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		<title><![CDATA[Latest posts for the thread "Space Marine Scouts in Malstrom of War Missions."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space Marine Scouts in Malstrom of War Missions."]]></description>
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				<title>Space Marine Scouts in Malstrom of War Missions.</title>
				<description><![CDATA[ Hi.<br /> <br /> I have been looking to take so Space Marines as Allies for for Deathwatch and Grey Knights. Both of my armies lack flexible ways to jump on objectives quickly.<br /> <br /> Space Marine Scouts and Land Speeder Storms are fantastic units that help to fill that hole. Being able to scout, Infiltrate and also being a fast skimmer means I can get to where I want quite quickly to take objectives.<br /> <br /> Being able to mess with enemy deep strike and being able to blind my opponent is just a bonus.<br /> <br /> My Grey Knights typically run a Nemesis Strike force so taking a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> of Space Marines to get a few of these guys as objective secured isn't a big deal.<br /> <br /> My Deathwatch however seems to run best as <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> so I can Combat Squad my teams as they pop out of Pods this means I am forced to take the Scouts as either an Allied Detachment which limits me to 2 units or as a 10th Company Detachment which means I lose Objective Secured.<br /> <br /> What I'm curious to hear about are some tactics and load outs from some gamers out there using scout squads. What do you do and how do you run your scout?<br /> <br /> How do you configure your squads? Combat or Shooting?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714127/9133952.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 09:12:48]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>Space Marine Scouts in Malstrom of War Missions.</title>
				<description><![CDATA[ Why not take two CADs? It's perfectly legal.<br /> <br /> I run mine with just bolters and <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, and sometimes melta bomb, but I hear shotguns are good too.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714127/9134057.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 10:55:03]]> GMT</pubDate>
				<author><![CDATA[ Fueli]]></author>
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				<title>Space Marine Scouts in Malstrom of War Missions.</title>
				<description><![CDATA[ I have considered running 2 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>'s <br /> <br /> I am not sure though if tournaments generally allows to <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>''s from different factions.<br /> <br /> I would likely run a Libby as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with a Devastator Squad and 4 Grav Cannons in Pod in order to get the mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot filled and a squad for him to ride with.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 12:03:45]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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