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		<title><![CDATA[Latest posts for the thread "[1850] - Renegades + Tzeentch Summoning - Competitive Tank Shock!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Renegades + Tzeentch Summoning - Competitive Tank Shock!"]]></description>
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				<title>[1850] - Renegades + Tzeentch Summoning - Competitive Tank Shock!</title>
				<description><![CDATA[ Light vehicles can be a bit annoying to get rid of - they often survive shots that could potentially cripple a land raider through luck - cover saves, bad damage table rolls etc. So how about if you have 20 of them?<br /> <br /> (Note I don't have the models for this - only around half the tanks, but it could be fun to collect towards...)<br /> <br /> <br /> R+H purge Detachment<br /> <br /> Command squad with ordnance tyrant and devotion to nurgle 85pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> Griffon 35pts<br /> <br /> Renegades <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Command squad with autocannon 55pts<br /> Wyvern 55pts<br /> Wyvern 55pts<br /> Wyvern 55pts<br /> 20 zombies 60pts<br /> 20 zombies 60pts<br /> 20 zombies 60pts<br /> Hydra 70pts<br /> Hydra 70pts<br /> Hydra 70pts<br /> <br /> Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Herald of Tzeentch with paradox + ML2 90pts<br /> 11 Blue horrors 55pts<br /> 11 Blue horrors 55pts<br /> 11 Blue horrors 55pts<br /> 11 Blue horrors 55pts<br /> 11 Blue horrors 55pts<br /> 11 Blue horrors 55pts<br /> <br />  Heralds anarchic (+1 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> per herald)<br /> Herald 45pts<br /> Herald 45pts<br /> Herald 45pts<br /> Herald 45pts<br /> Herald 45pts<br /> <br /> The object is to be completely unkillable and hopefully have enough models to just waltz across the table and contest objectives at will. <br /> The Heralds summon daemonettes like no tomorrow, and bloodthirsters, tzeralds and plague drones if they can get them. The 28 warp charge generated should help deny important enemy psychic powers (particularly if they roll invis)<br /> The zombies act as an obsec screen that can tie up death stars for a turn or two while I summon.<br /> The tank wall rolls up the battlefield 6" per turn, firing as it goes. In the last turn, tanks throw themselves onto objectives to contest, along with any blues/zombies that are left (as they are obsec)]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/711838/9092076.page</link>
				<pubDate><![CDATA[Wed, 21 Dec 2016 19:04:04]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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