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		<title><![CDATA[Latest posts for the thread "[1996] - Grey Knights - GK, Custodes and Knight"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1996] - Grey Knights - GK, Custodes and Knight"]]></description>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ Fun list that is mildly competitive, please give thoughts x<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Captain-195<br /> (psycannon, mastercrafted Hammer, Cuirass) <br /> <br /> Troops Strike Squad-123<br />  (5 man, 4 halberds, 1 stave)<br /> <br /> Troops Terminator Squad-194<br />  (5 man, 2 halberds, 2 swords 1 Hammer, 1 psilencer)<br /> <br /> <br /> Troops Terminator Squad-189<br />  (5 man, 2 halberds, 2 swords, 1 stave, 1 psilencer)<br /> <br /> Heavy Support Dreadknight-225<br /> (Teleporter, h psycannon, gatling psilencer)<br /> <br /> Heavy Support LandRaider-250<br /> (flamestorm cannons, <span class="glossaryitem" onmouseover='gp(330);'>mm</span>)<br /> <br /> Heavy Support Dreadnought-155<br /> (assault cannon, heavy flamer)<br /> <br /> Formation Custodian Guard-290<br /> (3 stormshields, 3 swords, 2 spears) <br /> <br /> Imperial Knight Warden-375<br /> (gatling cannon, chainsword)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 22:16:33]]> GMT</pubDate>
				<author><![CDATA[ Skalathrax8]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ Are you using the NSF? If not you have no reason not to.<br /> <br /> The Strikes feel out of place. Also I don't recommend upgrading them with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons since they are only 1A. <br /> <br /> Termies need that psycannon on them unless your meta is riddled with multi-wound dudes who need insta killing. <br /> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> 114% need personal teles. One has it but both truly need them to work. <br /> <br /> As for the custodes I can't comment on them nor the IK.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 21:03:35]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ I agree with FinkleLord's sentiments regarding the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> loadout.  The addition I'd add is that you might want to consider switching the Warden to a Paladin.  Right now, your list is relying heavily on Rending for dealing with high <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.  The Ordnance trait on the Paladin's cannon will help you deal with that more than the 2 6's you're likely to get from the Warden's cannon.<br /> <br /> Doesn't hurt your point distribution at all either as the Paladin also costs 375.<br /> <br /> Just spit balling here, but if you ditch the Strike Squad, you can add 2 more Custodes with shields and increasing the unit size to 7.  You could also put a Stormspear Rocked Pod or Icarus Cannon on the Knight with those points.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 21:08:51]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ There IS a reason to stick with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> over a NSF, and that's ObSec! Termies with ObSec are fun.<br /> <br /> I'd echo Finkle in that a psycan is much more versatile than a psilencer.<br /> <br /> And finally, I'd disagree with him that a Dreadnought needs a teleporter. I don't think they can take them.<br /> I would change the 'nought to a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> instead of the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, tho. You're lacking in ranged anti-armour.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 22:00:38]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ Hey thanks so much for replies <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I also missed out a landraider redeemer (still same point cost) to transport those custodians and captain. I regret not psycannoning them up. I mainly use the psilencers for force insta death to <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and the like.<br /> <br /> Way it has worked so far is they are distracted by either the knight or the deathstar landraider with payload. Im not sure why i have the strike squad. Just points to kill i guess. Oh i also use the wardens cannon to kill fliers. That way it can combat <span class="glossaryitem" onmouseover='gp(9);'>av</span> with the chainsword, killing 2 birds w one stone]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 22:59:14]]> GMT</pubDate>
				<author><![CDATA[ Skalathrax8]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ Psilencers have a place if your meta is low on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and high on monstrous creatures.  If it's working for you, don't second guess it.<br /> <br /> The Warden's cannon can work as <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in a pinch, but you already have more than you realize.  Custodes shoot at fliers at BS2 when wielding Sentinel Blades.  They also fire twice.  Your Psycannons, due to volume of fire, can also pull double duty and attempt to instant death flying monstrous creatures.<br /> <br /> That said, if you have a fair amount of flying vehicles then the Rending cannon definitely helps and pulls its weight equal to the ordnance cannon.<br /> <br /> I'd still recommend dropping the Strike Squad and grabbing more Custodes, upping the Captain to Grandmaster or mounting a carapace gun on that Knight.  I think all of those will give you a better rate of return.<br /> <br /> Alternatively, you could glue backpacks to them and turn them into Interceptors for not much more points.]]></description>
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				<pubDate><![CDATA[Thu, 29 Dec 2016 04:43:10]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>[1996] - Grey Knights - GK, Custodes and Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712368/9103021.page"><b>Elric Greywolf wrote:</b></a><br/>There IS a reason to stick with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> over a NSF, and that's ObSec! Termies with ObSec are fun.<br /> <br /> I'd echo Finkle in that a psycan is much more versatile than a psilencer.<br /> <br /> And finally, I'd disagree with him that a Dreadnought needs a teleporter. I don't think they can take them.<br /> I would change the 'nought to a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> instead of the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, tho. You're lacking in ranged anti-armour.</div></blockquote><br /> <br /> Haha my mistake. I thought there were two in the list and not a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and Dreadnought.<br /> <br /> As far at the NSF vs <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> it also depends on meta. Mine I need that T1 <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and get up in their faces and try to cause as much damage as possible. While I like obsec it isn't always needed, my meta has a TON of AP2 spam and I can't camp objectives well. ]]></description>
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				<pubDate><![CDATA[Fri, 30 Dec 2016 04:47:04]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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