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		<title><![CDATA[Latest posts for the thread "[1750] - Iron Hands - Fist of Medusa / Armoured Task Force"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1750] - Iron Hands - Fist of Medusa / Armoured Task Force"]]></description>
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				<title>[1750] - Iron Hands - Fist of Medusa / Armoured Task Force</title>
				<description><![CDATA[ I'm pondering this for the basis of my next project and Armies on Parade display (I prefer to have a coherent Army to Parade!)<br /> What do people think of it as a competitive list, are there any changes to be made?<br /> <blockquote class="uncited"><div><br /> <b>Fist of Medusa</b><br /> <i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Strike Force Command </i><br /> <br /> Chapter master<br /> -- Space marine bike<br /> -- Thunder Hammer<br /> -- Combi-?<br /> -- Gorgon's Chain<br /> -- -- 235<br /> <br /> Command Squad<br /> -- Bikes<br /> -- Apothercary<br /> -- 4x Grav guns<br /> -- -- 200<br /> <br /> <i>Core - Armoured Task Force</i><br /> <br /> Techmarine<br /> -- Bike<br /> -- Servo harness <br /> -- Ironstone<br /> -- -- 140<br /> <br /> 3x Predators<br /> -- Heavy bolter sponsons<br /> -- -- 285<br /> <br /> 3x Whirlwinds<br /> -- -- 195<br /> <br /> 3x Vindicators<br /> -- Siege shields<br /> -- -- 390<br /> <br /> <i>Auxillary - Raptor Wing</i><br /> Landspeeder<br /> -- -- 45<br /> <br /> 2x Stormtalon<br /> -- Typhoon Missile Launcher<br /> -- -- 260<br /> </div></blockquote><br /> <br /> I think it has an answer for everything, hordes, cover, flyers, high armour, etc? The tanks should be hard to remove if they remain in range of the Techmarine, 4+ <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> from the ironstone, and 2+ Blessing to fix immobilised and weapon destroyed once per turn, not to mention <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>.<br /> The bike unit should be equally hard to remove with a 3+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> while there are <span class="glossaryitem" onmouseover='gp(67);'>IC</span> models still alive.<br /> <br /> Thoughts? I will admit that I already have the forgeworld parts to cobble together the bike squad to look suitably ironhandish...]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 09:33:42]]> GMT</pubDate>
				<author><![CDATA[ Typo]]></author>
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