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		<title><![CDATA[Latest posts for the thread "[1850] - Necrons - AV13 Spam ITC"]]></title>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>: 1440pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 375pts<br /> Overlord on <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Phase shifter) - 180pts<br /> Overlord on <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Phase shifter, Phylactery) - 195pts<br /> <br /> TROOPS: 705pts <br /> <br /> 10 Warriors + Ghost Ark - 235<br /> 10 Warriors + Ghost Ark - 235<br /> 10 Warriors + Ghost Ark - 235<br /> <br /> HEAVY SUPPORT: 360pts<br /> <br /> Annihilation Barge - 120pts<br /> Annihilation Barge - 120pts<br /> Annihilation Barge - 120pts<br /> <br /> Formation:<br /> Annihilation Nexus - 410pts<br /> <br /> Total - 1850pts<br /> <br /> <br /> It's a total of 11 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 vehicles, all with 4+ Jink available to them. 30 ObSec Warriors in Ghost Arks and not a single foot on the ground, effectively rendering all weapons <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 or less useless. It's got 5 Tesla Destructors, which, arguably is quite good shooting + the Doomsday Ark and the gak ton of gauss shots. It's shooty I'd say and I see it work versus a lot of meta lists like eldar. I haven't played it and I don't plan to, at least for now, but it's just an idea I'm throwing out there.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 17:51:50]]> GMT</pubDate>
				<author><![CDATA[ necr0n]]></author>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ I haven't done it with necrons but my ork list with 3 Gorkanauts, 2 morkanauts, and the buzzgob stompa does pretty well at 1850. Its the same principle where it has 37 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13/13/12 hullpoints and all the combat is S10 or D except the gretchin. The thing you will have to watch for is fast combat units that will hit your rear armor. Also grav will be irritating as well.]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 02:15:18]]> GMT</pubDate>
				<author><![CDATA[ cranect]]></author>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ Drop-pod meltas are still pretty nasty if they get that pen. Plus 3 to a vehicle damage roll makes it a 50% chance that it explodes. By no means a guarantee, but it will force you to jink. If an opponent has enough actual <span class="glossaryitem" onmouseover='gp(482);'>AT</span> they can mitigate your firepower by just forcing the barges to jink.<br /> <br /> I'm a bit out of the loop, does jinking still affect occupants? If so this would be an even more effective tactic. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 08:43:05]]> GMT</pubDate>
				<author><![CDATA[ Vilehydra]]></author>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ Looks decent but may require some playtesting. From my point of view you might have issues in Maelstrom missions since you only have two Objsec troops running around nd can't be everywhere on the board at once. Ironically, other Necron lists might give you problems as well since a good broadside from a Ghost Ark or a goo hit from their fliers will shut your vehicles down real quick. <br /> <br /> I would say swap some Annihilation barges for more Ghost Arks and Warriors to get more boots on the ground, more firepower against both Infantry and Vehicles, as well as more troops to cap objectives.<br /> <br /> And no, the 7th Edition <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> release recently stated that occupants in a jinking vehicle can still fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, contrary to the experimental rule released on <span class="glossaryitem" onmouseover='gp(153);'>FB</span> earlier on. Great news for Dark Eldar and Necrons (and Orks? 'Course not ya git we's dead killy nuff wit' hittin' on dem sixes anyways)]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 08:45:36]]> GMT</pubDate>
				<author><![CDATA[ arbiter7x]]></author>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ <blockquote><div><cite>cranect wrote:</cite>I haven't done it with necrons but my ork list with 3 Gorkanauts, 2 morkanauts, and the buzzgob stompa does pretty well at 1850. Its the same principle where it has 37 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13/13/12 hullpoints and all the combat is S10 or D except the gretchin. The thing you will have to watch for is fast combat units that will hit your rear armor. Also grav will be irritating as well.</div></blockquote><br /> <br /> Yes, that's true Grav and melta are really scary, however noone's packing too much and I'll try to neutralise said units asap while jinking for the 4+ everything they target.<br /> <br /> <blockquote><div><cite>Vilehydra wrote:</cite>Drop-pod meltas are still pretty nasty if they get that pen. Plus 3 to a vehicle damage roll makes it a 50% chance that it explodes. By no means a guarantee, but it will force you to jink. If an opponent has enough actual <span class="glossaryitem" onmouseover='gp(482);'>AT</span> they can mitigate your firepower by just forcing the barges to jink.<br /> <br /> I'm a bit out of the loop, does jinking still affect occupants? If so this would be an even more effective tactic. <br /> <br /> </div></blockquote><br /> Drop pod meltas are scary as hell. It's basicly pray to God they don't take too much when they arrive, then shoot everything on them.<br /> <br /> <blockquote><div><cite>arbiter7x wrote:</cite>Looks decent but may require some playtesting. From my point of view you might have issues in Maelstrom missions since you only have two Objsec troops running around nd can't be everywhere on the board at once. Ironically, other Necron lists might give you problems as well since a good broadside from a Ghost Ark or a goo hit from their fliers will shut your vehicles down real quick. <br /> </div></blockquote><br /> I have 3 ObSec troops. There are 30 necron warriors (quite durable, I'd say) embarked in <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 4HP transports with Jink. They're really probably not dying too much, especially given how the list includes more <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 threats.<br /> <blockquote class="uncited"><div><br /> I would say swap some Annihilation barges for more Ghost Arks and Warriors to get more boots on the ground, more firepower against both Infantry and Vehicles, as well as more troops to cap objectives.<br /> </div></blockquote><br /> The problem with that is the Ghost Ark+ warriors costs 235, while the Annihilation Barge only 120. I'd need to drop two, and that's really not something I intend to do.<br /> <br /> As a whole, I'm going to be jinking arround 3 or 4 vehicles each turn, based on how many <span class="glossaryitem" onmouseover='gp(482);'>AT</span> units the opponent has, try to mitigate as much damage, and then fire back with the rest of them. I really don't mind Jinking 2 <span class="glossaryitem" onmouseover='gp(447);'>AB</span>'s and two <span class="glossaryitem" onmouseover='gp(574);'>GAs</span>. I still have pleny of shooting left]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 11:30:02]]> GMT</pubDate>
				<author><![CDATA[ necr0n]]></author>
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				<title>[1850] - Necrons - AV13 Spam ITC</title>
				<description><![CDATA[ Can be a nasty army to field.  <br /> Not sure if it's Killy enough but seems like. <br /> The Overlords can be nasty too if they take one the same unit in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.  ]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 12:42:47]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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