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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marines (Raven Guard)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Marines (Raven Guard)"]]></description>
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				<title>[1850] - Space Marines (Raven Guard)</title>
				<description><![CDATA[ <b>TALON STRIKE FORCE</b><br /> <br /> <b>    Pinion Battle Demi-Company</b><br />   Captain (170)<br /> - Artificer Armour<br /> - Raven's Fury (Relic Jump Pack that gives +2S for <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, and Strikedown)<br /> - Storm Shield<br /> - Thunder Hammer<br /> <br />   Tactical Squad (235)<br /> - 10 Marines<br /> - Combi-Grav<br /> - Grav-Gun<br /> - Grav-Cannon with Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> - Rhino<br /> <br />   Tactical Squad (235)<br /> - 10 Marines<br /> - Combi-Grav<br /> - Grav-Gun<br /> - Grav-Cannon with Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> - Rhino<br /> <br />   Tactical Squad (165)<br /> - 5 Marines<br /> - Combi-Melta<br /> - Meltagun<br /> - Razorback<br />   - Replace Twin-Linked Heavy Bolters with Twin-Linked Lascannons<br /> <br />   Assault Squad (170)<br /> - 10 Marines<br /> - 10 Jump Packs<br /> <br />   Devastator Squad (295)<br /> - 10 Marines<br /> - 4 Lascannons<br /> - Razorback<br />   - Replace Twin-Linked Heavy Bolters with Twin-Linked Lascannons<br /> <br />   Scout Bike Squad (105)<br /> - 5 Scout Bikes<br /> - 3 Astartes Grenade Launchers<br /> <br />   Scout Squad<br /> - 5 Scouts<br /> - Land Speeder Storm<br />   - Replace Heavy Bolter with Heavy Flamer<br /> <br />   Scout Squad<br /> - 5 Scouts<br /> <br /> <b>    Raptor Wing</b><br />   Land Speeder (70)<br /> - Replace Heavy Bolter with Multi-Melta<br /> - Underslung Multi-Melta<br /> <br />   Stormtalon Gunship (125)<br /> - Replace Twin-Linked Heavy Bolter with Twin-Linked Lascannon<br /> <br />   Stormtalon Gunship (125)<br /> - Replace Twin-Linked Heavy Bolter with Twin-Linked Lascannon<br /> <br /> <b>  Total Model Count: 63<br />   Total Point Count: 1850</b><br /> <br /> <b>  How I Want to Use This List</b><br /> - Using the Talon Strike Force's ability to reroll pretty much every pre-game dice, I want to deploy second, and have night fighting turn 1 to optimise how I think my opponent will play, while at the same time almost wasting his own first turn, due to the cover saves that Shrouded (<span class="glossaryitem" onmouseover='gp(757);'>RG</span> Chapter Tactics), night fighting, and general cover will provide me.<br /> <br /> - The Scouts, Razorbacks, and Devastators form a small firebase in my deployment zone, preferably with terrain to shelter them. With the Scout Sergeants' perk of giving Ignores Cover <span class="glossaryitem" onmouseover='gp(136);'>USR</span> to a friendly unit within 9 inches, I will have the six Lascannons firing at <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and/or transports.<br /> <br /> - The Land Speeder Storm will Scout 12 inches to one of the opponent's flanks, followed by the Captain and Assault Marines. Provided that it survives until my Turn 1, it will use its Cerberus Launcher and Heavy Flamer to soften up and blind infantry for the Assault Marines to charge.<br /> <br /> - The two Grav Tactical Squads move to take midfield objectives. They are mainly geared for anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> duties. After they disembark, the Rhinos will go support the rest of the army (e.g. blocking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, Tank Shocking, etc).<br /> <br /> - The regular Land Speeder will rush a heavy vehicle and hopefully blow it up. If there are no heavy vehicles, it will stay hidden until the Stormtalons arrive on Turn 2, at which point it will designate priority targets for them to reroll Wounds/Armour Pens on.<br /> <br /> - The Scout Bike Squad will escort the melta Tactical Squad on the board from reserves with Outflank.<br /> <br /> <b>  Perceived Weaknesses/Possible Changes</b><br /> - I feel that the Grav Tactical Squads are a bit bloated. They'll definitely put the hurt on their intended targets, but I'm considering equipping them with plasma, combat-squadding them with a different heavy weapon to help out the Devastators and Razorbacks, or maybe just reducing them to 2 5-man squads to free up some points for the rest of the army. Not sure which way to do this.<br /> <br /> - Even with the melta that I have, if my opponent brings AV14, I don't think I'll be able to reliably put it down, due to the Land Speeder being a glass cannon and the Melta Tactical Squad being on foot.<br /> <br />  If anyone could give some feedback on this, I would be most appreciative.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 02:21:39]]> GMT</pubDate>
				<author><![CDATA[ Crimson Inferno]]></author>
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				<title>[1850] - Space Marines (Raven Guard)</title>
				<description><![CDATA[ Overall it looks pretty decent.<br /> <br /> The melta tacs need a vehicle.  Rather then stealing their razor for a firebase, keep them in it and move up.  And you have a lot of grav, which doesn’t care about <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.  Superheavies might be an issue, as they are more resistant to grav.  But the ones you see in normal play (IKs mostly) are not AV14.  While I agree more melta might be a good idea, you do have plenty of <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.<br /> <br /> I’d like to see the assault marines fleshed out a bit.  Vet sarge, power weapon, 2xflamers.  Where to get the points is questionable.  Trim the bodies off the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad?  Drop a scout biker? Or just make the squad smaller.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 12:24:19]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Space Marines (Raven Guard)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712958/9112432.page"><b>Nevelon wrote:</b></a><br/>Overall it looks pretty decent.<br /> <br /> The melta tacs need a vehicle.  Rather then stealing their razor for a firebase, keep them in it and move up.  And you have a lot of grav, which doesn’t care about <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.  Superheavies might be an issue, as they are more resistant to grav.  But the ones you see in normal play (IKs mostly) are not AV14.  While I agree more melta might be a good idea, you do have plenty of <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.<br /> <br /> I’d like to see the assault marines fleshed out a bit.  Vet sarge, power weapon, 2xflamers.  Where to get the points is questionable.  Trim the bodies off the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad?  Drop a scout biker? Or just make the squad smaller.</div></blockquote><br /> <br /> Thanks for the advice. I'll try to shuffle a few of the units and wargear around.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 03:11:31]]> GMT</pubDate>
				<author><![CDATA[ Crimson Inferno]]></author>
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