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		<title><![CDATA[Latest posts for the thread "Imperial Armour Breaching drill and drop sentinels "]]></title>
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				<title>Imperial Armour Breaching drill and drop sentinels </title>
				<description><![CDATA[ I was looking through the Imperial Armour Vol 1 Second Edition, and these 2 units look like alot of fun to play, They're both in there with point costs but I cant find them on battle scribe with that book loaded.  With a quick search on the net I came across something saying that the Breacher drill is only available in one of the other <span class="glossaryitem" onmouseover='gp(60);'>IA</span> books, 12 I think.<br /> <br /> Anyone have any better insight or the proper way to field these units?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 21:13:28]]> GMT</pubDate>
				<author><![CDATA[ Rock The 40K]]></author>
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				<title>Re:Imperial Armour Breaching drill and drop sentinels </title>
				<description><![CDATA[ The drill is in <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:Vraks in the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> army list, with significantly different rules. <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> those rules don't apply outside the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> army list and any other army list continues to use their existing rules (much like updating C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> tactical squads doesn't change <span class="glossaryitem" onmouseover='gp(10);'>BA</span> tactical squads), but given how significant the redesign was and how weak (and very frustrating) the <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> rules are there's a strong argument that you should assume the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> rules for the drill now apply to all versions of the unit, with their respective infantry squads replacing the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> engineers.<br /> <br /> Drop Sentinels are, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, the same in <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> and the <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> Elysian list, so the <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> rules are still current <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>.]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 07:34:41]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Imperial Armour Breaching drill and drop sentinels </title>
				<description><![CDATA[ Oh ok so these units are dependent on those specific army lists from those particular book, thanks]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 00:15:58]]> GMT</pubDate>
				<author><![CDATA[ Rock The 40K]]></author>
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				<title>Imperial Armour Breaching drill and drop sentinels </title>
				<description><![CDATA[ I've never run into anyone that limits <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists that much. If you want Elysian infantry you run Elysians, if you want <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> infantry you run <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span>, if you want <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> tanks you run <span class="glossaryitem" onmouseover='gp(646);'>ABG</span>, but all of the other fun, little toys are generally kosher in a standard Guard list. I actually just tried out drop Multi-Melta Sentinels the other day and they're pretty cool! Even against Tyranids where melta is kind of pointless, they still did some good work before dying gloriously!]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 05:08:07]]> GMT</pubDate>
				<author><![CDATA[ GreenShoes]]></author>
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