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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ So, I know most people follow the "Rule of Cool" where if you like the model enough, you'l find a way to use it. Aside from that, are the Sanguinary Guard good from a competitive standpoint? <br /> <br /> To me, for 165 Pts you get 5 Jump Units with 2+ saves, a power sword, and a 2 shot assault bolter with AP4. On the surface, they're like Terminators without a 5++ but get to move more. Am I wrong? Am I overlooking something that makes it to where people don't take them?]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:35:01]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082321.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/>So, I know most people follow the "Rule of Cool" where if you like the model enough, you'l find a way to use it. Aside from that, are the Sanguinary Guard good from a competitive standpoint? <br /> <br /> To me, for 165 Pts you get 5 Jump Units with 2+ saves, a power sword, and a 2 shot assault bolter with AP4. On the surface, they're like Terminators without a 5++ but get to move more. Am I wrong? Am I overlooking something that makes it to where people don't take them?</div></blockquote><br /> <br /> Well I love them. They are pricey and not as survivable as you think, I know (this being Dakka) most people will trash talk them into the dirt, but I find that people are very afraid of them, which has merit on its own, but they do hit really hard. Don't forget the power weapons are master-crafted too.  Add a banner for an extra attack as well.<br /> <br /> Strictly math - the Death Company are just more efficient. But if you already wanted to field Dante and a Priest, added to <span class="glossaryitem" onmouseover='gp(215);'>SG</span> they are awesome. You can hit and run at the end of each of your opponents assault phases just to charge back in again full buff, full attacks.<br /> <br /> The new Sanguinary Guard formation is pretty nice too, though you couldn't attach a priest until after they're deployed.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:44:52]]> GMT</pubDate>
				<author><![CDATA[ Gunzhard]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e3cad0a9e40230b3240c685d3062a3bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082342.page"><b>Gunzhard wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082321.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/>So, I know most people follow the "Rule of Cool" where if you like the model enough, you'l find a way to use it. Aside from that, are the Sanguinary Guard good from a competitive standpoint? <br /> <br /> To me, for 165 Pts you get 5 Jump Units with 2+ saves, a power sword, and a 2 shot assault bolter with AP4. On the surface, they're like Terminators without a 5++ but get to move more. Am I wrong? Am I overlooking something that makes it to where people don't take them?</div></blockquote><br /> <br /> Well I love them. They are pricey and not as survivable as you think, I know (this being Dakka) most people will trash talk them into the dirt, but I find that people are very afraid of them, which has merit on its own, but they do hit really hard. Don't forget the power weapons are master-crafted too.  Add a banner for an extra attack as well.<br /> <br /> Strictly math - the Death Company are just more efficient. But if you already wanted to field Dante and a Priest, added to <span class="glossaryitem" onmouseover='gp(215);'>SG</span> they are awesome. You can hit and run at the end of each of your opponents assault phases just to charge back in again full buff, full attacks.<br /> <br /> The new Sanguinary Guard formation is pretty nice too, though you couldn't attach a priest until after they're deployed.</div></blockquote><br /> <br /> Is it the lack of an invuln that does them in? Me personally, I find it exceedingly difficult t pass my termie's 5++, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:48:35]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ I find it exceedingly difficult to pass 3+ saves hah, but that is part of it - the other reason is so much AP2 weaponry in the game now; or just weight of fire from like scatter-bikes for example.<br /> <br /> The new formation helps because you can keep them tied up in combat early and often but it's not cheap to field.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:51:53]]> GMT</pubDate>
				<author><![CDATA[ Gunzhard]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ You could look at them as 33pt Jump Terminators with no Invul, yes. You could also look at them as post-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguard Veterans who are paying 6pts for Artificer Armour and nicer guns, or as Honor Guard who are paying 10pts for nicer guns and jump packs. Given that Vanguard Veterans are made usable in competitive settings by formation benefits the Sanguinary Guard can't get I wouldn't say they're competitive; being better than tactical Terminators for the same price isn't exactly difficult, and it doesn't make them particularly strong.<br /> <br /> They're usable, certainly, but don't take them to tournaments and expect to clean up.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:52:01]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e3cad0a9e40230b3240c685d3062a3bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082355.page"><b>Gunzhard wrote:</b></a><br/>I find it exceedingly difficult to pass 3+ saves hah, but that is part of it - the other reason is so much AP2 weaponry in the game now; or just weight of fire from like scatter-bikes for example.