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		<title><![CDATA[Latest posts for the thread "[2k] - Da Orks"]]></title>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Evenin lads.<br /> <br /> So I have been planning an army list for a little and sadly I lost my list with all details but I remember my troop choices and was looking for any advice on floors I have in it. Maybe something I can't kill etc.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss<br /> 1. Warbike<br /> 2. Lukky stick<br /> <br /> Pain boy<br /> 1. Warbike<br /> <br /> Both go in same squad of nob bikers<br /> <br /> 2 groups of 12 plus nob of boys with shoota's trukks each.<br /> My goal for these us to get into cover and just shoot for days while holding an objective or 2<br /> <br /> 2 groups of warbikes with nob each. Power Klaws on nob.<br />  X10 boys in squads I think<br /> <br /> 1 group of nob bikers posably max amount of mobs on warbikes (these with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> <br /> 2 dakka jets<br /> <br /> 2 traktor mek guns (the anti air ones)<br /> 4 kustom mega kannon (s8 ap2)<br /> <br /> May take 3 of each depends on how many flyers I verse.<br /> <br /> Can't remember what equipment I had on them so any important ones feel free to say.<br /> <br /> Thoe one question I want to know besides feed back is would cover saves be good enough for my shoots boys?<br /> <br /> Thanks for reading<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2016 23:28:14]]> GMT</pubDate>
				<author><![CDATA[ blackboard212]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Cover is nice for Orks, but don't rely too much on it; all it takes are a few Tau Markerlights or a Land Raider Redeemer and all your boyz will get shot off the table. If you have the points, get them some 'eavy Armor (4+ save is better than a 6+ save any day).<br /> <br /> Get the Warboss a power klaw and bosspole. Strength 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 attacks will mulch quite a lot of enemies, and the bosspole will help keep your boyz in the fight longer.]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 00:29:45]]> GMT</pubDate>
				<author><![CDATA[ iowaforever]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Cool beans can I have a boss pole and lukky stick? Alrdy was gonna give klaw]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 03:19:23]]> GMT</pubDate>
				<author><![CDATA[ blackboard212]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ I believe so; doesn't say that the lukky stikk replaces a Bosspole, and I've run Warbosses with stikk and Bosspole before]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 05:51:31]]> GMT</pubDate>
				<author><![CDATA[ iowaforever]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Yes, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> and lucky stikck can both be taken. Also, make sure every unit has a <span class="glossaryitem" onmouseover='gp(260);'>bp</span>. 5 points to get a better result on the mob rule table is a no-brainer.<br /> About the shoota boyz. Mere cover won't keep your trucks alive (and thus also your boyz). But eavy armour can be a (wasted) point sink. Some people say 'more boys over armour' others likte the tougher boys. The way i do it with my slugga boys is: as long as i have fewer than 3 truck mobs, i make them eavy, with more than 3 mobs, it gets to expensive and i take an extra mob.<br /> However, i don't know if the same would go for shoota boys]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 16:55:42]]> GMT</pubDate>
				<author><![CDATA[ Aarsigheid]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Tractor Kannons are crap. Even vs anti air. Lootas or tankbustas offer better ranged support and anti air. Look into zhadsnark if you plan on making a biker list, he allows you to take war bikers as troops, and he'll give your nob bikers the scout special rule. Pretty awesome!]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 06:45:45]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ slip this is intresting info is forge world accepted in normal play? also thanks to the rest for you help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> one other question i have is i am thinkin of using a waaaaagh banner in a nob biker squad with my painboy and warboss in it 2 and give them all power klaws. its expensive but my god they would hurt so much how stupid of an idea is it? (12 nobs plus my 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) ]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 10:39:03]]> GMT</pubDate>
				<author><![CDATA[ blackboard212]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(39);'>FW</span> acceptance is more a matter of your local meta ..<span class="glossaryitem" onmouseover='gp(50);'>GW</span> has stated its part of the rules..and its 10 nobz..+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s althou for Morale purposes and saving points you could do 7 nobz + the two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s ..]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 14:52:31]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:[2k] - Da Orks</title>
				<description><![CDATA[ I think that´s about a 1000 points for a unit of 12 models that´s not that hard to kill. But for gaks and giggles, why not. Also, the lucky stick grants the mob the +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> wich does not add to the +1 from the banner.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 20:08:00]]> GMT</pubDate>
				<author><![CDATA[ Aarsigheid]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Zhad is accepted in ITC format and every major tournament including <span class="glossaryitem" onmouseover='gp(300);'>LVO</span>, adepticon, and <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span>.<br /> <br /> E: as for normal play, as long as you have the entry it's not a big deal. Nobody is gonna accuse orks of power gaming and ork all biker lists have been around since 2nd edition. Lots of popular characters are <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> all flyers are <span class="glossaryitem" onmouseover='gp(39);'>FW</span> as well as Titans, stompas, and wraith knights and you see those all the time.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 01:21:07]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ thanks for the info <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> i was also thinking the huge kill squad may be to expensive but i figured if i made it unkillable (mostly) with the painboy and all that good stuff i felt like it could work. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 03:32:35]]> GMT</pubDate>
				<author><![CDATA[ blackboard212]]></author>
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				<title>[2k] - Da Orks</title>
				<description><![CDATA[ Unkillable isn't a thing for orkz these days I feel like]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2017 20:13:29]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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