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		<title><![CDATA[Latest posts for the thread "[1500] - Tau - TAUtally Awful (but what I can field)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Tau - TAUtally Awful (but what I can field)"]]></description>
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				<title>[1500] - Tau - TAUtally Awful (but what I can field)</title>
				<description><![CDATA[ So this is an experiment... for science!<br /> <br /> I know it's not a list that really plays well to FSE Tau's strengths, but its what I've got for models and I don't think it's <i>too</i> awful, considering it uses most of the models I have assembled (or nearly assembled) in my house right now. (The real first step is to find a <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> that doesn't focus on Warmahordes as their wargame of choice)<br /> <br /> <blockquote class="uncited"><div>CORE = HUNTER CADRE<br /> <br /> Commander (Warlord)<br />  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion + Fusion, Target Lock<br />  Fusion Blades, Iridium Armor, PEN, Neuroweb<br /> <br /> Cadre Fireblade <br /> <br /> Strike Team <br />  x12 w/ Bonding Knife<br />  <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> Turret<br /> <br /> Strike Team <br />  x6 w/ Bonding Knife<br />  <span class="glossaryitem" onmouseover='gp(518);'>MP</span> Turret<br /> <br /> Breacher Team <br />  x6 w/ Bonding Knife and EMP Grenades<br /> <br /> Breacher Team <br />  x12 /w Bonding Knife<br />  Shas'ui w/ Guardian Drone<br /> <br /> Crisis Battlesuits <br />  x3 w/ Bonding Knife<br />  Plasma Rifle x2, Adv Targeting (x3)<br /> <br /> Pathfinder Team <br />  x8 w/ Bonding Knife<br /> <br /> Sniper Drone Team <br /> <br /> Broadside Battlesuit <br />  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> & <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br />  <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Bonding Knife<br />  Seeker Missile<br /> <br /> Hammerhead Gunship <br />  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> burst cannons, 2 Seeker Missiles<br />  D Pod, Sensor Spines, Adv Targeting<br />  Longstrike<br /> <br /> AUXILIARY = DRONE-NET VX1-0 <br /> <br /> Markerlight Drones x4<br /> <br /> Markerlight Drones x4<br /> <br /> Gun Drones x4<br /> <br /> Gun Drones x4<br /> </div></blockquote><br /> Strategy would be to slide Commander in with the other Crisis suits and do some harassment in the backlines while Fireblade goes with the big block of Fire Warriors and stays back home with the tank, broadside, and probably the marker drones. Put in Breachers just because I like them, rarely see them, and can use them to try and grab objectives from other spots on the board. Plenty of Markerlight support, and a solid mix of threats to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, and Vehicles (even flyers with all of those markerlights), I <i>think</i> it'd do okay.<br /> <br /> Total comes up to 1500 points on the dot. Again, I'm not looking to win big or anything like that, (and the thought of owning 3 riptides let alone fielding all of them at once makes me marginally ill <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) just wondering from a theory stand-point how the list would hold up overall.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 03:43:42]]> GMT</pubDate>
				<author><![CDATA[ DragonOfAsh]]></author>
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				<title>Re:[1500] - Tau - TAUtally Awful (but what I can field)</title>
				<description><![CDATA[ No Riptide?<br /> <br /> I think fielding just one or two Riptide models is ok, which will give you another mainstay. Tough I agree that fielding a unit of 3 is nasty, fielding Riptide Wing with units of 3 riptide might be almost "That guy" if not in tournament. <br /> <br /> And at 1500pts should be easy for you to fit one in Hunter cadre.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 10:30:39]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[1500] - Tau - TAUtally Awful (but what I can field)</title>
				<description><![CDATA[ I thought marker lights don't help vs flyers?<br /> Multiple modifiers says it goes multiplications -&gt; additions -&gt; set values.<br /> So since you must snap shot at flyers, which means you must fire at BS1, first you add however many markerlights, then you set it to 1 anyway.<br /> <br /> Also if you happen to want 3 Riptides <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me (<span class="glossaryitem" onmouseover='gp(134);'>UK</span>) mine need a new home :p. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 13:26:43]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>Re:[1500] - Tau - TAUtally Awful (but what I can field)</title>
				<description><![CDATA[ Yeah again, no riptide because I don't currently own one. And once I do, since I'm running FSE I'll probably shift over to a Retribution Cadre (thats my next set of purchases to round out my Crisis suits and get some more Broadsides, particularly since the only one i have is one of the old kits that gets added to a crisis suit haha). After more crisis suits, I'll be looking to pick up a riptide and maybe a cluster of ghostkeels (always did like those), and some stealth suits for an optimized stealth cadre.<br /> <br /> Marker lights can still help, they can't boost ballistic skill, but they could remove jink (if i'm lucky enough to get two) and the seeker missiles only need one to fire. Plus depending on the flier if I get two, i've got a solid 26-30 shots at up to 30" if they wander too close to my squad with the fireblade.<br /> <br /> Thanks for the input!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 18:33:39]]> GMT</pubDate>
				<author><![CDATA[ DragonOfAsh]]></author>
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				<title>[1500] - Tau - TAUtally Awful (but what I can field)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7bcdbca0f55855f1c70ca3abd3c44160.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/713878/9129599.page"><b>kirotheavenger wrote:</b></a><br/>I thought marker lights don't help vs flyers?<br /> Multiple modifiers says it goes multiplications -&gt; additions -&gt; set values.<br /> So since you must snap shot at flyers, which means you must fire at BS1, first you add however many markerlights, then you set it to 1 anyway.</div></blockquote>The Pinpoint ability allows Markerlights to specifically modify the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of a Snapshot. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 21:50:55]]> GMT</pubDate>
				<author><![CDATA[ Plainshow]]></author>
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