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		<title><![CDATA[Latest posts for the thread "[1850] - WhiteScars/Guard/Inquiz - Artillery theme, (competitive?) advise please"]]></title>
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				<title>[1850] - WhiteScars/Guard/Inquiz - Artillery theme, (competitive?) advise please</title>
				<description><![CDATA[ I'm not sure how I want to finish this list. Help advise please.<br /> So the idea behind this list is to have a cover-hugging gun line made largely of artillery, much of it forgeworld. This is largely inspired by WWI, with a few modifications to make it more viable.<br /> <br /> <br /> Standard list (ordered by detachment):<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> White scars <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Techmarine, bike<br /> Techmarine, hunter's eye (relic that grants unit ignore cover)<br /> Bike squad, 1 grav gun<br /> Bike squad, 1 grav gun<br /> Quad mortar support battery (1 artillery piece, 2 marine crew, can fire either 4 blasts 48" S5AP5 barrage pinning, or 4 shots 36" S8AP4 tank hunter)<br /> Quad mortar support battery<br /> 446 points<br /> <br /> Inquisitorial detachment (old codex)<br /> Ordo xenos inquisitor, rad & psychotroke grenades, 3 servo skulls<br /> 2 acolytes and a psyker, razorback<br /> 2 acolytes, one with a flamer, and a psyker, rhino<br /> 2 acolytes, one with a flamer, and a psyker, rhino<br /> 238 points<br /> <br /> Company command squad, camo, master of ordnance<br /> Ministorum priest<br /> Ministorum priest<br /> infantry platoon:<br />     Platoon command squad, autocannon<br />     Infantry squad, lascannon<br />     Infantry squad, lascannon<br />     Sabre weapons battery: 2 platforms, 2 spare crew, lascannons (2 artillery pieces, each has a twin linked skyfire interceptor lascannon, 4 crew)<br />     Conscripts: 50 men<br /> <u>ANOTHER TROOP CHOICE TBD</u><br /> Wyvern battery, 2 wyverns<br /> Heavy artillery carriage battery, 1 medusa (4-wound immobile artillery platform, 4 crew, 36" S10AP2)<br /> Manticore platform (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10/10/10 2HP immobile, min range 36", 7" blast S9AP2, limited ammunition (4 shots))<br /> 902 points<br /> <br /> Total: 1586<br /> 
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</div><br /> <br /> List reordered by battlefield role:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> <b>Part 1: big guns, sitting back behind boosted cover (3+ cover saves, 2+ if night fighting or if I'm lucky with warlord traits), using orders or the attached techmarine to ignore cover.</b><br /> <br /> Company command squad, camo, master of ordnance<br /> Platoon command squad, autocannon<br /> Infantry squad, lascannon<br /> Infantry squad, lascannon (these two combine into a 20-man blob with 2 lascannons)<br /> Sabre weapons battery: 2 platforms, 2 spare crew, lascannons (2 artillery pieces, each has a twin linked skyfire interceptor lascannon, 4 crew)<br /> Quad mortar support battery (1 artillery piece, 2 marine crew, can fire either 4 blasts 48" S5AP5 barrage pinning, or 4 shots 36" S8AP4 tank hunter)<br /> Quad mortar support battery<br /> Wyvern battery, 2 wyverns<br /> Heavy artillery carriage battery, 1 medusa (4-wound immobile artillery platform, 4 crew, 36" S10AP2 large blast)<br /> Manticore platform (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10/10/10 2HP immobile, min range 36", 7" blast S9AP2, limited ammunition (4 shots))<br /> 2 acolytes and a psyker, razorback (divination to twin-link something)<br /> Techmarine, hunter's eye (relic that grants unit ignore cover)<br /> <i>ANOTHER ASTRA MILITARUM TROOP CHOICE TBD</i><br /> <br /> <br /> <b>Part 2: either rush out to do some damage turn 1 with psychic shriek and grav, or sit back twin-linking or in reserve waiting to rush out and grab objectives in the end.</b> (272 ponts)<br /> <br /> 2 acolytes, one with a flamer, and a psyker, rhino<br /> 2 acolytes, one with a flamer, and a psyker, rhino<br /> Bike squad, 1 grav gun<br /> Bike squad, 1 grav gun<br /> <br /> <b>Part 3: the assault unit/deathstar. </b> (349 points)<br /> <br /> Techmarine, bike<br /> Ordo xenos inquisitor, rad & psychotroke grenades, 3 servo skulls<br /> Ministorum priest<br /> Ministorum priest<br /> Conscripts: 50 men<br /> Scarier than it looks, with the ability to get 2+ rerollable saves, reduce enemy toughness, and make the enemy hit themselves, and this can only be taken down through massive firepower directed at 3-point models! Hit and run lets it use the grenades over and over, and if the fight happens near midfield, I can use it to slingshot this unit into my opponent's backfield. It can soak a ton of wounds, and if facing an assault list, the <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can split off and boost some leadership scores for better orders, and repair vehicles, too, until the foe closes in.<br /> <br /> 
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</div><br /> <br /> This leaves me 264 points, with a 2nd Astra Militarum troop choice required.<br /> <br /> Option A:<br /> I can get another platoon, platoon command squad and 2 infantry squads, all with autocannons (160), and tack on 34 more conscripts. The conscripts can either help bubble-wrap, and clog enemy movement options. And if I split my <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> between the squads and keep them close to both, I can present a scary-huge wall of human flesh.<br /> <br /> Option B:<br /> I can get another platoon but leave off the conscripts, and have 104 points to play with.<br /> <br /> Option C: I can get a veteran squad with a lascannon (80 points), and have 184 points to play with.<br /> <br /> So which option do I take? If I take option B or C, then what do I add? I was thinking of a predator with 2 lascannons and an autocannon turret (115). Or more bike squads. Or a couple land speeder storms. I own everything already mentioned but have money to spend if you have better ideas.]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 14:48:44]]> GMT</pubDate>
				<author><![CDATA[ Celerior]]></author>
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				<title>[1850] - WhiteScars/Guard/Inquiz - Artillery theme, (competitive?) advise please</title>
				<description><![CDATA[ Drop the Rhinos and Razorback and fit in a Skyhammer. A grav unit with Relentless and Hunter's Eye coming down T1 should nuke a big threat right off the bat.<br /> <br /> You'll have to play around with some other points, but I'd rather have the grav than, for instance, one wimpy BS3 lascannon in a squad.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 06:52:02]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - WhiteScars/Guard/Inquiz - Artillery theme, (competitive?) advise please</title>
				<description><![CDATA[ I think you're right about those lascannons. I'll downgrade them to autocannons, with an eye to taking out razorbacks from battle companies.<br /> <br /> For tournaments, I can't generally have a 4th detachment. I'm not dropping the inquisition; they provide a lot (psychic support/shriek, objective grabbing) very cheaply. I get your gist though, you suggest a high volume of fire alpha strike unit. Make another suggestion! But be careful - I think that between genestealer cult and magnus, the meta is about to shift dramatically.<br /> <br /> I could drop a rhino and the flamers and voila, about 230 points to play with. Make more suggestions and if possible stick to a WWI theme.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 16:03:42]]> GMT</pubDate>
				<author><![CDATA[ Celerior]]></author>
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