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		<title><![CDATA[Latest posts for the thread "[1850] - Necrons - ITC - Tournie LychstarCAD"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Necrons - ITC - Tournie LychstarCAD"]]></description>
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				<title>[1850] - Necrons - ITC - Tournie LychstarCAD</title>
				<description><![CDATA[ <br /> <b><u>"Combined Arms Detachment" - 1225pts</u></b><br /> <br /> <i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></i><br /> <br />  Orikan, the Diviner - 120pts<br />  Overlord (VoD, Phase Shifter, Res.Orb, Warscythe) - 175pts<br /> <br /> <i>Troops</i><br /> <br />  10 Necron Warriors (Ghost Ark) - 235pts<br />  10 Necron Warriors (Ghost Ark) - 235pts<br /> <br /> <i>Elites</i><br /> <br />  5 Lychguard (Sword and Shield) - 150pts<br /> <br /> <i>Fast Attack</i><br /> <br />  6 Canoptek Wraiths (1 Whip Coil) - 243pts<br />  3 Tomb Blades (2 TLGB,2 Shield Vanes,2 Nebuloscopes, 1 Particle Beamer, Shield Vane, Shadowloom) - 67pts<br /> <br />       ---------------------------------------------<br /> <br /> <b><u>"Destroyer Cult" - 625pts</u></b><br /> <br />  Destroyer Lord (Voidreaper, Phase Shifter) - 165pts<br />  3 Destroyers - 120pts<br />  3 Destroyers - 120pts<br />  3 Destroyers - 120pts<br />  2 Heavy Destroyers - 100pts<br /> <br />      ---------------------------------------------<br /> <br /> <b><u>Total - 1850pts</u></b><br /> <br /> I'm also considering dropping all upgrades on Tomb Blades, equip them all with ShadowLooms and just jink/contest every turn and get some Whip Coils for my Wraiths with the remaining points.<br /> <br /> Before someone states the obvious: Yes, I can see I can swap Orikan(+ maybe the Heavy Ds?) with Immortals and spiders and make this a Decurion, but I value ObSec Ark Warriors and I really like Orikan. <br /> <br /> This list is meant to free me from the restrictions of Decurion. I'm fielding Wraiths with a Destroyer Lord (one of my favourite units) without having to pay for the extra Spyder and Scarabs. (I do find the formation benefit to be quite the gimmick). I'm fielding my favorite Orikan without having to pay for a Necron Lord or Obyron taxes. My Lychstar has got quite the punch with Orikan + the OLord and still rocking 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span> thanks to Orikan (plus rerolls). I've got 2 ObSec Warrior squads in Ghost Arks, which seem to be working pretty amazingly for me and, of course, the Destroyer Cult. I feel like the only loss for not fielding the Decurion is the Tomb Blades and Destroyers having 5+ instead of 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, but that's a loss I'll take to pack some more punch.(In a Decurion, I find it impossible to field Destrolord+Wraiths and Lychstar with Orikan along with a DestroCult and the Ghost Arks).  <br /> <br /> Basicly, I'm being greedy. I'm making my fast units less tough to bring more threats (that, in return ought to draw more fire, so maybe undo the harm?). I really don't know if that's going to work out, I know being tough is what we do, but I don't really want to accept it. Any comments are welcome.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2017 22:16:52]]> GMT</pubDate>
				<author><![CDATA[ necr0n]]></author>
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				<title>Re:[1850] - Necrons - ITC - Tournie LychstarCAD</title>
				<description><![CDATA[ Each unit in Destroyer Cult need to be 3 man strong, so you may need one more Heavy Destroyer. Or you need to put those two guys into your normal destroyer squads.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 01:27:29]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Re:[1850] - Necrons - ITC - Tournie LychstarCAD</title>
				<description><![CDATA[ With only 5 in the lychguard unit and rerolling only the saves/<span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves of 1 and rerolling <span class="glossaryitem" onmouseover='gp(293);'>RP</span> saves during just 1 phase it won't be quite as nasty as within a decurion.<br /> <br /> I always prefer ignores cover on bikes but with them being a little more seceptable to going into cover maybe if you are going jinx idea then make them all gauss and get rid of your armour buff. reduces the effectiveness of grav against you.<br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/713850/9128630.page"><b>Neophyte2012 wrote:</b></a><br/>Each unit in Destroyer Cult need to be 3 man strong, so you may need one more Heavy Destroyer. Or you need to put those two guys into your normal destroyer squads.</div></blockquote><br /> <br /> Only the destroyer units need to be 3 man. not the Hvy destroyer unit.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 07:24:39]]> GMT</pubDate>
				<author><![CDATA[ rawne_bal]]></author>
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				<title>Re:[1850] - Necrons - ITC - Tournie LychstarCAD</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713850/9129122.page"><b>rawne_bal wrote:</b></a><br/>With only 5 in the lychguard unit and rerolling only the saves/<span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves of 1 and rerolling <span class="glossaryitem" onmouseover='gp(293);'>RP</span> saves during just 1 phase it won't be quite as nasty as within a decurion.<br /> <br /> I always prefer ignores cover on bikes but with them being a little more seceptable to going into cover maybe if you are going jinx idea then make them all gauss and get rid of your armour buff. reduces the effectiveness of grav against you.<br /> </div></blockquote><br /> <br /> Why would the Lychguard not be as nasty as in a Decurion? They're rocking 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, just like in a Decurion. I've got one Res.Orb which is I guess as much as anyone would bring in a Lychstar (Beyond that, it's just too much. They're already too survivable for the damage they can cause) and I've also got Orikan for the rerolls. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2017 15:01:39]]> GMT</pubDate>
				<author><![CDATA[ necr0n]]></author>
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