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		<title><![CDATA[Latest posts for the thread "the cost of warhammer (please ignore)"]]></title>
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				<title>the cost of warhammer (please ignore)</title>
				<description><![CDATA[ Please ignore this thread... I regret making it now. thank you<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 01:44:37]]> GMT</pubDate>
				<author><![CDATA[ firechcken23]]></author>
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				<title>Re:The cost of wawrhammer 40k</title>
				<description><![CDATA[ You haven't taken into account a lot of costs like packaging, paying the factory workers or the costs of the molds/modeller. Not only that but you are assuming that they can sell hundreds of Space Marine officers a day. They'd be lucky to sell 50 a month since an army needs so few of them. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 02:00:01]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Re:The cost of wawrhammer 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7d82d2a34dfd25969ac3b9a37ba76ec2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/713871/9128691.page"><b>TheCustomLime wrote:</b></a><br/>You haven't taken into account a lot of costs like packaging, paying the factory workers or the costs of the molds/modeller. Not only that but you are assuming that they can sell hundreds of Space Marine officers a day. They'd be lucky to sell 50 a month since an army needs so few of them. </div></blockquote><br /> <br /> This. Your example has nothing to do with reality, and this thread is pointless.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 02:02:43]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>The cost of wawrhammer 40k</title>
				<description><![CDATA[ yeah I guess you are right... I was using the commander because it was easy to measure. keep in mind though I was only meaning to say that its unreasonable to charge the money that they do. I apologize...]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 02:13:39]]> GMT</pubDate>
				<author><![CDATA[ firechcken23]]></author>
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				<title>The cost of wawrhammer 40k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713871/9128727.page"><b>firechcken23 wrote:</b></a><br/>keep in mind though I was only meaning to say that its unreasonable to charge the money that they do.</div></blockquote><br /> <br /> Define "reasonable". <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not a charity created to provide miniatures to you at an affordable cost, they're a for-profit business with a goal of maximizing profits for their shareholders. The "reasonable" cost for a kit is (as a rough approximation) at the intersection between the supply and demand curves, where total profit is maximized. There's an argument that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s prices are too high because they'd make more total profit by selling a larger number of boxes at a smaller cost per box, but I don't think that's the kind of "reasonable price" you're talking about here.<br /> <br /> And it's not just the one unit you picked that's a problem. Comparing <span class="glossaryitem" onmouseover='gp(111);'>raw</span> material costs to the final sale price tells you nothing. You still have to account for labor costs in casting the models, shipping costs getting them to the stores, rent on the space each store uses (or profit at each level of the distribution chain for sales to third-party stores), replacement costs for customer service issues, theft/damage losses, artist salaries, rule author salaries, marketing, website operation and tech support, etc. And remember, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is a publicly-traded company so they're legally obligated to publish certain financial information. That includes their annual revenue, total expenses, and profits. We know what <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s profit margins are as a company and they aren't all that impressive.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 02:24:52]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>The cost of wawrhammer 40k</title>
				<description><![CDATA[ No.<br /> First of all, you didn't calculate assembly costs, the salaries of line workers, the cost of designing the model, the cost of making molds, cost of distribution, actual demand, and a few dozen other factors.<br /> Second of all, no, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does not sell 128 Space Marine Commanders every day. <br /> Third. What does the Shark Punching Center have to do with this?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 04:05:39]]> GMT</pubDate>
				<author><![CDATA[ Verviedi]]></author>
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				<title>The cost of wawrhammer 40k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/713871/9128727.page"><b>firechcken23 wrote:</b></a><br/>yeah I guess you are right... I was using the commander because it was easy to measure. keep in mind though I was only meaning to say that its unreasonable to charge the money that they do. I apologize...</div></blockquote><br /> You bring back memories of when CD burners were new, and companies were still trying to figure DRM out, and people would argue, 'A CD burner costs a hundred bucks, a blank CD is a nickel. There's no reason I should have to pay $50 for a game. The companies are just greedy and ripping us off."<br /> <br /> <blockquote class="uncited"><div>ok I calculated this crap</div></blockquote><br /> <br /> Noooooooooo, you didn't. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 04:29:16]]> GMT</pubDate>
				<author><![CDATA[ Bookwrack]]></author>
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