<br /> <br /> The new formation helps because you can keep them tied up in combat early and often but it's not cheap to field.</div></blockquote><br /> <br /> Which formation is that? I just picked up the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex yesterday, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082357.page"><b>AnomanderRake wrote:</b></a><br/>You could look at them as 33pt Jump Terminators with no Invul, yes. You could also look at them as post-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguard Veterans who are paying 6pts for Artificer Armour and nicer guns, or as Honor Guard who are paying 10pts for nicer guns and jump packs. Given that Vanguard Veterans are made usable in competitive settings by formation benefits the Sanguinary Guard can't get I wouldn't say they're competitive; being better than tactical Terminators for the same price isn't exactly difficult, and it doesn't make them particularly strong.<br /> <br /> They're usable, certainly, but don't take them to tournaments and expect to clean up.</div></blockquote><br /> <br /> from what I've seen, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> isn't very tournament competitive to being with. Thanks for the advice though!]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:54:31]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ It's in the Angels Blade supplement, or the in the "Red Thirst" edition of the digital Codex.<br /> <br /> Angels Blade is actually really cool and fun but it is scaled for super big games, you can't really build good 'tournament sized' (1850 or 1650) games with it.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:57:28]]> GMT</pubDate>
				<author><![CDATA[ Gunzhard]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082361.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082357.page"><b>AnomanderRake wrote:</b></a><br/>You could look at them as 33pt Jump Terminators with no Invul, yes. You could also look at them as post-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguard Veterans who are paying 6pts for Artificer Armour and nicer guns, or as Honor Guard who are paying 10pts for nicer guns and jump packs. Given that Vanguard Veterans are made usable in competitive settings by formation benefits the Sanguinary Guard can't get I wouldn't say they're competitive; being better than tactical Terminators for the same price isn't exactly difficult, and it doesn't make them particularly strong.<br /> <br /> They're usable, certainly, but don't take them to tournaments and expect to clean up.</div></blockquote><br /> <br /> from what I've seen, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> isn't very tournament competitive to being with. Thanks for the advice though!</div></blockquote><br /> <br /> After a long, long series of arguments with a grumpy <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player trying to find the silver lining in all this I'd say if you wanted to take the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to a tournament you'd want to look at using the Death Company meta-detachment and vehicle formation. Take your 18" of scout move and play to the objectives. Start the game in between the Relic and the enemy. That sort of thing.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 20:59:05]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082373.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082361.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082357.page"><b>AnomanderRake wrote:</b></a><br/>You could look at them as 33pt Jump Terminators with no Invul, yes. You could also look at them as post-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguard Veterans who are paying 6pts for Artificer Armour and nicer guns, or as Honor Guard who are paying 10pts for nicer guns and jump packs. Given that Vanguard Veterans are made usable in competitive settings by formation benefits the Sanguinary Guard can't get I wouldn't say they're competitive; being better than tactical Terminators for the same price isn't exactly difficult, and it doesn't make them particularly strong.<br /> <br /> They're usable, certainly, but don't take them to tournaments and expect to clean up.</div></blockquote><br /> <br /> from what I've seen, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> isn't very tournament competitive to being with. Thanks for the advice though!</div></blockquote><br /> <br /> After a long, long series of arguments with a grumpy <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player trying to find the silver lining in all this I'd say if you wanted to take the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to a tournament you'd want to look at using the Death Company meta-detachment and vehicle formation. Take your 18" of scout move and play to the objectives. Start the game in between the Relic and the enemy. That sort of thing.</div></blockquote><br /> <br /> Good advice. I probably would have tried to play them like I play my Chaos. Trying to kill everything on the board.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e3cad0a9e40230b3240c685d3062a3bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082369.page"><b>Gunzhard wrote:</b></a><br/>It's in the Angels Blade supplement, or the in the "Red Thirst" edition of the digital Codex.<br /> <br /> Angels Blade is actually really cool and fun but it is scaled for super big games, you can't really build good 'tournament sized' (1850 or 1650) games with it.</div></blockquote><br /> <br /> Thanks! I'll take a look and see what I can come up with.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:01:17]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ They are arguably efficient if you keep them naked. Start giving them stuff and it goes down hill fast. