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		<title><![CDATA[Latest posts for the thread "[1500] - Tau - local all-comers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Tau - local all-comers"]]></description>
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				<title>[1500] - Tau - local all-comers</title>
				<description><![CDATA[ Drawing the bulk of this list from a pair of start collecting and a battle force box, I'm hoping to build an army I can bring to my local shop and have a few fun games with while getting the hang of Tau units and 7th ed. The local meta seems to be a mix of everything with perhaps a slight tilt toward power armored forces. The current idea is to possibly create a Hunter Contingent using the Hunter Cadre at its base and an Optimized Stealth Cadre which eventually could be swapped for other formations such as Drone-net or Firebase support to try different approaches. I'm hoping the mobile midfield will make for more dynamic games than a static gunline.<br /> <br /> Hunter Cadre<br /> <br />   Commander (3) - 152pts<br />     1 Commander: Crisis battlesuit,2 Missile pods,Drone controller,Target lock<br />     2 MV7 Marker Drone: Markerlight<br /> <br />   Drones (4) - 56pts<br />     4 MV7 Marker Drone: Markerlight<br /> <br />   XV8 Crisis Battlesuits (3) - 156pts<br />     3 Crisis Shas'ui: 2 Plasma rifles<br /> <br />   XV8 Crisis Battlesuits (2) - 109pts<br />     1 Crisis Shas'ui: 2 Fusion blasters,Target lock<br />     1 Crisis Shas'ui: 2 Fusion blasters<br /> <br />   XV104 Riptide (1) - 225pts<br />     1 XV104 Riptide: Ion accelerator,Twin-linked smart missile system,Early warning override,Stimulant injector<br /> <br />   Strike Team (5) - 55pts    DS8 tactical support turret with smart missile system<br />     5 Fire Warrior: Pulse rifle<br /> <br />   Strike Team (5) - 55pts    DS8 tactical support turret with smart missile system<br />     5 Fire Warrior: Pulse rifle<br /> <br />   Breacher Team (12) - 121pts    <br />     1 Fire Warrior Shas'ui<br />     10 Fire Warrior<br />     1 MV36 Guardian Drone: Guardian Field<br /> <br />   TY7 Devilfish (1) - 100pts    Dedicated Transport<br />     1 TY7 Devilfish: Two MV1 Gun Drones,Sensor spines,Disruption pod<br /> <br />   XV88 Broadside Battlesuits (1) - 70pts<br />     1 Broadside Shas'ui: Twin-linked high yield missile pod,Twin-linked smart missile system,Early warning override<br /> <br />   XV88 Broadside Battlesuits (1) - 70pts<br />     1 Broadside Shas'ui: Twin-linked high yield missile pod,Twin-linked smart missile system,Early warning override<br /> <br /> Optimised Stealth Cadre<br /> <br />   XV95 Ghostkeel Battlesuits (1) - 140pts<br />     1 XV95 Ghostkeel Battlesuit: Two MV5 Stealth Drones,Cyclic ion raker,Twin-linked fusion blaster<br /> <br />   XV25 Stealth Battlesuits (3) - 95pts<br />     1 XV25 Stealth Shas'ui: Fusion blaster<br />     2 XV25 Stealth Shas'ui: Burst cannon<br /> <br />   XV25 Stealth Battlesuits (3) - 95pts<br />     1 XV25 Stealth Shas'ui: Fusion blaster<br />     2 XV25 Stealth Shas'ui: Burst cannon<br /> <br /> <br /> My main objective is to create an all-comers list that will be both fun to play but also enjoyable to face, so semi-casual I guess? While my main concern is missing some obvious flaws or making a plain illegal list due to being unfamiliar with the force and formations. I'd greatly appreciate any advice or suggestions as far as other interesting formations or possible expansions toward 2k. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 11:20:05]]> GMT</pubDate>
				<author><![CDATA[ Sleep Spell]]></author>
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				<title>[1500] - Tau - local all-comers</title>
				<description><![CDATA[ I like the list.<br /> <br /> You actually can't have more then 10 breachers in a squad so nine guys and a sarge. You have 11. <br /> <br /> No obvious flaws and no real wasted points. If you take it to 2k you might get another ghostkeel in your stealth cadre. Target lock for fusion blasters is nice. Bs2 over watch for ghostkeels is also good with their volume of fire. <br /> <br /> Solid without relying on the riptide wing. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 16:19:51]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>[1500] - Tau - local all-comers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/712414/9102574.page"><b>Epartalis wrote:</b></a><br/>I like the list.<br /> <br /> You actually can't have more then 10 breachers in a squad so nine guys and a sarge. You have 11. <br /> <br /> No obvious flaws and no real wasted points. If you take it to 2k you might get another ghostkeel in your stealth cadre. Target lock for fusion blasters is nice. Bs2 over watch for ghostkeels is also good with their volume of fire. <br /> <br /> Solid without relying on the riptide wing. </div></blockquote><br /> <br /> Thanks for taking the time to look things over! <br /> <br /> Obviously one Breacher will need to go, which could just be solved by stocking up one of the strike teams by a single model. Alternatively I was thinking of dropping the fusion crisis with target lock as well providing enough points to add one more XV88 Broadside. At which point the question becomes whether to keep the solo fusion crisis or just move him into the plasma crisis team? ]]></description>
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				<pubDate><![CDATA[Thu, 29 Dec 2016 10:15:23]]> GMT</pubDate>
				<author><![CDATA[ Sleep Spell]]></author>
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