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		<title><![CDATA[Latest posts for the thread "[1850] - Thousand Sons - No daemons yet"]]></title>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ So this is the 1850 list I'm working towards for my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> just for fun Saturday friendly games. I would like to get a complete thousand sons army going before I start picking up tzeentch daemons. Thanks in advance! <br /> <br /> <br /> +++ New Roster (1850pts) +++<br /> <br /> ++ Formation Detachment (1480pts) ++<br /> <br /> + Uncategorised +<br /> <br /> ········Force Options Thousand Sons]<br /> ········Blessing of Tzeentch, Blood Feud, Fear<br /> <br /> + Formation (1480pts) +<br /> <br /> ········War Cabal (1480pts)<br /> ········Favoured of Tzeentch, Oracular Guidance<br /> ············Ahriman (230pts) [Warlord]<br /> <br /> ············Exalted Sorcerer (190pts) [Astral Grimoire, Mastery Level 2]<br /> <br /> ············Rubric Marines (340pts) [Chaos Rhino, Icon of Flame, 9x Rubric Marine, Soulreaper Cannon]<br /> ················Aspiring Sorcerer (58pts)[Force Stave, Inferno Bolt Pistol]<br /> <br /> ············Rubric Marines (340pts) [Chaos Rhino, Icon of Flame, 9x Rubric Marine, Soulreaper Cannon]<br /> ················Aspiring Sorcerer (58pts)[Force Stave, Inferno Bolt Pistol<br /> <br /> ············Scarab Occult Terminators (305pts)[Hellfyre Missile Rack, 4x Scarab Occult Terminator, Soulreaper Cannon]<br /> ················Scarab Occult Sorcerer (95pts) [Power Sword, Psyker: ML2]<br /> <br /> ············Sorcerer (75pts) [Mark of Tzeentch, Power Armour, Veterans of the Long War]<br /> <br /> ++ Chaos RK Forsworn Knight Detachment (370pts) ++<br /> <br /> + Lord of War (370pts) +<br /> <br /> ········Renegade Knight (370pts) [Heavy Stubber, Reaper Chainsword, Thermal Cannon]<br /> <br /> <br /> <br /> Tediously and frustratingly posted from my cell phone,  apologies for any format, grammar, or spelling errors<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 14:49:52]]> GMT</pubDate>
				<author><![CDATA[ Rakkis]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ I am looking for a great list for thousand sons as well and so far I like your list but I think I would scrap the knight and bring some havoc or obits I'm even trying to bring a Defiler but I like to bring as many models as possible as the greatest weakness of any <span class="glossaryitem" onmouseover='gp(22);'>csm</span> army is the low model count, therefore making it easer for your opponent to overwhelm you with numbers. Even if everything they bring is easily killed by your forces your guys can't  do any good if there always locked up in combat.  More on the field will let you have more to move around and hopefully you can choose who gets locked up and who doesn't  a little better. but that's just my opinion ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 16:22:21]]> GMT</pubDate>
				<author><![CDATA[ bearjrca]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ War Cabal<br /> Ahriman<br /> 3x 5 Rubric Marines<br /> 3x 5 Scarab Occuplt Terminators <br /> 	3 Soulreaper<br /> 3x <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 Sorcerer <br /> 	1 Astral Grimoire<br /> 1850 pts <br /> <br /> Right now this is the 1850 list I'm running without Daemons. <br /> 2+ rerolling 1s is pretty amazing. The down side is a small model count and it relies on psychic powers for high damage output. Also It doesn't have Obsec making it harder to hold down Objectives. But the list is still fun to play.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 19:00:29]]> GMT</pubDate>
				<author><![CDATA[ Who]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ The Rubric Marines, especially without a Rhino or anything, will likely just be dead weight. <br /> <br /> If you plan on putting Ahriman/Astral Grimoire in a Rubric Marine squad, I'd drop one Rubric squad and maybe make one bigger Rubric squad (20 man, add some flamers even) or just add more Occult Terminators. I'd then add the overwatch item on the other sorcerer and join the large Rubric squad.<br /> <br /> I'd drop the exalted sorcerer down to a regular sorcerer, give him terminator armor to go with the Occult Terminators, make both mastery 3 and take Spell Familiar . <br /> <br /> You should have points left over to accomplish the above and then have more points over for more stuff.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 20:31:14]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ <blockquote><div><cite>bearjrca wrote:</cite>I am looking for a great list for thousand sons as well and so far I like your list but I think I would scrap the knight and bring some havoc or obits I'm even trying to bring a Defiler but I like to bring as many models as possible as the greatest weakness of any <span class="glossaryitem" onmouseover='gp(22);'>csm</span> army is the low model count, therefore making it easer for your opponent to overwhelm you with numbers. Even if everything they bring is easily killed by your forces your guys can't  do any good if there always locked up in combat.  More on the field will let you have more to move around and hopefully you can choose who gets locked up and who doesn't  a little better. but that's just my opinion </div></blockquote><br /> <br /> Thanks, I haven't even played this list yet <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, its just kind of a base line for me to build to. There's a lot of Super Heavy going on in my Local Meta and I got a good deal on a knight, so he's getting the Pharaoh Treatment. Plus Folks just LOVE shooting at Knights, giving my delicious Rubric Filled Rhinos  time to zip around.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>The Rubric Marines, especially without a Rhino or anything, will likely just be dead weight. <br /> <br /> If you plan on putting Ahriman/Astral Grimoire in a Rubric Marine squad, I'd drop one Rubric squad and maybe make one bigger Rubric squad (20 man, add some flamers even) or just add more Occult Terminators. I'd then add the overwatch item on the other sorcerer and join the large Rubric squad.<br /> <br /> I'd drop the exalted sorcerer down to a regular sorcerer, give him terminator armor to go with the Occult Terminators, make both mastery 3 and take Spell Familiar . <br /> <br /> You should have points left over to accomplish the above and then have more points over for more stuff.</div></blockquote><br /> <br /> Thats a good Idea on the Sorcerer.... And I assume you were responding the the chap above, my rubrics are in Rhinos. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> This is my first Chaos Army, hows peoples Milage been on Havok Launchers on Rhinos? Is it something worth finding the points for?  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 14:05:55]]> GMT</pubDate>
				<author><![CDATA[ Rakkis]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ Off topic but do you have a link to the battlescribe data file for Thousand Sons?<br /> <br /> edit: nevermind updated it and it's in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 23:11:50]]> GMT</pubDate>
				<author><![CDATA[ osmesis]]></author>
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				<title>[1850] - Thousand Sons - No daemons yet</title>
				<description><![CDATA[ Bump for havoc Launcher purposes ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2017 22:18:02]]> GMT</pubDate>
				<author><![CDATA[ Rakkis]]></author>
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