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		<title><![CDATA[Latest posts for the thread "Getting back into the game, looking for general composition advice"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Getting back into the game, looking for general composition advice"]]></description>
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				<title>Getting back into the game, looking for general composition advice</title>
				<description><![CDATA[ It's been a while due to job obligations and I've been itching to get back into the game now but things have changed alot it seems with the new codexes and such since the end of 6th and beginning of 7th when I stopped.<br /> <br /> My old builds tended to be a bunch of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> or mixed bag of one off units for specialist use (like 1 arty, 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, 1 flyer, 1 building, etc) but I've been seeing a ton of talk on deathstar kind of units on the forums and such. Probably not going to be competitive for a while but wondering what you guys think is most useful now a days. Of course things will change whenever 8th comes out but till then, what do you guys find to be more effective for a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> standard box rules kind of lists? (I don't know what ITC and stuff uses but might start looking into that as I'll be likely moving to Las Vegas soon so tournaments might be something to try eventually)<br /> <br /> <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>?<br /> Mixed?<br /> Deathstar? <br /> Mech?<br /> Massed Air?<br /> <br /> I can play as any race faction cept mechanicus right now as I kind of stopped just before skittarius came out.  To keep the discussion on track, I'm not really asking for fluffyness / fun/ or concerned about spam. Just looking at effectiveness and effectiveness alone and looking for general opinions. I'll experiment myself of course over time but it'd be kind of nice to have something to start with anyway.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2016 07:30:38]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Getting back into the game, MSU/ deathstar/ mix looking for general composition advice</title>
				<description><![CDATA[ In general game terms, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is strongest <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  Most games, especially in tournaments, will have 3+ objectives.<br /> <br /> <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is also quite hard to kill for a lot of armies.<br /> <br /> Battle company is perhaps the epitome of this but most codexes will have examples of this ; warp spider spam, solo crisis suit spam, little shame etc.]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2016 08:27:35]]> GMT</pubDate>
				<author><![CDATA[ Fruzzle]]></author>
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				<title>Getting back into the game, looking for general composition advice</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is still good and will likely remain good for a while yet. Even with deathstar armies they seem to have <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> support to go along with it, it's just that these deathstars seem to rely on buffs and it's easier to buff one unit than many at once.]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2016 10:45:24]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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