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		<title><![CDATA[Latest posts for the thread "[1850] - Blood Angels - Golden Host w/demi company"]]></title>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ The more and more I tinker around, the more I like the demi company over the archangel thing. Probably because I hate non-archangel sanguine wing vanguards. Assault marines and command squads get real melta guns. My only regret is no priest, but I think this would suitably unpleasant for many lists. That and Mr. Regular dreadnought always makes me feel sad vs taking a furioso with frag goodness. Feel free to suggest improvements. <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad X 5<br /> Hflamer<br /> Rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad X 5<br /> Hflamer<br /> Rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad X 5<br /> Hflamer<br /> Rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad X5<br /> Lascannon X 4<br /> <br /> Dreadnought (multimelta/heavy flamer)<br /> Drop pod <br /> Locator beacon<br /> <br /> Assault squad (reserves) X6<br /> Jump packs <br /> Melta X 2<br /> Vet sarge<br /> Power sword<br /> <br /> Command Squad (reserves)<br /> Jump packs <br /> Meltagun X 3<br /> Storm shield X 3<br /> <br /> Captain (reserves w/command squad)<br /> Jump pack<br /> Valour's Edge<br /> Artificer armor <br /> Auspex<br /> <br /> Dante (warlord) (Reserves w/ melta pistol <span class="glossaryitem" onmouseover='gp(215);'>SG</span> squad)<br /> <br /> Sanguinary guard X 5 (reserves)<br /> <br /> Sanguinary guard X 5 (reserves)<br /> Melta pistol X 5<br /> <br /> Speeder (Reserves)<br /> Multi melta X 2<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2017 19:47:27]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ You have the mobility to grab objectives and anti-infantry, I like that. Might be nice to let the dread keep its powerfist. Is there a reason for lazcannons on the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> vs taking Grav Cannons + rhino/<span class="glossaryitem" onmouseover='gp(262);'>DP</span>? I have a slight concern regarding what you have available turn 1, are you planning on mostly bunkering down/hiding?  For the load out for the assault squad and command squad,  I would add a melta bomb if possible. Captain is fine , although I would suggest having the Angel's Wing on the captain as an alternative.<br /> <br /> My only real concern is that you have 2 units that can hurt vehicles possibly turn 1. Turn 2 onward of course, you are fine.<br /> <br /> Consider going full null deploy style. Have the tacs and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> take drop pods. Being able to alpha strike no matter what is nice. Doing this, you can combo your reserves in ways to maximize damage given certain targets. For example, taking a few grav cannons on a turn 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> reserve to knock down wounds on a killy <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/GMC, (which is then consussed) followed up by the Sang Guard + Dante to finish it off. Also, by going with more pods, you can put out more locator beacons and give yourself a wider range of no scatter deepstrike (Dread/tacs dropping in probably). If you are doing this, then perhaps have one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads take anti-tank weapons instead of the heavy flamer.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I really like the command squads, considering for the build, they are actually way cheaper than vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 01:33:08]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ My thoughta are.. This has similarities to my latest list in this forum. Is the zealot at half strenght really worth it.. Swapping to <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> you could put the devastators in the third rhino with grav cannons, heavy bolter pairs and armorium cherub and swap the dread to fragioso. At exact same points. Zealot at half strength is <span class="glossaryitem" onmouseover='gp(71);'>imho</span> too case sensitive.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 09:13:57]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ It also gives the Golden Host red thirst and zealot. And allows Dante's warlord trait to affect the entire list. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/713707/9128636.page"><b>Ghost_Raptur wrote:</b></a><br/>You have the mobility to grab objectives and anti-infantry, I like that. Might be nice to let the dread keep its powerfist. Is there a reason for lazcannons on the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> vs taking Grav Cannons + rhino/<span class="glossaryitem" onmouseover='gp(262);'>DP</span>? I have a slight concern regarding what you have available turn 1, are you planning on mostly bunkering down/hiding?  For the load out for the assault squad and command squad,  I would add a melta bomb if possible. Captain is fine , although I would suggest having the Angel's Wing on the captain as an alternative.<br /> <br /> My only real concern is that you have 2 units that can hurt vehicles possibly turn 1. Turn 2 onward of course, you are fine.<br /> <br /> Consider going full null deploy style. Have the tacs and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> take drop pods. Being able to alpha strike no matter what is nice. Doing this, you can combo your reserves in ways to maximize damage given certain targets. For example, taking a few grav cannons on a turn 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> reserve to knock down wounds on a killy <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/GMC, (which is then consussed) followed up by the Sang Guard + Dante to finish it off. Also, by going with more pods, you can put out more locator beacons and give yourself a wider range of no scatter deepstrike (Dread/tacs dropping in probably). If you are doing this, then perhaps have one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads take anti-tank weapons instead of the heavy flamer.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I really like the command squads, considering for the build, they are actually way cheaper than vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> </div></blockquote><br /> <br /> They heavy flamer is part of a power fist <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'll make up a drop pod version, although I have my reasons (maelstrom) for liking Rhinos that hide on turn 1. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 14:03:31]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ Good points on the command benefits on dante and army wide red thirst.. Didn't think of that.. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 14:29:12]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ I'd prefer to have those things, and at 2K I'd add grav cannons for sure. The fragnought I've just learned to live without for the moment. This list isn't fantastic vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but I think it will be good vs gladius. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 14:43:43]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ Looking at my models and I could do quite similar list but with three pods and two devastators with grav and lascanno pair. I lack command squad, but captain could go with assault squad.<br /> <br /> Do you think OIF is better without the red thirst and zealot than <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. My released list could be easily tweaked to have two locator beacons on pods and OIf if I swap <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, the attack bike and valour's edge.<br /> <br /> Decisions.. My MVP has so far been the fragioso, so that only makes me ponder about the benefits of the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> demi. <span class="glossaryitem" onmouseover='gp(390);'>GH</span> doesn't benefit from the red thirst on the turn they arrive anyways.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 15:34:20]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ I still haven't used OIF. I really hate terminators. Red thirst won't matter much because almost all their weapons are unwieldy. <br /> <br /> <span class="glossaryitem" onmouseover='gp(390);'>GH</span> may not benefit the first turn, but you also get to pick a target where it doesn't matter. Hit and run means one squad at least will be charging turn 3. <br /> <br /> I really miss the fragnought, but it's just the way it is. There are some advantages to the multi-melta. It can still do something if it gets immobilized, for example. It can also cripple a vehicle or a squad potentially when it drops. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(10);'>BA</span> command squad kit is so sweet too. I actually have two command squads; one with and one without jump packs in case I ever use Mephy and Dante together in a big game. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 15:59:23]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ I've used thrice the OIF, with two assault and one asscan chain fist termies. Haven't tried with Karlaen, but have used the veritas vitae for four tries to get four on the strategic warlord table for the Karlaen's reserve manipulation trait, succeeding twice. They have been a nice and I hurt a helldrake badly with 8 die snapping asscan. Actually could have deep striked within a skyfire nexus with the group. Don't have experience with <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, but will do a batrep or some such when I get to field my list.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 16:09:02]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels - Golden Host w/demi company</title>
				<description><![CDATA[ Capt Karlaen is super sweet for OIF, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Although one could also go aegis line. I find it hard to fit aegis lines into my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists now. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 16:16:22]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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