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		<title><![CDATA[Latest posts for the thread "[1000] - Imperial Guard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Imperial Guard"]]></description>
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				<title>[1000] - Imperial Guard</title>
				<description><![CDATA[ How's it goin,<br /> I'm just starting to get into warhammer and this is my first army list.  I decided to get into Imperial Guard because I really like the retro yet somehow high-tech look.  I like to believe the loop antenna on the vox means we're still using <span class="glossaryitem" onmouseover='gp(682);'>AM</span> radio 40000 years in the future.<br /> I'm starting with a 1000pt army for now.  I'm going for a gunline with tank support, a suicide melta vet in a chimera, and the plasma vets are going to be just ahead of the line for capture points.  The eradicator will creep forward with the gunline and the battle tank will stay back.  Eventually I'm going to throw in some sentinels and scions to expand into 1500pts.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> 80 - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: Vox, Missile launcher<br /> <br /> <b>Troops</b><br /> 155 - Veteran: Chimera, 2x Meltas, 1x Heavy flamer<br /> 170 - Veteran: Chimera, 3x Plasma guns<br /> Infantry Platoon<br /> 45 - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>: Vox, 2x Grenade launchers<br /> 125 - Two squad blob: 1x Vox, 2x Autocannons<br /> 135 - Two squad blob: 1x Vox, 2x Missile Launcher<br /> <br /> <b>Heavy Support</b><br /> 150 - Leman russ squadron: 1x Battle tank <br /> 140 - Leman russ squadron: 1x Eradicator with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons<br /> <br /> <br /> Suggestions much appreciated]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2017 21:25:15]]> GMT</pubDate>
				<author><![CDATA[ Pewpewlazerz]]></author>
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				<title>[1000] - Imperial Guard</title>
				<description><![CDATA[ Lazerz, looks like a solid list with a blend of mobility, firepower, and numbers.  One suggestion:  consider adding a commissar and/or priest to each of your 2 blobs.  Commies and priests' buffs are an excellent force multiplier.  To pay for this you could drop the Eradicator sponsons, downgrade the 3 plasma guns to meltaguns, drop the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> vox (the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will be giving orders to the blobs), downgrade the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> bazooka to an autocannon, and drop 1 of the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> grenade launchers.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 08:23:01]]> GMT</pubDate>
				<author><![CDATA[ Tallarn Commander]]></author>
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				<title>[1000] - Imperial Guard</title>
				<description><![CDATA[ I'm not generally a fan of heavy flamers for guard. For the price of that one gun you could make it a regular flamer then buy 3 more for the command squads, or the plantoon blobs. <br /> <br /> Also as you're going for a mainly infantry any you will want some sort of leadership buff.  If you have large groups commisars work fantastic,  but if you want a lot of smaller units I really advocate the Regimental Standard on the company command squad, it also had the benefit of being cheaper.  <br /> <br /> Other thing to look into is carapace armor on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> it becomes a target if your opponent knows what they are doing and that 4+ makes a big difference ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 13:13:30]]> GMT</pubDate>
				<author><![CDATA[ aleis]]></author>
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