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		<title><![CDATA[Latest posts for the thread "Kill Team - Black Templars?"]]></title>
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				<title>Kill Team - Black Templars?</title>
				<description><![CDATA[ I have a few questions for you guys if you wouldn't mind. I found extra bits of Black Templars over Christmas and I got to putting them together and I'm planning on just throwing together a kill team for fun and I don't own the rulebook yet or a codex for Black Templars so I am lacking quite a bit of information.<br /> <br /> 1. Is this a valid setup for a Sergeant Veteran, if that's even a thing(Storm Bolter/Storm Shield).<br /> 2. What loadout should my tactical marines have and are there any Black Templar chapter bonuses(not 100% concerned about it) <br /> 3. Are Black Templars even sold anymore, cause I have an old unopened battalion box that comes with 2 squads and a rhino.<br /> <br /> I'm a bit of a big scrub cause I've always loved the models but have barely played. I might even make a switch to Imperial Fists instead based on your feedback.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 23:48:26]]> GMT</pubDate>
				<author><![CDATA[ Etherealistic]]></author>
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				<title>Re:Kill Team - Black Templars?</title>
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<a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines(7E)#Chapter_Tactics" target="_new" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines(7E)#Chapter_Tactics</a>
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</div><br /> <br /> Go for the Black Templar, but use a Crusader Squad rather than a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad so that at 5 guys you get the Sgt's weapons a Special Weapon and a Heavy Weapon.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 23:53:46]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Re:Kill Team - Black Templars?</title>
				<description><![CDATA[ Alright awesome, thank you very much!<br /> <br /> Would that mean Crusaders would do better with Bolt Pistols And Chainswords or are Bolt Rifles still fine]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 01:53:20]]> GMT</pubDate>
				<author><![CDATA[ Etherealistic]]></author>
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				<title>Kill Team - Black Templars?</title>
				<description><![CDATA[ With crusaders you're free to mix & match, which if you're taking a minimum squad with upgrades could be:<br /> <br /> Sword Brother - Pwep<br /> Heavy weapon - Grav Cannon<br /> Special weapon - Grav Gun<br /> Trooper A - Bolter<br /> Trooper B - Pistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Two of those and perhaps some jump vanguard could go a long way. Alternatively a Razorback would be quite valuable, if a bit less fluffy.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 09:25:11]]> GMT</pubDate>
				<author><![CDATA[ malamis]]></author>
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				<title>Kill Team - Black Templars?</title>
				<description><![CDATA[ For my <span class="glossaryitem" onmouseover='gp(15);'>BT</span> kill team, I had a heavy bolter marine with rending.  He was my MVP!]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 14:39:26]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Kill Team - Black Templars?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(15);'>BT</span> make great use of how many weapons they can bring in such a small squad. and for extra bodies the neophytes can bring up the model count. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 04:31:01]]> GMT</pubDate>
				<author><![CDATA[ conker249]]></author>
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				<title>Kill Team - Black Templars?</title>
				<description><![CDATA[ Yep!  Also, tossing in a few <span class="glossaryitem" onmouseover='gp(260);'>BP</span> + <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> crusaders is useful!<br /> <br /> Tossing rending on a model with that can be very effective.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 16:14:02]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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