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:17:45]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/711332/9082412.page"><b>Martel732 wrote:</b></a><br/>They are arguably efficient if you keep them naked. Start giving them stuff and it goes down hill fast. </div></blockquote> That's kind of what I was thinking. I'd probably keep them bare and attach Dante to them, or a Jump Chaplain and Priest.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:19:23]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ If you attach Dante, you can plurge on pistols because he can tank for them AND give hit and run. The priest isn't that useful, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:20:11]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082373.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082361.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082357.page"><b>AnomanderRake wrote:</b></a><br/>You could look at them as 33pt Jump Terminators with no Invul, yes. You could also look at them as post-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguard Veterans who are paying 6pts for Artificer Armour and nicer guns, or as Honor Guard who are paying 10pts for nicer guns and jump packs. Given that Vanguard Veterans are made usable in competitive settings by formation benefits the Sanguinary Guard can't get I wouldn't say they're competitive; being better than tactical Terminators for the same price isn't exactly difficult, and it doesn't make them particularly strong.<br /> <br /> They're usable, certainly, but don't take them to tournaments and expect to clean up.</div></blockquote><br /> <br /> from what I've seen, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> isn't very tournament competitive to being with. Thanks for the advice though!</div></blockquote><br /> <br /> After a long, long series of arguments with a grumpy <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player trying to find the silver lining in all this I'd say if you wanted to take the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to a tournament you'd want to look at using the Death Company meta-detachment and vehicle formation. Take your 18" of scout move and play to the objectives. Start the game in between the Relic and the enemy. That sort of thing.</div></blockquote><br /> <br /> A good portion of the competitive scene that know <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (including myself) tend to agree that their strongest foot forward out of their own book is still just pod spam.  Just tell people you didn't buy the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> book so you can run the pre-nerf meltacide asm, toss in some fragiosos, and you should make it to 3-3 or maybe 4-2 out of a 6 round <span class="glossaryitem" onmouseover='gp(48);'>GT</span> if you are good and didn't tick off the dice or matchup gods, So basically you'll beat the pure hobbyists and the mediocre players.  Also typical upper table eldar lists don't like facing pod spam, so there's a decent matchup that you can hope to run into.  Unfortunately you'll tend to bounce right off necron decurions like a passed armor save, and there are other marine armies that can do podding better with the use of gladius/skyhammer/blackmanes etc, save for that they are a little envious of the fragiosos.  (Although tiggy showing up with a command squad of flamers and using his <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait to give them rending can make the furi dread's jaw drop.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, I recently used them in the golden host to snag second at a <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> backing up a court of 3 knights in a 1750 list.  They snuck on board and assassinated a grimoire herald in game 1, tore apart several salamander squads from a pod list game 2, steamrolled some dark eldar behind an aegis and consolidated onto their quad gun in time to gun down a late arriving raider game 3, and murdered an exocrine, venomthrope, and pack of <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> dudes all on different backfield objectives in game 4.  Being able to assault after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, ignoring reserve rolls, getting rerollable scatter die, and 1d6 scatter from Dante's trait really goes a long way to guaranteeing that they'll at least do something instead of just getting plasma'd down before reaching melee.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:35:14]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ Ugh. I really hate <span class="glossaryitem" onmouseover='gp(10);'>BA</span> drop pod lists. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:47:05]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082455.page"><b>niv-mizzet wrote:</b></a><br/><br /> A good portion of the competitive scene that know <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (including myself) tend to agree that their strongest foot forward out of their own book is still just pod spam.  Just tell people you didn't buy the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> book so you can run the pre-nerf meltacide asm, toss in some fragiosos, and you should make it to 3-3 or maybe 4-2 out of a 6 round <span class="glossaryitem" onmouseover='gp(48);'>GT</span> if you are good and didn't tick off the dice or matchup gods, So basically you'll beat the pure hobbyists and the mediocre players.  Also typical upper table eldar lists don't like facing pod spam, so there's a decent matchup that you can hope to run into.  