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		<title><![CDATA[Latest posts for the thread "[3000] - Thousand Sons - Grand Coven"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[3000] - Thousand Sons - Grand Coven"]]></description>
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				<title>[3000] - Thousand Sons - Grand Coven</title>
				<description><![CDATA[ <b>+++ 1K Sons 3000 (Warhammer 40,000 7th Edition v2017) (3000pts) +++</b><br /> <br /> <u><b>+ Core +</b></u><br /> <i>War Cabal</i><br /> <br /> Ahriman [Disc of Tzeetch]<br /> <br /> Rubric Marines [4x Rubric Marine]<br /> Aspiring Sorcerer [Force Axe, Inferno Bolt Pistol, Melta Bombs]<br /> <br /> Rubric Marines [4x Rubric Marine]<br /> Aspiring Sorcerer [Force Axe, Inferno Bolt Pistol, Melta Bombs]<br /> <br /> Rubric Marines [4x Rubric Marine]<br /> Aspiring Sorcerer [Force Axe, Inferno Bolt Pistol, Melta Bombs]<br /> <br /> Scarab Occult Terminators [Hellfyre Missile Rack, 4x Scarab Occult Terminator, Soulreaper Cannon]<br /> Scarab Occult Sorcerer [Inferno Combi-bolter]<br /> <br /> Scarab Occult Terminators [Hellfyre Missile Rack, 4x Scarab Occult Terminator, Soulreaper Cannon]<br /> Scarab Occult Sorcerer [Inferno Combi-bolter]<br /> <br /> Scarab Occult Terminators [Hellfyre Missile Rack, 4x Scarab Occult Terminator, Soulreaper Cannon]<br /> Scarab Occult Sorcerer [Inferno Combi-bolter]<br /> <br /> Sorcerer [Additional Mastery Level, Astral Grimoire, Force Axe, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]<br /> Sorcerer [Additional Mastery Level, Force Axe, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]<br /> Sorcerer [Additional Mastery Level, Force Axe, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]<br /> <br /> <u><b>+ Command +</b></u><br /> <i>Lord of the Legion </i><br /> Magnus the Red<br /> <br /> <u><b>+ Auxiliary +</b></u><br /> <i>Daemon Engines</i><br /> <br /> Forgefiend [Two Hades Autocannon]<br /> Forgefiend [Two Hades Autocannon]<br /> <br /> Is it crazy to think this is going to go well in a 3000 point game with so few bodies? I only face marines and eldar wraith lists.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9124134.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9124134.page</link>
				<pubDate><![CDATA[Mon, 9 Jan 2017 03:13:41]]> GMT</pubDate>
				<author><![CDATA[ osmesis]]></author>
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				<title>Re:[3000] - Thousand Sons - Grand Coven</title>
				<description><![CDATA[ What psychic powers do you plan on going for and your strategy for using them?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9125777.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9125777.page</link>
				<pubDate><![CDATA[Mon, 9 Jan 2017 21:24:19]]> GMT</pubDate>
				<author><![CDATA[ Master None]]></author>
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				<title>[3000] - Thousand Sons - Grand Coven</title>
				<description><![CDATA[ Your Rubric Marine Aspiring Sorcerer cannot take a force axe.. Only option is now Force Stave with the updated dataslate.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also- Magnus and Ahriman in the same list is trouble- they end up fighting with each other for warp charges. Pick one or the other to get the most out of them.... A regular Exalted Sorcerer with spell familiar, level 3 and disc costs same... You get a familiar though and that silver tower blast.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9128351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9128351.page</link>
				<pubDate><![CDATA[Tue, 10 Jan 2017 23:01:41]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>[3000] - Thousand Sons - Grand Coven</title>
				<description><![CDATA[ With the buff on Magnus to get dice every time some successfully casts can mitigate the arguments between him and Ahriman. that is 27 + <span class="glossaryitem" onmouseover='gp(24);'>D6</span> dice to start with.<br /> <br /> <br /> Giving the terminators the maelific to start with until you can get some daemon heralds on there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9129587.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/713630/9129587.page</link>
				<pubDate><![CDATA[Wed, 11 Jan 2017 13:18:49]]> GMT</pubDate>
				<author><![CDATA[ rawne2510]]></author>
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