<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1000-1250] - Space Marines - Help with list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1000-1250] - Space Marines - Help with list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ Hey Everyone,<br /> <br /> Working on assembling my first army here; I'll be fighting against Blood Angels, Chaos Space Marines (Probably 1k Sons), Eldar, and Orks primarily. <br /> <br /> What I have so far: <br /> <br /> Combined Arms Detachment<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> Squad - 5x Marines - Sergeant with Combi-Melta, Specialist with Grav; 95 Points<br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> Squad - 5x Marines - Sergeant with Combi-Flamer, Specialist with Grav; 95 Points<br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> Squad - 5x Marines - Sergeant with Combi-Melta, Specialist with Melta; 90 Points<br /> <br /> Centurion Devastator Squad - 3x - Grav Cannon + <span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, Grav Cannon + <span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, TWLas Cannon; 230 points<br /> Land Raider /w Sergeant Chronus - Dedicated Transport for Centurions; 250 points<br /> <br /> Venerable Dreadnought - 1x - TWLas Cannon, Heavy Flamer+Power Fist; 150 points<br /> Drop Pod - Dedicated Transport for Dread; 35 points<br /> <br /> This comes out to 995 points. I put Sergeant Chronus in the land raider because it saves me some points (he only costs 50 for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>), and it gives the land raider extra <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and the It Will Not Die special rule. I'm not married to the thought of Sergeant Chronus - I do have a captain in terminator armor - he's just pricey for what he is, and he won't survive meltas, and other nasty guns.<br /> <br /> I don't own all of these units yet - I really like the centurions, but I don't have them, nor do i have the land raider. They just look super cool, and the thought of rolling all those salvo grav dice and their 3x <span class="glossaryitem" onmouseover='gp(534);'>TW</span> bolters is pretty neat firepower. <br /> <br /> 255 points would allow me to add all kinds of units. Librarians, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> Librarian, Assault squad of terminators, a Stormraven gunship, or all of that + some options for what i've taken (extra armour, or what have you). <br /> <br /> I want to make sure i've got enough Dakka to deal with hordes of units but also have enough high <span class="glossaryitem" onmouseover='gp(123);'>str</span> reliable shots to kill vehicles, dreadnoughts, etc. <br /> <br /> Thanks for your help! Also, helping my gf make her 1k sons list, but we're not really sure what to do yet. She would like to field magnus and a helldrake. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109823.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 00:48:28]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
			</item>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ I assume you meant sergeants, not captains in those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  Slight difference.  I’d also go with the c-grav to match the grav gun in the second squad.<br /> <br /> I think your spare points would be well spent getting them razorbacks.  Or pods if you want to go drop heavy<br /> <br /> Land raiders have a number of problems these days.  There are a ton of things that just ignore AV14, and they are pricy.  Honestly, if you are using a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, stick the cents in a loose drop pod.  I do like Chronus as a low cost <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  You might be better served with a captain to help out the Cents if they get stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Give him a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> to tank AP2 hits for the squad as well.<br /> <br /> If I’m podding dreads, I’d go with one of the close range guns, especially on a ven dread.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or AsC.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109835.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109835.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 00:57:33]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712852/9109835.page"><b>Nevelon wrote:</b></a><br/>I assume you meant sergeants, not captains in those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  Slight difference.  I’d also go with the c-grav to match the grav gun in the second squad.<br /> <br /> I think your spare points would be well spent getting them razorbacks.  Or pods if you want to go drop heavy<br /> <br /> Land raiders have a number of problems these days.  There are a ton of things that just ignore AV14, and they are pricy.  Honestly, if you are using a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, stick the cents in a loose drop pod.  