<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Death Guard - Vectorium w/Zombies"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Death Guard - Vectorium w/Zombies"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ I made this list recently and I am currently in a "test" game against a Thousand Sons/Tzeentch army.  I will post my results and my thoughts later.  I was looking for opinions (what you think may be it's strength or weaknesses).  Lots of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and re-rolling 1's.  I am think of maybe cutting some corners to get some more bikes in.  Or maybe dropping the Lost and Damned for a bunch of spawn, more bikes, more summoning.  Either way, the core of this army is very strong.<br /> <br /> Death Guard Vectorium<br /> <br /> Warband<br /> <br /> Typhus<br /> 3 Bikes 2/melta guns<br /> 5x Havocs w/4 lascannons<br /> 5x Havocs w/4 autocannons<br /> 7 Marines w/plasma, power sword w/rhino <br /> 7 Marines w/metla, power sword w/rhino<br /> 7 Chosen w/2 flamers 2 plasma guns w/rhino (Typhus in this unit)<br /> Sorcerer ML2 /spell familiar (to summon plaguebearers)<br /> <br /> Lost and the Damned<br /> <br /> Dark Apostle<br /> 4x12 Plague Zombies<br /> <br /> Daemon Allied Detachment<br /> <br /> Herald ML2 (to summon plaguebearers)<br /> Nurglings<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9134361.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9134361.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 14:50:43]]> GMT</pubDate>
				<author><![CDATA[ Whitebeard]]></author>
			</item>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ I like the idea of this list.  I'd change a couple things though:<br /> <br /> - While having units with 7 models is cool for Nurgle love, I'd probably change that up a little to better balance some of the units.<br /> - In those regards, I would drop the marine units to 5 man each and add a few more bikes to the bike squad.  Or, find points to make a 10 man marine squad for the extra Special Weapon and one 5 man squad.<br /> - I'd drop the Chosen for termies (Same slot in Chaos Warband).  Termies with Typhus can Deep Strike for laughs and carry a similar payload as the chosen, and will probably live longer.<br /> - I'd bring either Power Axes or, if you have the points, Power Fists on <span class="glossaryitem" onmouseover='gp(528);'>DG</span> since they're going to be I3 at best.  You may as well hit harder and at AP2.<br /> - Sorcerer and Herald only having 4 mastery levels to work with is going to make summoning hard.  Not sure if you have alternate strategy here.<br /> <br /> I do like the Lost and Damned for respawning Zombies ... that's gold.  And Fearless.  Weapon choices are solid, though I would not mix them in your Chosen (or mix combi's if you go termie instead).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9134843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9134843.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 18:05:09]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
			</item>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ With Typhus that's 6 mastery levels, so with an average of 9 dice, I can try to summon two units a turn.  Even if I can get one off, that's a big deal for this list.  I am up against a 18 power dice Tzeentch army and already gotten two Plaguebearer units and 1 nurgling unit out.<br /> <br /> I always get scared deep striking someone like Typhus.  He cost so much, and I feel he would be shot to death immediately, or (knowing me) he will scatter off the table.  How can I <span class="glossaryitem" onmouseover='gp(262);'>DP</span> him without much risk you think?  Is there ways for Chaos to make deep strike work better for us?<br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What about deep striking with a unit of Obliterators?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135055.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135055.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 19:13:41]]> GMT</pubDate>
				<author><![CDATA[ Whitebeard]]></author>
			</item>
			<item>
				<title>Re:[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ Oh, I totally forgot about Typhus being a ML2 psyker, my bad there.  I'd say that'd be at least one good summon, maybe two if the 1d6 extra charges roll high enough, so I retract that if you're going for some summoning.<br /> <br /> Deep Striking him can be a gamble, no doubt.  A lot of it is luck and a lot is surveying the board during deployment.  Just because he -can- deepstrike and you brought either termies or oblits to ride with him doesn't mean he -has- to Deep Strike, you know?  I feel like having a unit in your army to give him that option at least lets you decide depending on how terrain and your opponent's deployment goes.  I feel you on <span class="glossaryitem" onmouseover='gp(471);'>DS</span> luck though ... but risk vs. the reward of getting him and some tough company right where they need to be?  It's hard to say that isn't a game changer.  Sadly, the only non daemon related Deep Strike thing we have is the Dimensional Key ... and it's hard to activate and still be relevant to most lists.<br /> <br /> I would say it you can squeeze in Oblits, then they're probably a better choice simply due to having better ranged power than termies.  Not to mention they are not bad in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135098.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135098.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 19:25:20]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
			</item>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ I don't think it would be possible to put 3 Oblits in here, but I will try later when I have time.  <br /> <br /> It's really hard to get the Lost and the Damned and the Warband in under 1850.  But it feels like such a good combo, having all those zombies re-rolls those 1's.  The Dark Apostle I feel is a waste of 105 points, but I guess he's the tax we pay...<br /> <br /> I think you are right, the termies are prolly the way to go, since then I wouldn't have to waste points on chosen, and still get some firepower when I drop.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135178.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135178.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 19:59:19]]> GMT</pubDate>
				<author><![CDATA[ Whitebeard]]></author>
			</item>
			<item>
				<title>Re:[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ Yeah, I'd have to punch in the list myself and see if squeezing in a Cult of Destruction would be feasible.  However, I agree that the Lost and the Damned are great for this list.  I think termies are going to be the most cost-effective setup for Typhus' bodyguard, or just a large blob of Zombie's to march in the middle of the field.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135239.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9135239.page</link>
				<pubDate><![CDATA[Fri, 13 Jan 2017 20:20:46]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
			</item>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ OK against Thousand Sons, I lost by a landslide, even though I was actually doing better.  My zombies and rhinos ended up getting stuck behind a lot of terrain, and my army sorta hit a bottleneck trying to push through.  My big mistake was putting my zombies in front of everything.  They were a great meat-shield, almost too good...<br /> <br /> The Thousand Sons literally were able to get every single objective, while I could only scrounge up like 1 a turn, all due to mobility.  <br /> <br /> I played another game today of strictly Warband + Daemons and I'm telling you... these guys do not die.<br /> <br /> Death Guard will not die.  Troops + Bikes + Spawn and you have one of the tankiest armies I have ever seen.  I felt bad for my opponent.  No matter how much he shot me, how many <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks he got, my troops would NOT die.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9139592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9139592.page</link>
				<pubDate><![CDATA[Mon, 16 Jan 2017 04:28:25]]> GMT</pubDate>
				<author><![CDATA[ Whitebeard]]></author>
			</item>
			<item>
				<title>[1850] - Death Guard - Vectorium w/Zombies</title>
				<description><![CDATA[ make the herald tzeentch and take paradox relic to garuntee summoning with 5 dice]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9140351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714153/9140351.page</link>
				<pubDate><![CDATA[Mon, 16 Jan 2017 13:26:05]]> GMT</pubDate>
				<author><![CDATA[ rawne2510]]></author>
			</item>
	</channel>
</rss>