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		<title><![CDATA[Latest posts for the thread "[1850] - Grey Knights, Eldar, Cult Mech - LVO"]]></title>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ So here's the list I'm taking to <span class="glossaryitem" onmouseover='gp(300);'>LVO</span>, any tweaks and suggestions would be appreciated.<br /> <br /> <u>Nemesis Strike Force, Grey Knights – 1034 points</u><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian – 160<br /> 	  Upgrades: PML3, DLD<br /> TROOPS<br /> Grey Knight Strike Squad, 1 Justicar, 7 Knights – 169<br /> 	  Upgrades: 2xHalbards, Hammer, Incinerator<br /> HEAVY<br /> Nemesis Dreadknight – 225<br /> 	  Upgrades: Heavy Incinerator, Heavy Psycannon, Greatsword, Personal Teleporter<br /> Nemesis Dreadknight – 235<br />   	Upgrades: Gatling Psilencer, Heavy Psycannon, Greatsword, Personal Teleporter<br /> LOW<br /> Kaldor Draigo – 245<br /> <br /> <u>Combined Arms Detachment, Eldar – 346 points</u><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Autarch – 103<br />   	Upgrades: Banshee Mask, Hawk Wings, Fusion Pistol, Scorpion Chainsword<br /> TROOPS<br /> Windriders, 3 Windriders – 81<br />   	Upgrades: 3 Scatter Lasers<br /> Windriders, 3 Windriders – 81<br />   	Upgrades: 3 Scatter Lasers<br /> Windriders, 3 Windriders – 81<br />   	Upgrades: 3 Scatter Lasers<br /> <br /> <u>Combined Arms Detachment, Cult Mechanicus – 470</u><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tech-priest Dominus – 140<br />   	Upgrades: Raiment of the Technomartyr, Conversion Field<br /> TROOPS<br /> Kataphron Destroyers, 3 Destroyers – 165<br />   	Upgrades: 3 Grav-cannons<br /> Kataphron Destroyers, 3 Destroyers – 165<br />   	Upgrades: 3 Grav-cannons]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 06:14:57]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ Well, this is actually a quite interesting army.<br /> It has solutions to many threat ranges and some decent <span class="glossaryitem" onmouseover='gp(19);'>cc</span> capabilities.]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2016 09:14:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ My current list's biggest problem is against <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>--I just don't have enough shots to kill them all. I dropped Inquisitors and a NDK for the scat bikes (bo dop <span class="glossaryitem" onmouseover='gp(27);'>de</span> do), and I think that'll solve it!<br /> <br /> I'm not sure whether to make a Star with Libby, Draigo, and Priest with some grav, or to split them up between the two grav units.<br /> <br /> If I get the "T1 no scatter" trait on my Libby, I'd be tempted to stick him with the <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>. But that might leave my Warlord waaay too vulnerable.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 04:37:17]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ Draigo is your warlord, yeah?<br /> <br /> I think you should be good on the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> front, your list has options to adapt to the situation given.<br /> <br /> Although I am hardly the person to give advice as I don't play competitively too often, or play with allies, but it is an interesting list so I had to leave a comment.<br /> <br /> Also, I have faced a similar list at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, but with a bigger unit of Kataphrons, but with draigo and inquisitor and the all the bells and whistles, no Eldar though.<br /> <br /> What's the plan against flying circuses?<br /> <br /> ~Mikey<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 21:12:28]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ Gummy, if you live in Boulder...then the alt list you described is mine <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> We've played together at Boulder <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> I'm swapping the =I= for Eldar.<br /> <br /> Against flying circus I'm actually feeling ok. Lots of S6 shooting means I'll hit/wound SOMEthing. Anything that lands will either get Psilenced or grav. One of the grav units has the Cognis relic.<br /> <br /> And no, Libby is the <span class="glossaryitem" onmouseover='gp(227);'>WL</span>. Draigo's trait is only good against Daemons.<br /> <br /> <br /> Here's another thought: I can make the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and the Libby naked and fit in another naked Libby. Then I could still be rolling on Divination and Sanctic.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 04:02:22]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ Haha, I believe so, I'm the annoying space wolf and deathwatch player <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Two libbys would be better than one I think, you get more wounds split into either different units or different models, an extra mastery level (even better considering the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>), and dropping a few strike squad members shouldn't be too bad, as your obsec is with the faster (and tougher) bikes. <br /> <br /> And yeah, anything that gets grounded will die, and a 3+ roll will fail eventually.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 08:17:56]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ There is no reason to take a Fusion "Pistol" on the Eldar Autarch...like ever. A Fusion "Gun" is much better.  They cost the same, but the gun has longer range.  And since you don't trade his Shuriken pistol, he will still have +1atk in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Why the "pistol" is even an option for the Autarch is beyond me<br /> <br /> You may also want to check <span class="glossaryitem" onmouseover='gp(300);'>LVO</span>'s rules for whether the Autarch can use the +1/-1 reserves roll for non-BBs.  As it stands, the rule applies to the "players" reserve roll, not "friendly units" rolls.  One would think it should only apply to Battle Bros, but you should check anyway.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 13:43:38]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Grey Knights, Eldar, Cult Mech - LVO</title>
				<description><![CDATA[ I'll check on ITC rules for that--I don't remember seeing anything against the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> but it's worth looking for again.<br /> <br /> And the fusion gun/pistol thing is weird! I hadn't checked the ranges and just assumed that pistols were a 12" range. (Used to Imperium, I guess!)]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 17:31:23]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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