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		<title><![CDATA[Latest posts for the thread "[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment"]]></description>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ Idea is to make sure that every single unit hits first before the opponent can reduce them. Of course - all will be looking like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> ;-).<br /> <br /> Golden Host<br /> Dante (Warlord) (Enables almost pinpoint accurate <span class="glossaryitem" onmouseover='gp(471);'>DS</span> combined with <span class="glossaryitem" onmouseover='gp(390);'>GH</span> rules)<br /> <br /> 5 Sanguinary Guard (Can Kamakazi a Knight if needed, stomps may gut the squad whilst they lay on their 12 st9 ap2 attacks though)<br /> 2 Swords, 3 Fists, Chapter Banner<br /> <br /> 5 Sanguinary Guard<br /> 3 swords, 1 axe, 1 fist<br /> <br /> Skyhammer 1<br /> 10 Devestators (combat squadded with 2 in each)<br /> 4 Gravcannon, Combi-grav<br /> Pod<br /> <br /> 5 Devestators<br /> 4 Multimeltas<br /> Pod<br /> <br /> 5 Assault Marines<br /> Melta bombs, 2 flamers<br /> <br /> 5 Assault Marines<br /> Melta bombs, 2 flamers<br /> <br /> Skyhammer 2<br /> 5 Devestators<br /> 3 Gravcannon, Combi-grav<br /> Pod<br /> <br /> 5 Devestators<br /> 4 Multimelta<br /> Pod<br /> <br /> 5 Assault Marines<br /> Melta bombs, 2 flamers<br /> <br /> 5 Assault Marines<br /> Melta bombs, 2 flamers<br /> <br /> 1850pts<br /> <br /> 6 units that can charge off the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> (2 of which are nasty), 3 Grav cannon units (with combat squad) and 2 units of multimeltas that are cheaper and do a better job than podded melta sternies due to range and relentless. Assault squads equipped so they can deal with a variety of threats and because anti-horde was lacking.<br /> What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2017 09:06:10]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ Well, I remember that in late 5th ed, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex allowed to charge Vanguard upon arrival by deep strike.<br /> It may or may not work. <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is <span class="glossaryitem" onmouseover='gp(19);'>cc</span> dedicated but there are much better <span class="glossaryitem" onmouseover='gp(19);'>cc</span> armies out there.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2017 09:56:36]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ Could put internus pistols on the guard squads for more melta if needed.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2017 12:14:53]]> GMT</pubDate>
				<author><![CDATA[ BloodPigeons89B]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/713343/9119029.page"><b>wuestenfux wrote:</b></a><br/>Well, I remember that in late 5th ed, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex allowed to charge Vanguard upon arrival by deep strike.<br /> It may or may not work. <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is <span class="glossaryitem" onmouseover='gp(19);'>cc</span> dedicated but there are much better <span class="glossaryitem" onmouseover='gp(19);'>cc</span> armies out there.</div></blockquote><br /> <br /> Unfortunately <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Vanguards lost this rule in the last dex. The army isn't just assault, it also has a heavy shooting component, the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> is in there for the almost guarenteed 2nd turn charges whilst the opponent is still reeling from 2 turn1 Skyhammers.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 15:58:27]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ Dante only affects his detachment, not the whole army. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 15:59:41]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713343/9119175.page"><b>BloodPigeons89B wrote:</b></a><br/>Could put internus pistols on the guard squads for more melta if needed.</div></blockquote><br /> <br /> I find those a points trap personally. If a vehicle is within the 3" melta range it is getting charged and dismantled anyway. If its a vehicle that will survive powerfist attacks and rear armour hits with <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, its not usually a vehicle that will be too troubled by 1 melta shot and I shouldnt have let my unit get so close to it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/713343/9125114.page"><b>Martel732 wrote:</b></a><br/>Dante only affects his detachment, not the whole army. </div></blockquote><br /> <br /> I know. Pinpoint accurate Deepstrike for the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - not the assault marines. But that doesnt matter too much as Skyhammer AMs get to use their <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> in movement and assault when they arrive.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 16:00:43]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ Carry on, then. This will trash some Eldar bikes for sure. <br /> <br /> Infernus pistols on the Dante squad are actually pretty good because you get to use them every turn because of hit and run. The other squad gets jack and gak. I find them invaluable for weakening <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 16:05:39]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713343/9125121.page"><b>Martel732 wrote:</b></a><br/>Carry on, then. This will trash some Eldar bikes for sure. <br /> <br /> Infernus pistols on the Dante squad are actually pretty good because you get to use them every turn because of hit and run. The other squad gets jack and gak. I find them invaluable for weakening <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. </div></blockquote><br /> <br /> I hadn't thought of that at all... very good point! Hit and Run does make them far more useful and appealing! Could get rid of 4 flamers from two <span class="glossaryitem" onmouseover='gp(682);'>AM</span> squads and a powerfist on each <span class="glossaryitem" onmouseover='gp(215);'>SG</span> squad and take 4 in dantes unit... increases the points cost of that unit by 30pts but could be worth it... and combined with Dantes to make 5, I suppose it makes taking on a Knight a less Kamakazi operation.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 16:14:36]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>[1850] - BA + UltraMarines - 2 Skyhammer + Golden Host null deployment</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713343/9125132.page"><b>Poly Ranger wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/713343/9125121.page"><b>Martel732 wrote:</b></a><br/>Carry on, then. This will trash some Eldar bikes for sure. <br /> <br /> Infernus pistols on the Dante squad are actually pretty good because you get to use them every turn because of hit and run. The other squad gets jack and gak. I find them invaluable for weakening <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. </div></blockquote><br /> <br /> I hadn't thought of that at all... very good point! Hit and Run does make them far more useful and appealing! Could get rid of 4 flamers from two <span class="glossaryitem" onmouseover='gp(682);'>AM</span> squads and a powerfist on each <span class="glossaryitem" onmouseover='gp(215);'>SG</span> squad and take 4 in dantes unit... increases the points cost of that unit by 30pts but could be worth it... and combined with Dantes to make 5, I suppose it makes taking on a Knight a less Kamakazi operation.</div></blockquote><br /> <br /> Plus Dante can tank for them. It works pretty well all in all. I use a command squad w/3X meltagun 3X stormshield usually, but <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are acceptable and obviously required by <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. I've meltaed 2 IKs in the same game with that squad as well as 4 Russ hulls in the same game. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 16:16:08]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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