I do like Chronus as a low cost <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  You might be better served with a captain to help out the Cents if they get stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Give him a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> to tank AP2 hits for the squad as well.<br /> <br /> If I’m podding dreads, I’d go with one of the close range guns, especially on a ven dread.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or AsC.</div></blockquote><br /> <br /> Yes! You're right. I meant Sergeants, haha! XD Thank you for saying <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> And the info. <br /> <br /> Combi-grav would be good too - I was just thinking of putting the flamer as an "oh crap someone is in charge distance," since I really am very shooty. The point total is the same so i can be somewhat flexible here. <br /> <br /> The captain is a really good idea for the cents - the captain can take quite a few hits. Can i put the captain and the cents together in a drop pod? I didn't see a rule for that, for some reason I thought the cents could only be transported in a land raider. If the captain is my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can he start in reserve? <br /> <br /> I'd still be short on points with this list - actually by quite a bit. What would be good to add? If i can fit 5 centurions in a drop pod + the captain, I'd definitely go with that! Or, just be Imperial Fists and deploy captain lysander (he comes with <span class="glossaryitem" onmouseover='gp(221);'>SS</span> + iron halo - does that mean 2 separate invuln saves?)<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109851.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9109851.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 01:10:00]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
			</item>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> cents are very bulky, so take up 3 spots in transports.  Captain (in power or artificer armor) takes one, so that’s all 10 seats for him and a min squad.<br /> <br /> The rules for who can start in what vehicle are a little wonky.  If it’s a dedicated transport, the only unit that can start the game inside is the unit it was bought for.  If it’s a vehicle picked up loose, anyone can start inside.  Since they added drop pods as fast attack picks, you can take one as a non-dedicated transport and stick the cents inside.  This works when using a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, as no formations include random drop pods.<br /> <br /> They got rid of most of the rules for what can start in reserves.  Just be careful to have something on the table at the end of every game turn.<br /> <br /> Lysander actually has 3 invulns, his terminator armor gives him a 5++ as well.  You can only take one “save” per wound, so generally use the best one you have.  Feel No Pain and other tricks can give you an extra chance to negate a wound, but those work outside the normal save system.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110041.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110041.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 04:20:10]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ Would you recommend centurion assault squads? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110170.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110170.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 06:02:56]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
			</item>
			<item>
				<title>[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4574bb11afa3fff5ef796ee49f069d27.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712852/9110170.page"><b>Marmatag wrote:</b></a><br/>Would you recommend centurion assault squads? </div></blockquote><br /> <br /> No, I would not recommend them.  I think they have some uses, but you have to work a bit to get their potential out.  They hit hard at initiative, but are only 1A base (albeit with two drills each for an extra attack, plus the charge).  They might be tough, but lack an invuln save.  They are a S&P assault unit, so need a transport.  By the time you get them a transport and someone to buff/babysit them, you end up sinking a ton of points into them.  They try to fill the same role as assault terminators, which actually do OK at their job.  They play more like tactical terminators, and those are generally regarded as sub-par.  There is also the opportunity cost of not building them as <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents.  Which actually do a decent job of putting high volumes of quality firepower downrange.<br /> <br /> There are plenty of choppy units in the codex.  Some better then others.  But depending on what detachment/formation you are using, you can probably grab one of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110666.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9110666.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 13:52:51]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>Re:[1000-1250] - Space Marines - Help with list</title>