Unfortunately you'll tend to bounce right off necron decurions like a passed armor save, and there are other marine armies that can do podding better with the use of gladius/skyhammer/blackmanes etc, save for that they are a little envious of the fragiosos.  (Although tiggy showing up with a command squad of flamers and using his <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait to give them rending can make the furi dread's jaw drop.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, I recently used them in the golden host to snag second at a <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> backing up a court of 3 knights in a 1750 list.  They snuck on board and assassinated a grimoire herald in game 1, tore apart several salamander squads from a pod list game 2, steamrolled some dark eldar behind an aegis and consolidated onto their quad gun in time to gun down a late arriving raider game 3, and murdered an exocrine, venomthrope, and pack of <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> dudes all on different backfield objectives in game 4.  Being able to assault after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, ignoring reserve rolls, getting rerollable scatter die, and 1d6 scatter from Dante's trait really goes a long way to guaranteeing that they'll at least do something instead of just getting plasma'd down before reaching melee.</div></blockquote><br /> <br /> I think I got the gist of what you're saying, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. What <span class="glossaryitem" onmouseover='gp(231);'>dd</span> you fill the rest of your list out with, and did you take 5 man or 10 man <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s?]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 21:51:46]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
			</item>
			<item>
				<title>Blood Angels Sanguinary Guard Competitiveness</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d6d73ab621470f3c536f64ffcb2e3325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082504.page"><b>Dark_Apostle_Spartachris wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/711332/9082455.page"><b>niv-mizzet wrote:</b></a><br/><br /> A good portion of the competitive scene that know <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (including myself) tend to agree that their strongest foot forward out of their own book is still just pod spam.  Just tell people you didn't buy the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> book so you can run the pre-nerf meltacide asm, toss in some fragiosos, and you should make it to 3-3 or maybe 4-2 out of a 6 round <span class="glossaryitem" onmouseover='gp(48);'>GT</span> if you are good and didn't tick off the dice or matchup gods, So basically you'll beat the pure hobbyists and the mediocre players.  Also typical upper table eldar lists don't like facing pod spam, so there's a decent matchup that you can hope to run into.  Unfortunately you'll tend to bounce right off necron decurions like a passed armor save, and there are other marine armies that can do podding better with the use of gladius/skyhammer/blackmanes etc, save for that they are a little envious of the fragiosos.  (Although tiggy showing up with a command squad of flamers and using his <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait to give them rending can make the furi dread's jaw drop.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, I recently used them in the golden host to snag second at a <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> backing up a court of 3 knights in a 1750 list.  They snuck on board and assassinated a grimoire herald in game 1, tore apart several salamander squads from a pod list game 2, steamrolled some dark eldar behind an aegis and consolidated onto their quad gun in time to gun down a late arriving raider game 3, and murdered an exocrine, venomthrope, and pack of <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> dudes all on different backfield objectives in game 4.  Being able to assault after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, ignoring reserve rolls, getting rerollable scatter die, and 1d6 scatter from Dante's trait really goes a long way to guaranteeing that they'll at least do something instead of just getting plasma'd down before reaching melee.</div></blockquote><br /> <br /> I think I got the gist of what you're saying, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. What <span class="glossaryitem" onmouseover='gp(231);'>dd</span> you fill the rest of your list out with, and did you take 5 man or 10 man <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s?</div></blockquote><br /> <br /> It was:<br /> Basic knight detachment for obsec:  knight errant, knight paladin, knight crusader w/battle cannon. (It's a really tough call here between baronial court and obsec.  I went with obsec but only the Sally pod list tried to contend with me on that front, and he got pretty rolled as soon as his melta alpha strike failed to drop a knight, so really knowing the matchups that I got I should've gone baronial.  Damn you matchup gods!)<br /> Golden host:  Dante as <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, 2 5-man <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s with 2 sword 2 axe and 1 fist each.  One of the squads put on masks since I had 5 points left.  If I owned a 2nd knight paladin I would take it over the errant, but it's a pro painted errant I won from a <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, so I feel obligated to try and fit him in.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 22:05:15]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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