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		<title><![CDATA[Latest posts for the thread "[200] - Ultramarines  - Kill Team"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[200] - Ultramarines  - Kill Team"]]></description>
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				<title>[200] - Ultramarines  - Kill Team</title>
				<description><![CDATA[ Going into kill team today, sadly only have tactical marines right now.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 5 man<br /> Veteran w/combi flamer<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/ plasma gun<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad <br /> Veteran w/ bolt pistol and chainsword<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> w/ grav gun<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2017 13:17:16]]> GMT</pubDate>
				<author><![CDATA[ Palladournecros]]></author>
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				<title>[200] - Ultramarines  - Kill Team</title>
				<description><![CDATA[ Welcome to Dakka and the Ultramarines.<br /> <br /> (Full disclosure: I don’t play <span class="glossaryitem" onmouseover='gp(809);'>KT</span> and haven’t read the most recent rules for them, although follow discussion about it)<br /> <br /> Have you given thought to who your specialists are going to be?<br /> <br /> With every model acting alone, do you think you can get enough guys under the flamer template to mater?  Honest question here.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> 2+ saves are not allowed in <span class="glossaryitem" onmouseover='gp(809);'>KT</span> games.  Might be a restriction on high-T models as well.  AKA the things that you want to take grav against.  You might be better served with another plasma gun.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2017 13:41:21]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[200] - Ultramarines  - Kill Team</title>
				<description><![CDATA[ Gladly take another plasma gun, and no not necessary on the flamer, could always make it a combi plasma? My leader was going to be my veteran with the pistol and sword, tempted to switch that to a boltgun.  Tossing around makin my combi flamer (willing to change ) <span class="glossaryitem" onmouseover='gp(265);'>Fnp</span>, one of my plasmas master crafted and. Giving either my other plasma hit and run or making a marine with boltgun poisoned 4+]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2017 13:57:11]]> GMT</pubDate>
				<author><![CDATA[ Palladournecros]]></author>
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