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		<title><![CDATA[Latest posts for the thread "[1850] - Nurgle CSM - Vectoruim w/ knights"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Nurgle CSM - Vectoruim w/ knights"]]></description>
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				<title>[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ Hello! I have been working on a new "death guard" list and wanted some opinions. Here it is.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I am not marking VoLW or <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> as its obvious.<br /> <br /> Chaos Warband<br /> <br /> Chaos Lord, Bike, Fist, Sigil 150<br /> <br /> Chaos Termintors (3) Combi meltas, 2 axe 1 mace 130<br /> <br /> Chaos Bikes (5) 2 plasma, 1 combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span> 180<br /> <br /> Havocs (5) 2 Las cannon, rhino 165<br /> <br /> Chaos Tacticals (5) <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/combi, rhino 150<br /> Chaos Tacticals (5) melta/combi, rhino 145<br /> <br /> Auxiliary<br /> <br /> Chaos spawn (5) 180<br /> <br /> Renegade Knight Detachment<br /> <br /> Knight, avenger cannon, sword 375<br /> Knight, avenger cannon, sword 375<br /> <br /> There it is. 14 Kill points (via ITC). Lots of obsec. Everything can move 12 inches a turn. Knights are mostly the damage. Lord rides with the spawn. Other stuff holds down the objectives.<br /> <br /> I could drop a flyer and the spawn, put the lord with the bikes, and add the 2 heldrake formation. Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 15:16:27]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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				<title>Re:[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ I like this a lot.  Can't say I'd change much.  Squeezing in two knights while still having tough-as-nails ObSec bodies is brutal.  Not even counting the Fearless.  Rhino's might give up some free kill points/First Blood, but that's kind of old news and being able to scoot to mid-field quickly will help more than hurt, I think.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 18:08:35]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
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				<title>[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ Thanks! I will try this tonight and let you know!]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 19:05:05]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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				<title>Re:[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ Awesome!  Let us know how it pans out!]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 19:18:14]]> GMT</pubDate>
				<author><![CDATA[ Elroniel]]></author>
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				<title>[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ I really like this the only thing I would do is go all plasma on the tactical and melts on the bikes.  I feel like the bikes have a better chance of getting in range to make use of the meltas than the tacts]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 22:20:51]]> GMT</pubDate>
				<author><![CDATA[ swanson4969]]></author>
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				<title>[1850] - Nurgle CSM - Vectoruim w/ knights</title>
				<description><![CDATA[ That's a good point. Thanks!<br /> <br /> So the game was a huge success! We played maelstrom. He was playing tau with retaliation cadre and the stealth suit/ghost keel formation (uggg names...). <br /> <br /> He dropped in and caused some damage but a mix of decent invulnerable saves and good positioning took the day. List was decent except the poor lord and spawn were crushed as they raced the tau <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 03:00:11]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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