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		<title><![CDATA[Latest posts for the thread "Optimized stealth cadre"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Optimized stealth cadre"]]></description>
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				<title>Optimized stealth cadre</title>
				<description><![CDATA[ Hey guys<br /> I'm planning to run the optimized stealth cadre this Sunday for the first time ever however I have no idea how to kit the ghost keel out with the exception of the Ion Raker]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/711280/9081473.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/711280/9081473.page</link>
				<pubDate><![CDATA[Fri, 16 Dec 2016 11:28:42]]> GMT</pubDate>
				<author><![CDATA[ Champion of Slaanesh]]></author>
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				<title>Optimized stealth cadre</title>
				<description><![CDATA[ Cyclic ion raker and fusion blaster seems to be the standard approach, though I can see an argument for burst cannons, especially since you'll be hitting rear armor with the OSC. A velocity tracker is probably a good idea if you don't have tons of other anti-air, and if you're running multiple Ghostkeels, all but 1 should probably have target locks.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 15:59:37]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>Optimized stealth cadre</title>
				<description><![CDATA[ Unless you know you'll be up against heavy armor I'd go with the Raker and then it just depends on what the army needs and what the target for the OSC is. I normally run my stealth teams to get a turn one wreck. There's a real argument for keeping the ghostkeel at mid-range where it can draw oncoming fire with its perks. you can leave the XV22s in the front to do most of the form's damage output and leave the ghostkeel to <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> in the back with the <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, or if you really want to dissuade <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, the twin-linked flamer, as you can deal a fair bit of damage to anything consolidating a combat with the stealth suits. If you're more concerned with an alpha strike on a vehicle than a counter-assault, then go with the <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. <br /> <br /> There's reasonable resistance to taking the collider as it's sadly only 1 shot, and in the 1st turn you're not likely going to get melta range anyway. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 17:36:23]]> GMT</pubDate>
				<author><![CDATA[ Overheal]]></author>
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				<title>Optimized stealth cadre</title>
				<description><![CDATA[ Thanks guys I'm planning to run it<br /> 1 ghost keel with Ion Raker Burst Cannons Velocity Tracker<br /> 1 ghost keel with ion raker burst cannons and target lock<br /> Then I'll be running 2 x 3 stealth suits with 1 suit in each squad having both a fusion blaster and target lock ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 17:51:50]]> GMT</pubDate>
				<author><![CDATA[ Champion of Slaanesh]]></author>
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				<title>Optimized stealth cadre</title>
				<description><![CDATA[ I go burst cannon and VT. Auto hitting rear armour is great on flyers. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:00:57]]> GMT</pubDate>
				<author><![CDATA[ yellowfever]]></author>
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