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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marines (3 Chapters) - Iron Angels"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Marines (3 Chapters) - Iron Angels"]]></description>
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				<title>[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ Iron Hand Formation: Strike Force Command (470pts)<br /> <br /> Captain - Bike, Artificer Armour, Gorgon Chain, Power-Fist<br /> Command Squad - Bike, Apothecary, 4x Lightning Claw, 2x Power Fist, 2x Storm Shield<br /> <br /> <br /> Iron Hand Formation: Librarius Conclave (285pts)<br /> <br /> Level 2 Psyker - Bike<br /> Level 2 Psyker - Bike<br /> Level 1 Psyker<br /> <br /> <br /> Iron Hands Formation: Mechanised Infantry (200pts)<br /> <br /> Sternguard Vetran x4 - CombiMelta x4<br /> Sergeant - CombiMelta, Melta Bombs<br /> Drop Pod<br /> <br /> <br /> DeathWatch Formation: Aquila Kill Team (285pts)<br /> <br /> Vetran x4 - FraggCannon x4, Storm Shield x4<br /> Vetran - Bolter<br /> Drop Pod<br /> <br /> <br /> Red Scorpions Formation: Allied Detachment (610pts)<br /> <br /> Magister Sevrin Loth<br /> <br /> 4x Tactical Marines - Bolter, Pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> 1x Sergeant - Bolter, Pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Drop Pod<br /> <br /> Centurion Devastator Squad<br /> 3x Centurion - Grav-Cannon & <span class="glossaryitem" onmouseover='gp(243);'>Amp</span> x3, Hurricane Bolter x3<br /> Sergeant - Grav-Cannon & <span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, Hurricane Bolter, Omniscope<br /> <br /> <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>:<br /> The Psykers concept is to choose Endurance, Invisibility +1 with Sevrin, the level 1 psyker on foot to both join the Centurion unit  with the level 1 getting prescience (and hopefully the one that ignores cover).<br /> Bike mounted Psykers go with the command squad and captain - aiming for Veil of Time and if i have spare rolls, go for endurance on them too.<br /> <br /> I realise that being so psyker dependant is risky, but I must admit that so far in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I have enjoyed that challenge. This list is being designed for our local club tournament scene only. I realize that my list lacks anti-air and obj.sec. troops, but my hope is that I can alpha strike hard enough to put my opponents on tilt. I would appreciate feedback on where I am going right and or wrong. The tournament will be using various missions from the rule-books and probably the objective cards too.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 19:20:05]]> GMT</pubDate>
				<author><![CDATA[ Shemyaza]]></author>
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				<title>[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ How are you moving your Centurions? Just foot sloggings? If so, your not gonna be in for a good time.  <br /> <br /> Your enemy is going to steer clear of them, and since they are slow as all hell, they wont do much, you need to give them mobility. <br /> <br /> Also just my opinion but you seem to be spreading your self to thin, Multiple formations like this, seems to thin, with no real meat. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 19:32:08]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ Thanks for the reply <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yes the idea is to footslog the centurions in to range using Sevrin's 2+ Invuln and Invisibilty to keep them alive, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Just realised <span class="glossaryitem" onmouseover='gp(17);'>btw</span> that Sevrin has to take all 3 powers form one discipline so no Endurance for that unit.<br /> <br /> Do you mind explaining spread too thin ? Do you mean not enough basic units ?]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 19:36:36]]> GMT</pubDate>
				<author><![CDATA[ Shemyaza]]></author>
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				<title>[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ It just sorta seems all over the place, kinda like you want to do a bunch of different stuff at the same time. Its just the way it seems to me is all. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 20:39:40]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ There is actually a lot in what you said. I have tried to pick individually strong units with a view to killing my opponents squads quickly. Would it be better to cut one of the Chapters (say the Death Watch) and use those points to expand the Iron Hands in to a kind of detachment if possible ?]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 21:28:29]]> GMT</pubDate>
				<author><![CDATA[ Shemyaza]]></author>
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				<title>[1850] - Space Marines (3 Chapters) - Iron Angels</title>
				<description><![CDATA[ You will lose chapter tactic bonuses mixing the squads<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 10:16:10]]> GMT</pubDate>
				<author><![CDATA[ rawne2510]]></author>
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