<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Help me Decide on VampireNippled Allies..."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Help me Decide on VampireNippled Allies..."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ Hey Dakka<br /> For those of you who read my semi-frequent posts; you'll know that my developing Ultramarines army is now about 750points strong.<br /> comprising of a Stormtalon, a scout squad, and 3 6man tactical squads with meltaguns in assault cannon razorbacks. a fairly <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>; durable troops core.<br /> <br /> but here's the thing.... I'm suffering from an insatiable bloodlust. I wanna put the hurt on people in ways that a tactical all-rounders core just isn't doing.<br /> as such; having saved enough money; I'm looking to build an allied sledgehammer/glaive of Blood Angels; because their angels blade formations are potentially DEVASTATING.<br /> <br /> what I want to know Dakka; is which makes your knees weaker?<br /> <br /> 2 Golden host formations (30 Sanguinary Guard, Dante & Sanguinor) charging from one simultaneous deep strike? (6x5 man)<br /> <br /> or<br /> <br /> 2 Archangels Orbital Intervention Force formations (30 Hammernators) charging from one simultaneous deep strike? (6x5 man)<br /> <br /> help me decide how to best break my enemies?<br /> GamerGuy]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098269.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098269.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 13:13:26]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
			</item>
			<item>
				<title>Re:Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ Personally I would rather have the terminators, but take 2 pairs of <span class="glossaryitem" onmouseover='gp(80);'>lc</span> in each squad to help with blending larger squads of softer targests.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098281.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 13:49:10]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
			</item>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(390);'>GH</span> <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Not only are you almost certain to get those assaults off due to Dante, but you also can catch things once you've mulched each unit you've charged. Although with 6 Hammernator units spread liberally around the board avoiding them will still be difficult. Plus <span class="glossaryitem" onmouseover='gp(215);'>SG</span> have some (albeit mediocre) shooting as well, if taking <span class="glossaryitem" onmouseover='gp(215);'>SG</span> I'd strongly suggest against taking pistol upgrades but definitely taking one or two fists per squad, as you'll be charging and mincing what you shoot anyway.<br /> On the other hand I wouldn't take two <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> as The Sanguinor is a very expensive squishy tax. Personally if wanting a ton, I'd go with a single maxed out (as in number of units - still sticking at 5 man a unit aside from maybe the Dante/Banner unit) Golden Host.<br /> I'd also make sure you have elsewhere what you need to take down IKs and Wraithknights as <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are too expensive to suicide in taking them down.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098282.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098282.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 13:51:35]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
			</item>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ Thanks for taking the time to reply guys; <br /> <br /> so what we're essentially weighing is a 3++ invulnerable save and no character Tax vs a Shooting Attack and Jump Packs? <br /> <br /> any further arguments would be appreciated: to be honest I'm really torn; love the aesthetics of both...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> okay so I'm now massively off topic; but given that anything I ally is gonna be unbound anyway is there anything here that undisputedly wins:<br /> <br /> 2 Imperial Knights<br /> <br /> Imperial Knight + 3 Dreadknights<br /> <br /> 3 Riptides (A riptide wing?) ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098346.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098346.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 15:19:49]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
			</item>
			<item>
				<title>Re:Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ The only thing that would unbound that you have suggested so far is the 3 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> because the Knights can be taken in an oathsworn (I think that's the right one) detatchment and the riptides can be taken in a riptide wing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098391.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098391.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 16:05:55]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
			</item>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ wait... you mean its totally legal to ally a riptide wing to my marines??<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098418.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098418.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 16:31:28]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
			</item>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f155bf20ad1de58f916d28be3904c7cc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712143/9098418.page"><b>GamerGuy wrote:</b></a><br/>wait... you mean its totally legal to ally a riptide wing to my marines??<br /> </div></blockquote><br /> They're desperate allies but yeah.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098638.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098638.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 21:20:56]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
			</item>
			<item>
				<title>Help me Decide on VampireNippled Allies...</title>
				<description><![CDATA[ I wouldn't quite put it as simply as <span class="glossaryitem" onmouseover='gp(457);'>jp</span> and shooting vs 3++ and no char tax. Firstly the mobility of <span class="glossaryitem" onmouseover='gp(457);'>jps</span> help massively. Also Dante is certainly not a char tax - he enables you to get precision <span class="glossaryitem" onmouseover='gp(471);'>DSs</span> that the termis do not get (scatter <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" less due to Dante and reroll scatter due to the formation)... that is oh so important for the assaults from deepstrike - he's also granting a unit hit and run. Also the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are considerably cheaper than termis which racks up at 6 units. Furthermore the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> is garenteed to arrive from T2 where as 1 in every 9 games the termis will fail to arrive T2. Finally the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> weapons are master crafted which means you are rerolling up to 5 missed attacks each turn.<br /> <br /> Advantages for Hamminator Termis in orbital intervention:<br /> -3++ save.<br /> -Every model has ×2st. Although <span class="glossaryitem" onmouseover='gp(215);'>SG</span> have the option of doing this too for 10pts cheaper.<br /> <br /> Advantages for Golden Host (with Dante):<br /> -Cheaper base cost with more options avaliable.<br /> -Almost percision <span class="glossaryitem" onmouseover='gp(471);'>DS</span> enabling you to be more agressive with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and almost Guarenteeing the assault from every unit.<br /> -T2 arrival guarentee.<br /> -One unit can have hit and run and also a chapter banner<br /> -Jump packs enable much better movement and means the unit can catch what they want to kill after their original unit is paste on the floor.<br /> -Hammer of Wrath if <span class="glossaryitem" onmouseover='gp(457);'>jps</span> not used.<br /> -Have the ability to shoot better than a standard marine (ap4 assault 2 boltgun) compared to no shooting.<br /> -Fearless compared to <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>.<br /> -Frag grenades.<br /> -You have Dante... who is a beast - not a tax.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098822.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712143/9098822.page</link>
				<pubDate><![CDATA[Sun, 25 Dec 2016 23:55:04]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
			</item>
	</channel>
</rss>