				<description><![CDATA[ <br /> Toying around with army builder. No transports yet. foot slogging. The point total is off by a few. <br /> <br /> According to my codex, the grav gun specialist and meltagun specialist are overpriced by a total of 13 points. So this is really 880 points right now. <br /> <br /> Is this totally ineffectual? I really like Lysander. He's so beast.<br /> <br /> <b>+++ <span class="glossaryitem" onmouseover='gp(119);'>SM</span> 1000 Imp. Fist. (Warhammer 40,000 7th Edition v2017) (893pts) +++</b><br /> <br /> <b>++ Combined Arms Detachment (Space Marines: <span class="glossaryitem" onmouseover='gp(751);'>IA10</span> - Siege Assault Vanguard (2013) v2001) (893pts) ++</b><br /> <i>Ideal Mission Commander, Ideal Mission Commander (Combined Arms Detachment), Objective Secured (Combined Arms Detachment), Objective Secured (Troops), Siege Objective</i><br /> <br /> <b>+ Uncategorised +</b><br /> <br /> ········<b>Chapter Tactics</b> [Imperial Fists]<br /> ········<i>Chapter Tactics: Bolter Drill, Chapter Tactics: Siege Masters</i><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (230pts) +</b><br /> <br /> ········<b>Captain Lysander, Imperial Fists (230pts)</b> [Warlord]<br /> ········<i>And They Shall Know No Fear, Eternal Warrior, Icon of Obstinacy, Independent Character, Tactical Objectives - Imperial Fists (Imperial Fists), Tactical Objectives - Space Marines, Warlord, Warlord Trait: Crimson Fists (Imperial Fists), Warlord Trait: Imperial Fists (Imperial Fists), Warlord Trait: Iron Resolve, Warlord Trait: Salamanders, Warlord Trait: Siege Master, Warlord Trait: Space Marines</i><br /> ········<b>Profiles:</b><br /> ················<b>Captain Lysander:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:4|T:4|W:4|I:5|A:3|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:2+/3++|Codex: Space Marines<br /> ················<b>Iron Halo:</b> Description:4+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> ················<b>Storm Shield:</b> Description:3+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>. Cannot claim +1 A for having two Melee weapons in an assault.|Codex: Space Marines<br /> ················<b>Terminator Armour:</b> Description:2+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, 5+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, Bulky, Deep Strike, Relentless, may not make Sweeping Advances.|Codex: Space Marines<br /> ················<b>Fist of Dorn:</b> Range:-|Strength:+6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Melee, Concussive, Master-crafted, Specialist Weapon, Unwieldy|Codex: Space Marines<br /> <br /> <b>+ Elites (380pts) +</b><br /> <br /> ········<b>Centurion Devastator Squad (230pts)</b><br /> ········<i>And They Shall Know No Fear, Chapter Tactics, Decimator Protocols, Slow And Purposeful, Very Bulky</i><br /> ············<b>2x Centurion (160pts)</b> [2x Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span> (50pts), 2x Hurricane Bolter]<br /> ············<b>Centurion Sergeant (15pts)</b> [Hurricane Bolter, Twin-linked Lascannon (15pts)]<br /> ········<b>Profiles:</b><br /> ················<b>Centurion:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:5|T:5|W:2|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:2+|Codex: Space Marines<br /> ················<b>Centurion Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:5|T:5|W:2|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:2+|Codex: Space Marines<br /> ················<b>Centurion Warsuit:</b> Description:2+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, Slow and Purposeful, Very Bulky|Codex: Space Marines p94<br /> ················<b>Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>:</b> Description:When rolling to Wound with a grav-weapon, or to determine its effects on a vehicle, the bearer can re-roll the result.|Codex: Space Marines<br /> ················<b>Grav-cannon:</b> Range:24|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 3/5, Concussive, Graviton|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Hurricane Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:3 Twin-linked Bolters fired as a single weapon, (Rapid Fire?)|Codex: Space Marines<br /> ················<b>Lascannon:</b> Range:48|Strength:9|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> ········<b>Venerable Dreadnoughts (150pts)</b><br /> ············<b>Venerable Dreadnought (150pts)</b> [Power Fist w/ Heavy Flamer (10pts), Twin-Linked Lascannon (15pts)]<br /> ············<i>Chapter Tactics, Venerable</i><br /> ········<b>Profiles:</b><br /> ················<b>Venerable Dreadnought:</b> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:6|Front:12|Side:12|Rear:10|I:4|A:4|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Walker|Codex: Space Marines<br /> ················<b>Searchlight:</b> Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Smoke Launchers:</b> Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Heavy Flamer:</b> Range:Template|Strength:5|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Lascannon:</b> Range:48|Strength:9|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Power Fist:</b> Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldy|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>+ Troops (283pts) +</b><br /> <br /> ········<b>Tactical Squad (96pts)</b> [3x Space Marine w/ Bolter (42pts), Space Marine w/ Grav-gun (29pts)]<br /> ········<i>And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads</i><br /> ············<b>Sergeant (11pts)</b> [Bolt Pistol, Combi-melta (11pts)]<br /> ········<b>Profiles:</b><br /> ················<b>Space Marine:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Space Marine Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> ················<b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Grav-gun:</b> Range:18|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> ········<b>Tactical Squad (91pts)</b> [3x Space Marine w/ Bolter (42pts), Space Marine w/ Meltagun (24pts)]<br /> ········<i>And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads</i><br /> ············<b>Sergeant (11pts)</b> [Bolt Pistol, Combi-melta (11pts)]<br /> ········<b>Profiles:</b><br /> ················<b>Space Marine:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Space Marine Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> ················<b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> ········<b>Tactical Squad (96pts)</b> [3x Space Marine w/ Bolter (42pts), Space Marine w/ Grav-gun (29pts)]<br /> ········<i>And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads</i><br /> ············<b>Sergeant (11pts)</b> [Bolt Pistol, Combi-plasma (11pts)]<br /> ········<b>Profiles:</b><br /> ················<b>Space Marine:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Space Marine Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+|Codex: Space Marines<br /> ················<b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> ················<b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Grav-gun:</b> Range:18|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> ················<b>Plasma Gun:</b> Range:24|Strength:7|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Rapid Fire, Gets Hot!|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>++ Roster Rules ++</b><br /> <br /> <b>Ideal Mission Commander:</b> If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table. (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span>)<br /> <b>Ideal Mission Commander (Combined Arms Detachment):</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Objective Secured (Combined Arms Detachment):</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Objective Secured (Troops):</b> A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule. (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span>)<br /> <b>Siege Objective:</b> (Siege_Assault_Van.pdf)<br /> <br /> <b>++ Selection Rules ++</b><br /> <br /> <b>And They Shall Know No Fear:</b> (Codex: Space Marines)<br /> <b>Brethren of Ancients:</b> (Siege_Assault_Van.pdf)<br /> <b>Chapter Tactics:</b> (Codex: Space Marines)<br /> <b>Chapter Tactics: Bolter Drill:</b> (Codex: Space Marines)<br /> <b>Chapter Tactics: Siege Masters:</b> (Codex: Space Marines)<br /> <b>Combat Squads:</b> (Codex: Space Marines)<br /> <b>Decimator Protocols:</b> (Codex: Space Marines)<br /> <b>Eternal Warrior:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Icon of Obstinacy:</b> (Codex: Space Marines)<br /> <b>Independent Character:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p39)<br /> <b>Slow And Purposeful:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p42)<br /> <b>Tactical Objectives - Imperial Fists (Imperial Fists):</b> (Angels of Death p84)<br /> <b>Tactical Objectives - Space Marines:</b> (Codex: Space Marines)<br /> <b>Venerable:</b> (Codex: Space Marines)<br /> <b>Very Bulky:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p35)<br /> <b>Warlord:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Warlord Trait: Crimson Fists (Imperial Fists):</b> 1 Pain is for Lesser Warriors<br /> 2 Tenacious Defender<br /> 3 Rynn’s World Veteran<br /> 4 Expert Instructor<br /> 5 Refuse to Die<br /> 6 Scion of Dorn (Angels of Death p85)<br /> <b>Warlord Trait: Imperial Fists (Imperial Fists):</b> 1 Siege Lord<br /> 2 Tenacious Opponent<br /> 3 Wise Commander<br /> 4 Indomitable<br /> 5 Architect of War<br /> 6 Fleet Commander (Angels of Death p82)<br /> <b>Warlord Trait: Iron Resolve:</b> (Codex: Space Marines)<br /> <b>Warlord Trait: Salamanders:</b> 1 Anvil of Strength<br /> 2 Lord of Fire<br /> 3 Patient and Determined<br /> 4 Miraculous Constitution<br /> 5 Forge Master<br /> 6 Never Give Up (Angels of Death p94)<br /> <b>Warlord Trait: Siege Master:</b> 1 Diviner of Weakness<br /> 2 Master of Bombardment<br /> 3 Arch Logistician<br /> 4 Bloody Lord of the Breach<br /> 5 Empowered by Hatred<br /> 6 Indomitable Will (Siege_Assault_Van.pdf)<br /> <b>Warlord Trait: Space Marines:</b> 1 Angel of Death<br /> 2 The Imperium's Sword<br /> 3 Iron Resolve<br /> 4 Storm of Fire<br /> 5 Rites of War<br /> 6 Champion of Humanity (Codex: Space Marines)<br /> <br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9111631.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712852/9111631.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2017 23:48:55]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
			</item>
	</channel>
</rss>