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		<title><![CDATA[Latest posts for the thread "[1850] - Daemons - Tzeentch heavy"]]></title>
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				<title>[1850] - Daemons - Tzeentch heavy</title>
				<description><![CDATA[ ___Omniscient Oracles_____[630]<br /> FateWeaver<br /> Lord of Change w/ Impossibility Robes, ML3, 2x Greater rewards & 1x Lesser<br /> <br /> ___Heralds Anarchic___[445]<br /> Tz Herald on Disc, ML3, Paradox<br /> Tz Herald on Disc, ML3, 1 Exalted Reward (Grimiore)<br /> Tz Herald on Disc, ML3, 1 Exalted Reward (Portal glyph for more Horrors)<br /> <br /> ___CAD_____[775]<br /> Belakor<br /> 2x 11 Blue Horrors<br /> 2x 3 Nurglings - <span style="font-size: 9px; line-height: normal;">I know more horrors might be better, but I like my Infiltrating, 2+ cover Troops!</span><br /> 9 Screamers<br /> -------------------------------------------------------[1850] pts<br /> <br /> This this is my take on ScreamerStar using Oracles & Anarchic formations.  Although Belakor could cast Invis on the Screamers, as long a Grimiore goes off, it might be better to cast Shrouding so that the Screamers, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> & the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> all get a 2+ re-rollable Jink as long as they stay near him.<br /> <br /> Any tactically advice using ScreamerStar or Fateweaver?  I've played Daemons for years, but have stayed away for these units<br /> <br /> -<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 20:16:24]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Daemons - Tzeentch heavy</title>
				<description><![CDATA[ This is almost exactly my Tzeentch list! I have an extra <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and the Blue Scribes instead of Belakor. (Oh, and I don't own Nurglings, so Horrors instead.)<br /> <br /> Fatey is there for some psychic shooting, Vector Strike, and most importantly his two re-rolls: the 1D6 and the Warp Storm. He should never land, and also never leave the battlefield. As a Daemon player you prolly already have a handle on <span class="glossaryitem" onmouseover='gp(195);'>WC</span> management, but Fatey especially will eat ALL your dice if you're not careful.<br /> <br /> I'd recommend the Locus of Trickery for the Screamers. Unlike some Stars, they need a lot of upkeep on top of their profile in order to survive. The 2+ jink will be great for them....until they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Forewarning and Cursed Earth are vital for them.<br /> Screamers do best against minor units and hordes, and less well against tough nuts. Hit those things with the Turbo Boost  attack.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 21:14:25]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Daemons - Tzeentch heavy</title>
				<description><![CDATA[ Yeah, Fatey eating all the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and never being able to land and help in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> are pretty much the 2 reasons I haven't taken him since 5th ed.  But now with the Oracles bonuses and the improved lore of Change (both the D-shot & summoning a chariot are particular favorites) have made Fatey appealing to me<br /> <br /> Thanks for the tips!<br /> <br /> For the same points as the 2x 11 Blues, I could get 11 Pinks with an Icon.  The icon would help for Summoning and the split rule should end up producing the same 22 Blues.<br /> But is it worth losing 1 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> from the start? Or the ability to be in different places?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 21:32:19]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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