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				<title>[1850] - Daemons - Oracles and CAD</title>
				<description><![CDATA[ Should be a straight forward Screamerstar + Flying Circus.<br /> <br /> ___Oracles___<br /> FateWeaver<br /> Lord of Change w/ Impossibity Robes, ML3, 2x Greater rewards & 1x Lesser<br /> Lord of Change w/ Paradox, ML3, 2x Greater rewards & 1x Lesser<br /> <br /> ___CAD_____<br /> Belakor<br /> Tzeentch Herald on DiscML3,  1 Exalted Reward (Grimoire), Locus of Metamorphosis (<span class="glossaryitem" onmouseover='gp(681);'>IWND</span>)<br /> 11 Blue Horrors <br /> 3 Nurglings<br /> 3 Nurglings<br /> 9 Screamers<br /> <br /> So the main focus will be to buff the Screamers with some light Summoning.  Back-up plan is to have Belakor cast Shroud and have the Oracles and Screamer star stay close to him for a 2+ re-rollable Jink.<br /> Blue Horrors and Nurglings are for objectives mostly<br /> <br /> -<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 22:14:30]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Daemons - Oracles and CAD</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> is nice on your screamers but have you thought about using the locus of trickery? If you roll a lucky 6 and get invis off your death star cannot be hit, at all. I was using it today against an Ork player and rolled consistant 5s meaning I had sudo invis vs most of his army.<br /> Also Nurglings over brimstone? 2 extra <span class="glossaryitem" onmouseover='gp(328);'>ML</span> doesn't seem like much but you never know.<br /> <br /> Besides that, looks like a perfectly good death star/flying circus army. Hope you have fun with it.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2016 23:57:47]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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				<title>[1850] - Daemons - Oracles and CAD</title>
				<description><![CDATA[ My guess for the Nurglings choice would be that he doesn't have the models yet.<br /> But I'd go with Mr Face and say yeah, take the Brimstones when you get them. Nurglings aren't actually that difficult to deal with. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Shunt Flame, Tau <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> or <span class="glossaryitem" onmouseover='gp(471);'>DS</span> flamers, any form of mobile assault.... In ITC they may be able to easily score you a T1/2 objective, but after that they'll be dead.<br /> <br /> Brimstones have a lot more offensive potential, as well as being nearly as survivable (3+ g2g save vs the 2+ for Nurglings)]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 04:45:08]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Daemons - Oracles and CAD</title>
				<description><![CDATA[ The Nurglings are in the list because they Infiltrate and 3 bases can hide easier than 10 models.  Plus, I only own 12 Brimstones and those will be needed for when the Blues take casualties.<br /> <br /> Nurglings also draw less attention then Horrors do, thus making it more likely that they live until the end of the game.  And if I am fighting an opponent with ignore cover flamers, I can outflank the Nurglings, or use them as bait.<br /> <br /> The real issues I have with the list is the need for powers.  I usually make Daemon lists that don't rely so much on powers, treating powers like a bonus rather than the core strategy.  With <span class="glossaryitem" onmouseover='gp(39);'>FW</span> in the list, however, it seems that so many of my <span class="glossaryitem" onmouseover='gp(195);'>WC</span> will be needed. It makes me wonder if Belakor is really needed, or if it would be better to trade him for more Disc Heralds.<br /> The guaranteed Invis and Shrouding, plus a beatstick <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> seem really good, but with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> being the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> hog that he is, I don't know that he'll get anything done.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 14:13:48]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Daemons - Oracles and CAD</title>
				<description><![CDATA[ Belakor soaks up a lot of shooting bc of his great cover save and/or invis, as well as <span class="glossaryitem" onmouseover='gp(468);'>EW</span>. He's much more survivable than Tzeralds, discs or no.<br /> <br /> If I were you, I'd find a Gladius to play two back-to-back games against, one with this list, one with more Discs. See which you like better.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 21:12:53]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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