gp(126);'>tl</span>, with plenty of shootas kickin around too. Remember tho, mission first. Your large unit sizes are good for denying kill points but maelstrom favors <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> so split the lootas into 3 squads and the tankbustas into 2. You don't have to add this change to your list, decide this on a game by game basis wether it's dawn of war, maelstrom, itc or some other variation. It's okay if one tankbustas unit doesn't have a trukk, but don't give em any squigs. If it is kill points, be sneaky and keep your grots in reserve. Otherwise they are great for camping objectives with the rest of your army blasts across the board like maniacs. You can also use them as screens for your lootas or trukks on the first turn.<br /> <br /> Lastly, give your warlord strategic traits. They're all pretty good, but the one that gives three squads infiltrate is seriously grotesque when combo'd with bullyboyz. No army can stand up to that level of firepower at range and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ferocity starting in their own deployment zone.<br /> <br /> Besides that, happy huntin'. Bag a beakie 4 me. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, watch out for grav spam. That is your one weakness. If you see grav cents just try to blast them with lootas and small arms, volume is your best counter measure. Or I have seen some players have some luck tying them up in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with koptas. You can split the koptas into 3 groups too, i'd just put two solo koptas out there. Even shooting at a solo kopta is likely to waste a whole squad or more of shooting. If the enemy is wasting solo koptas with huge overkill, they are wasting points and killing power badly needed elsewhere like on transports or lootas. Force them to pick their targets carefully and you can use your solo koptas to steal objectives, grab line breaker, or intercept squads that try to fall back. Of course in <span class="glossaryitem" onmouseover='gp(324);'>Dow</span> keep the large single squad. Same deal with your grots, any shooting at them is basically useless for blunting your attack but they are obsec and will win the game in the long run if they don't waste 300 points blasting a 30 point unit of grots on an objective. Remember to go to ground with them, in cover and with night or stealth from the strategic warlord traits and it's an easy 3+ cover on 3 point fething gretchin lmao.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2016 17:55:05]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[2000] - orks - help with comp list</title>
				<description><![CDATA[ Tank bustas work more efficiently as 5 man group with 3 squigs.  Also big looted units are prone to fleeing so it's better if they are 5 man teams too. Battlewagons tend to get easily stunned immobilized so I would give trukk to bullyboyz to save points for 2nd detachment and a warboss.]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2016 07:10:27]]> GMT</pubDate>
				<author><![CDATA[ thenewgozoku]]></author>
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